Rift getting free character transfers

Starting with patch 1.3 this summer, the MMORPG's players will be able to transfer characters between servers once per week for free.

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Rift players will soon be able to frequently transfer their characters between the MMORPG's servers, completely free of charge, developer Trion World has announced. The feature will be added with patch 1.3 "early this summer."

Players will be able to shift to "select servers" in their territory once per week. Trion's FAQ notes that players won't be allowed to transfer anywhere they please, due to concerns about over-population and balance between the Guardian and Defiant factions. However, the servers open to transfers may change as players ebb and flow.

Trion says that players will take their "items, currencies, achievements, titles, pets, collections, and heck, maybe even the kitchen sink!" with them when they transfer. It beats materialising nude, I suppose. There'll also be an option for guild leaders to move their guild elsewhere, complete with its guild level and experience.

"MMOs are all about playing with your friends no matter which server they're on, and that's why we're offering this as a free service to our subscribers," said executive producer Scott Hartsman in the announcement. "Rift is both a game and a service, and adding free server transfers is just one more way we can make this the best possible MMO experience available." The man's obviously a fan of his own product, but he does has a point.

Trion notes that "character transfers will remain a free service for the foreseeable future, and could become a permanent addition to the Rift experience." The big daddy of the MMORPG sphere, Blizzard's World of Warcraft, charges $25 for a one-way character transfer.

A seven-day free trial recently launched for the MMORPG, if you fancy giving it a go.

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From The Chatty

  • reply
    May 24, 2011 8:15 AM

    Alice O'Connor posted a new article, Rift getting free character transfers.

    Starting with patch 1.3 this summer, the MMORPG's players will be able to transfer characters between servers once per week for free.

    • reply
      May 24, 2011 10:17 AM

      Wow that's something WOW would charge you for.

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      May 24, 2011 10:20 AM

      Didn't Aion try something similar with disastrous results?

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        May 24, 2011 10:34 AM

        I don't believe they had the time limit like this one does.

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        May 24, 2011 10:42 AM

        you're probably thinking of the server merges which were not done well. the transfers to maintain race balance have been fine

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        May 24, 2011 3:50 PM

        Aion is a different game entirely as it is siege focused, even the PVE available is determinant on siege outcomes. In other words, healthy faction balance is central to the enjoyment of the game. Battlegrounds in Aion are also not cross server, so gear on either side further reflects the server landscape.

        When they allowed unmitigated transfers, they destroyed balance. When they allowed limited transfers, friends, family, and legionmates got separated.

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      May 24, 2011 10:41 AM

      Well that says a lot about the population for this game it's obviously starting to dwindle.

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        May 24, 2011 10:43 AM

        How does that say a damn thing about the game population?

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          May 24, 2011 12:03 PM

          As people stop playing, servers start to get emptier and emptier so the rest want to transfer to higher population ones to bring back the maximum MMO-ness. And generally without having to pay to do so.

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            May 24, 2011 3:29 PM

            Or they have friends playing on other servers

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              May 24, 2011 4:02 PM

              Seriously. Just because you can transfer characters doesn't mean jack squat when it comes to a game's population.

              I guess WoW is a wasteland now too since they have character transfers as well.

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                May 24, 2011 4:24 PM

                Blizz started doing free character transfers because a bunch of servers were getting way too overcrowded and had tons of people bitching about massive queues and waits just to get online, is that what is happening here?

                So they implemented it, had some success, and then saw demand for the same service from players elsewhere and realized they could make a decent amount of extra money by opening it up to everyone for a premium later on.

                I haven't seen anything that shows Rift is in a similar predicament here, but then I haven't been paying much attention. Seems like they are just doing what people expect from an MMO these days while attempting to promote theirs as better because it's free. Which is what it should be!

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              May 24, 2011 4:04 PM

              Well yeah. Usually friends start playing with friends from the start though in social games like these.

              Sure, individuals will follow others and hop from server to server, but it seems like it's usually guilds and groups who transfer en masse to escape a low population or higher population server, and I haven't really heard much news of Rift's subscriber base growing. Assumed it's just like any other MMO that comes and goes against WoW. Promising numbers initially and it slowly starts tapering off until it's finally unsustainable and dead.

              Is Rift really that popular?

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        May 24, 2011 11:51 AM

        Wait, what?

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        May 24, 2011 11:59 AM

        LOL bad troll attempt.

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        May 24, 2011 12:23 PM

        From what I can tell, it's getting more subscribers, not less. Hard to say since I've been too busy to hit the game as hard as I'd like to. Still, any chance I get, I'm on. It's a great game.

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        May 24, 2011 12:28 PM

        Yep, WoW 's a ghost town ever since they started allowing character transfers. Surprised they are still in business.

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        May 24, 2011 12:32 PM

        The population is growing. It just got a huge boost from the Steam sale.

        The game is solid, it takes the best parts of several MMO's and puts them together in a way that works.

        The only thing it needs is a few community add-ons.

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          May 24, 2011 3:41 PM

          Addons are nice but can hurt a game. The thing that is nice right now is when they patch I do not have to get updated addons. Also they multi looting which is awesome.

          I can give some free codes away that are meant for friends seeing how only people that I know may want to play it visit the shack.

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          May 24, 2011 4:00 PM

          Steam's daily peak for Rift is +5k, and I'm sure a chunk of those had the game prior to the sale. Is that really a huge boost?

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        May 24, 2011 4:10 PM

        No, when they combine servers, the population is dwindling. This isn't that.