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Quake Expo celebrates Quake's 15th anniversary

The fan-organised Quake Expo 2011 kicked off over the weekend, celebrating 15 years of id Software's seminal FPS with new mod releases, mapping contests, and other festivities.

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Fifteen years ago, the site which would become Shacknews was eagerly awaiting the June 22, 1996, launch of id Software's Quake. Now, fans of the seminal FPS around the world have joined together to celebrate its latest anniversary with a whole host of virtual festivities.

The fan-organised Quake Expo 2011 kicked off on Sunday and runs until June 25. At virtual 'booths' you'll find a 1v1 NetQuake deathmatch tournament, mod releases, a fan-made art book, Quake Live commentaries, contests for fanfic, speedmapping terrain speedmapping, and heaps more.

Perhaps the most unusual thing you'll see at Quake Expo 2011 is Midgets, "a mod that involves fighting cooperatively alongside midgets with a strange phallic all-in-one weapon." It's made by Rich Whitehouse, creator of Quake's Head Soccer and Quake II's Famkebot.

id co-founder John Carmack recently commented that "strong factions internally" are "tossing around" the idea of returning the Quake series to its original, Lovecraftian-ish roots. He noted, "Nothing is scheduled here, people are not building this," but fingers crossed.

From The Chatty

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    June 20, 2011 6:00 AM

    Alice O'Connor posted a new article, Quake Expo celebrates Quake's 15th anniversary.

    The fan-organised Quake Expo 2011 kicked off over the weekend, celebrating 15 years of id Software's seminal FPS with new mod releases, mapping contests, and other festivities.

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      June 20, 2011 6:12 AM

      sounds like a good time to fire up QuakeWorld guys. We still have the Shack server running?

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      June 20, 2011 9:07 AM

      It was SHUGASHACK... SAY IT, SAY SHUGASHACK DAMMIT!

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      June 20, 2011 9:42 AM

      i am surprised that so few people play quakeworld nowadays, graphics are a bit dated but gameplay is just godly awesome. if you want to play the best way is to download ezquake and use www.quakeservers.net to find servers (type "connect " in the console to connect to a server).

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        June 20, 2011 11:28 AM

        We started to get some games going for a few weeks but it died out due to the CA vs FFA vs yourfavmod arguments...

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      June 20, 2011 9:44 AM

      I love paging through this stuff. All respect to id, but the community creativity around Quake was a huge part of its greatness -- I have more memories of maps, mods, tournaments, and websites than I do of just playing the vanilla game. Every Quake Expo is a major nostalgia trip for me. :-)

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      June 20, 2011 11:32 AM

      Quake Expo? Was QuakeCon too corporate for them?

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        June 20, 2011 11:43 AM

        going on a limb and saying that having to compete against things like the doom4 announcement or lots of other loud promo shit would be difficult and detract attention for something already less flashy.

        things like directquake are freaking awesome especially for someone with a shitty notebook but you won't win anyone's attention at a place like quakecon.

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        June 20, 2011 3:32 PM

        You went to QuakeCon two years ago; remember how many Todd Howard panels there were?

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      June 20, 2011 11:38 AM

      to get into the spirit watch http://www.youtube.com/watch?feature=player_detailpage&v=OcwOniYIr0s

      check http://www.quaddicted.com/
      and http://quakeone.com/ for sp fun or http://www.quakeworld.nu/ for multi-player.

      i've been recently playing some quake singleplayer with the darkplaces engine seen in the video above and holy shit this game holds up well. it's been the most fun i had with a fps since quake3 mp

      i'm kinda getting my ass kicked on nightmare in the later maps though :)

      also check http://www.youtube.com/watch?v=Pq__3XNvvHI if you are interested in the development and read http://en.wikipedia.org/wiki/Masters_of_Doom