X Rebirth continues the longstanding Egosoft-developed space series later this year

Publisher Deep Silver and developer Egosoft have announced the X Universe will continue in a new title later this year, dubbed X Rebirth. First screens and teaser trailer within...

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Publisher Deep Silver has announced a new game in the X Universe is currently in development from series creator Egosoft, entitled X Rebirth. In the announcement press release, Deep Silver notes that the return of the space trading and combat simulator franchise will bring "radically new game design and top notch graphics" to the series. The first game in the series since X3: Terran Conflict launched in 2008, Deep Silver says that X Rebirth is "more than just an additional chapter"; it is a "fresh beginning" for the series with a number of innovations that will not compromise the franchise's origins.

Egosoft's X series gets a 'fresh beginning' in X Rebirth for the PC.

The synopsis for the game's story shows a more focused effort on specific characters than Egosoft's previous 'X' effort:
In the distant future, the X universe faces a period of profound and irrevocable change. While the universe stumbles towards an uncertain future, countless adventures await as new enemies rise in search of power. Enter a young adventurer and his unlikely female ally traveling in an old, battered ship with a glorious past - two people alone against the galaxy, playing a key part in the events to come.
X Rebirth is set to launch for the PC during the fourth quarter of 2011.

From The Chatty

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      April 20, 2011 9:48 AM

      Fantastic news, X is a great series.

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      April 20, 2011 9:49 AM

      I just recently got back into X3:TC. Such a learning curve, but my god what a game. Needless to say, my hardon is pretty big for this next game in the series.

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      April 20, 2011 9:51 AM

      Is this going to be like Freelancer? I'm getting Freelancer itch and I tried the previous X series games, was just too complicated and not as user friendly as I'd like it to be...

      Watching for this though. The graphic looks awesome.

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        April 20, 2011 9:53 AM

        My initial mistake with the X series was to try and play it like Freelancer. Think of it more along the lines of a 4x strategy game where you get to pilot the ships yourself.

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          April 20, 2011 10:22 AM

          bingo. I had a hard time learning, but after awhile I was the admiral of a vast fleet.

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          April 21, 2011 5:53 AM

          Thats the thing...I'd like to get a 'spiritual sequel' to Freelancer, instead of 4x strategy game, plus I enjoy piloting one ship and would like to have it controlled like Freelancer, if I could...

          Maybe when I have time, I'll have to give it another try. Hope this game will be easier to learn, and would still allow some open gameplay while having a focused narrative/story.

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        April 20, 2011 9:01 PM

        Darkstar One sated my Freelancer itch for a while...even though it wasn't the greatest game in the universe.

        X3/TC just had terrible autopilot AI, I hope they fix it.

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      April 20, 2011 10:29 AM

      Could you guys fix the CTDs before you release it this time? :(

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      April 20, 2011 10:37 AM

      X3TC is pretty awesome. I had no idea that Egosoft had something new in the works. Very exciting news!

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      April 20, 2011 10:38 AM

      Oh hey, I hope this next game has at least a hint of a tutorial or mission briefings or any sort of information at all really. It doesn't have to be in proper English and the two accents known to the voice actor are fine, just any sort of text explaining how to play the game without resorting to online guides telling me exactly which missions are impossible to finish and that I should buy six satellites because I will in fact need them three missions from now when I am on the other side of the universe.

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        April 20, 2011 10:57 AM

        Exactly- I tried so hard to like these games, but the 3 or 4 hours I put into them were nothing but "What the fuck do I do now?!?" I got the impression that the game clearly did not want me to play it, so I stopped. I'll give this next one a fair shot though, because I really do want to like these games.

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          April 20, 2011 11:06 AM

          I think I played X3 for around 40 hours and by the time I stopped I had forgotten much of what I learned in the first 20

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        April 20, 2011 2:46 PM

        This. Also, when I finally got enough going on in the world that I wanted to have some friendly warships, I got to reading about it and I was really turned off by how combat works when your out of system. It was years ago but I believe that AI ships couldn't hit shit with the big slow guns when it's being rendered, but when it's out-of-system the game just did the math assuming everyone got 100% hits, so you you had to outfit ships totally differently depending on if you'd be around or not.... also some of the factory satellites take over 24 hours game time to produce one item? That'd be ok in Eve, or if it was real time, but really how many people even play 24 hours???

