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'Final Hours of Portal 2' now available on Steam

The once iPad-exclusive "Final Hours of Portal 2" app is now available for purchase on Steam. Is it too late, or are you still interested in reading about the development of Portal 2?


Valve has announced that the once iPad-exclusive, interactive story "The Final Hours of Portal 2" is now available for purchase on Steam.

Released in late April alongside the game, "Portal 2: The Final Hours" attempts to tell some of the story behind the development of Valve Software's most recent release: Portal 2. The app, turned interactive PC thing was developed by GT.TV host Geoff Keighley. Like the app, the PC version of the interactive story is priced at $1.99.

When we first reported on the product, comments indicated a desire to jump deeper into the story behind the game's development; however, some complained of the iPad exclusivity. Though the product isn't as timely in this release, it's now available to a wider audience.

We asked how willing people were to pay for the content when it launched on the iPad. With a PC release weeks later, we wonder again how the interactive experiment will fare in the marketplace. Is it too late to read about the development of a game most have already mastered? Let us know your thoughts in the comments.

More information on the app can be had on The Final Hours of Portal 2 official site.

Xav de Matos was previously a games journalist creating content at Shacknews.

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From The Chatty
  • reply
    May 17, 2011 5:00 PM

    Xav de Matos posted a new article, 'Final Hours of Portal 2' now available on Steam.

    The once iPad-exclusive "Final Hours of Portal 2" app is now available for purchase on Steam. Is it too late, or are you still interested in reading about the development of Portal 2?

    • reply
      May 17, 2011 5:04 PM

      I am still interested! How is it presented, is it a flashapp or something?

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        May 17, 2011 5:16 PM

        Through GFWL

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        May 17, 2011 5:17 PM

        adobe air :(

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        May 17, 2011 5:19 PM

        Text adventure

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        May 17, 2011 5:32 PM

        It uses Adobe Air. Contentwise it is the same as the iPad version except that you use the keyboard for navigation, and the mouse for things like panning around panoramic photos and playing embedded movies. Touch version is the best interface, but this is great for people without iPads.

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          May 17, 2011 5:35 PM

          I picked this up on Kindle right away because I didn't anticipate a PC release. Oh well, the article was well-written and interesting.

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      May 17, 2011 5:26 PM

      Damn you Xav, I thought this was going to be DLC for Portal 2. :(

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      May 17, 2011 7:53 PM

      does this contain ALL the videos and such from the Ipad version? The Amazon ver did not.

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        May 17, 2011 7:54 PM

        also, hooray for paying for something that should be a bonus feature on the game disc... not that i've bought P2 yet, but still.

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          May 17, 2011 8:00 PM

          The game already has a bonus commentary track built in. This is more of a digital book which took a bit more work to create. And for 2 dollars you'd have to be a super-cheap asshole to complain about the cost of it.

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            May 17, 2011 9:44 PM

            Also, it wasn't made by Valve.

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              May 17, 2011 10:21 PM

              Lazy fucks

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                May 18, 2011 6:34 AM

                Seriously. First they ripoff a bunch of greek mythology because they can't be bothered to come up with their own story, and then they can't be assed to provide a decent "behind the scenes" account so someone else has to do it. Amateur hour at it's finest.

                At least you can buy hats for your robots.

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        May 18, 2011 6:23 AM

        I can't say for 100% certainty that it contains all the videos but it does look like it. It is basically identical to the ipad version in both look and feel.

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      May 17, 2011 10:20 PM

      is this where they explain about all the content in preview videos being cut out?

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        May 18, 2011 6:39 AM

        This is where they did say that they couldn't perfect pneumatic tubes in time for the release of the game, and why they were cut.

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          May 18, 2011 8:44 AM

          It just said they were cut but not really why. I wished they explained that more. Also why so many puzzles being simpler than what was shown at e3.

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            May 18, 2011 8:47 AM

            the puzzles being simpler was discussed in the commentary. after they showed those videos, a lot of people told them the maps looked really hard, some expressed concerns that the game would be too hard for non-portal 1 veterans to get through, etc

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              May 18, 2011 8:57 AM

              Why cut them instead of turning them into challenge rooms or something then?
              Also, if their elaborate focus testing wasn't indicating that they were too hard, why listen to a bunch of whiners who watched a video?

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      May 18, 2011 12:24 AM

      my first chance to own the app on a platform i also own. bought it. so yeah, some folks are willing to pay for this sort of thing. haven't opened it yet, but surely it's worth $1.99.

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