Final Fantasy XIII-2 trailer introduces story

Square Enix has shared more details on Final Fantasy XIII-2, including story hints, combat tweaks, and efforts to assuage concerns about repeating the first game's linear structure.

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Final Fantasy XIII-2, the sequel to FFXIII, looks to wrap up some dangling loose ends with a darker tone, more characters, and a more open environment than the corridor-heavy predecessor. A Square Enix blog post spills some details on the upcoming RPG.

The game tells a self-contained story a few years after FF13, focusing on Serah and new character Noel after Lightning has gone missing and is presumed dead.

For those who complained about the linear feel of the first game, this will let you explore more and take branching paths. Sometimes these branching paths will pay off, like shutting down a device to make a boss golem easier to fight. It's a bit more action-inspired as well, featuring QTE-style button prompts and even including a jump button for navigating while exploring the dungeons. And while the last game didn't feature many towns to explore, this one promises plenty of folks to talk to, all fully voiced.

In combat, You can recruit monsters to help you in the combat scenarios. The Paradigm system makes a return, and the monster abilities tie in with using the tweaks made to the combat system.

If all of that sounds utterly incomprehensible to you, check out the trailer below. It won't clear up your confusion, but it's awfully pretty.

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From The Chatty
  • reply
    June 8, 2011 1:19 PM

    Steve Watts posted a new article, Final Fantasy XIII-2 trailer introduces story.

    Square Enix has shared more details on Final Fantasy XIII-2, including story hints, combat tweaks, and efforts to assuage concerns about repeating the first game's linear structure.

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      June 8, 2011 1:26 PM

      Nice thanks for posting this! I'm one of the few people who liked FF13, so I am looking forward to this game.

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        June 8, 2011 5:23 PM

        I've heard about people like you, but I never thought I'd actually see one. People who like FF13 are like the sasquatch, the jersey devil, or el chupacabra. If only I had brought my camera to photograph the rare and elusive FF13 fan.

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      June 8, 2011 1:28 PM

      Your embedded video cuts off halfway through ...

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        June 8, 2011 1:34 PM

        I mean its length is 1:19 but the full trailer is 2:19 or so.

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      June 8, 2011 2:24 PM

      "Noel" looks like the guy from Kingdom Hearts in the gameplay section

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      June 8, 2011 3:47 PM

      That sounds like Liara's voice.

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        June 8, 2011 3:49 PM

        And by the way, fuck JRPGs and all their angsty tween melodrama.

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        June 8, 2011 9:53 PM

        it is her! never noticed that before. she's also in Starcraft 2

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      June 8, 2011 4:05 PM

      I haven't completed a final fantasy since X, touched the latest one for a bit and turned off the system...at this rate i dont think i'll be returning to the series ever, this game looks terribad

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      June 8, 2011 5:30 PM

      music sounds good already

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      June 8, 2011 7:48 PM

      No doubt like the previous one, this will be rushed toward the end and the combat will be bullshit entirely based on luck of the draw. I'm not spending another dime on Square Enix.

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        June 8, 2011 8:30 PM

        guess that means no more tomb raider or deus ex as well for you. Or any other eidos IP they now own

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        June 8, 2011 8:35 PM

        There were a lot of shitty things about FFXIII, but the combat was not one of them. There was no luck involved, unlike previous FF games. It was all about knowing your stuff.

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          June 8, 2011 9:25 PM

          That was the case through most of the game and if it stayed that way I would agree with you. However I found that the final portion of the game was full of pulls which were incredibly random in that someone could get AOE'd and another partner randomly decided to stand next to that person, or randomly enemies would use near fatal abilities 2-3 times within a matter of seconds. I would kill a pull once without even the slightest problems and then five minutes later I'd pull it again to find myself getting raped hard because the enemies used a certain sequence of abilities they didn't use the previous time.

          Had they kept it so that the difficulty of enemy pulls was reliable in that pull A is just as hard the first time as the second or third I wouldn't have decided I hated the game. I literally got to the end of the game and was ready to pull the boss. I had even killed the pull before the boss once previously but after dying a few times to randomness to the very same pull shortly after that I had decided I had had enough. I was angry enough to break the disc.

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            June 9, 2011 6:02 AM

            It's funny, I finished that game and I don't know what you mean. Maybe the word 'pull' mesmerized me. Pull. pull-pull.

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        June 8, 2011 8:38 PM

        The combat was the only thing about FFXIII that I actually liked.

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      June 8, 2011 9:58 PM

      I think this trailer spoils XIII ending.

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      June 8, 2011 10:22 PM

      I'm pretty excited about this, but then I loved XIII enough to play it both in Japanese and English. I wish we'd hear some more about Type-0 and Versus XIII as well.

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      June 8, 2011 10:48 PM

      I am continually amazed that Square manages to write dialogue even more empty and insipid than Blizzard's recent work.

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      June 9, 2011 4:40 AM

      You know I don't think it's enough, I don't like the characters they suck and I doubt they'll carry out their promises the way we want them to.

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      June 9, 2011 5:28 AM

      was that a pet moogle? i dont get why square enix cant accept that this was just a really bad installment to the series. Story needs less QQ. Bring in a new one already.