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      April 20, 2011 11:03 AM

      I've outrun Imperial starships. Not the local bulk cruisers, mind you. I'm talking the big Corellian ships.

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      April 20, 2011 11:07 AM

      Sweet

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      April 20, 2011 11:26 AM

      YESSS !!!!

      A space shooter game, AND A PC EXCLUSIVE !!
      Where do I pre-order?

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      April 20, 2011 12:22 PM

      I look forward to being attacked by a truly massive Kha'ak! On another note, I hope they hired to the people who wrote the MARS and CODEA scripts. That stuff needs to be in the game from the start.

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      April 20, 2011 3:04 PM

      So does "a number of innovations that will not compromise the franchise's origins" mean "a number of innovations that will definitely compromise the franchise's origins"?

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        April 20, 2011 3:04 PM

        Not that I mind because that game needs to be a fuck-ton more accessible.

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      April 20, 2011 3:21 PM

      I thought I read somewhere that they weren't going to do anymore X games after TC? Not that I'm complaining. After playing X3:Reunion, my first X game, and bullying my way through the learning curve I've discovered an amazingly deep and incredibly fun space sim.

      I enjoyed Freelancer too, quite a lot, but people that say they love space sims and then complain that X isn't like Freelancer don't like space sims. Freelancer is an action game in space, there's nothing sim about it. X series are space sims and deserving of the genre. Sure, they're difficult to pick up, but just about any sim is. Take the time to learn to play a sim, and you're rewarded with a deep, complex game.

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        April 20, 2011 3:49 PM

        "Q: Why another X game? What happened to the "end of the X trilogy" statement?

        A: Well that is still true. At least partially ;)
        We worked on the old X games from 1996 until 2007. That was 11 years of development and 11 years mostly filled with adding features.
        Adding features is pretty cool, as you have this solid foundation. You never have to start from scratch. We replaced the graphics engine twice, and we made many other big changes to the technology, but we were never at a point where nothing would work. Thats a very luxurious position for a game developer to be in.

        BUT (and it's a big but), adding features to an existing game design has limits. Especially when we talk about the actual gameplay design. Adding so many features that were not originally planned for was a bit like building a higher and higher tower. You run into problems. Problems like a user interface that gets more and more complex and that's rarely a good thing.

        So in 2007 we decided we need to cut off that legacy and do a fresh start.
        "We had lots of great ideas how we could achieve many of the things"

        http://www.egosoft.com/x/xnews/201104_44_xr_news.html

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        April 20, 2011 3:50 PM

        "So we did. We threw away the cosy comfortable luxury of having a platform to build on and started with NOTHING, all for the price of doing things right :)

        Now we're in 2011. Four years (again) of development of TNBT (the next big thing) as you guys knew it. The closer we came to the release of the game, the more we realised that the spirit of this new game, the ideas that drive the design still share a lot with the X series of the past: TRADE, FIGHT, BUILD, THINK are still of course all true. Freedom to do what you want in a living and breathing universe... CHECK! That's what also X Rebirth will stand for.

        So we decided that despite all these cool new gameplay ideas and designs, this new game will play in our well-established universe. But with a twist... Many twists actually. ;-)"

        http://www.egosoft.com/x/xnews/201104_44_xr_news.html

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      April 20, 2011 5:58 PM

      I'd like them to just blatantly copy Space Rangers 2, except in 3D.

      That would be the best space game in existence.


      Or at least fix the bloody path finding, it pretty much ruined the entire game.

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      June 13, 2011 10:19 AM

      Finally a game for 2011 to actually look forward to. I was pretty bummed that ME3 has been pushed way back. SWTOR's release date is open to debate. But another chapter in the X Series is akin to news that MS has decided to release a Freelancer 2. I can't wait to see a solid release date on this, and to be able to place an order for it. For all of the so called 'experts' who claim that this genre is a dead genre, I'll bet the folks at Egosoft are laughing all the way to the bank. I hope we can expect the same great graphics and fine gameplay that we have come to expect from the others in the X Series. This is awesome news indeed.