Five minutes of Fez

A full five-and-a-bit minutes of Fez are shown off in a new gameplay trailer for the charming, world-spinning, indie platformer.

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Indie developer Polytron has released a delightful new trailer for Fez, showing off a full five-and-a-bit minutes from the version that was recently demonstrated at PAX East 2011.

As you'll see, Fez is a 2D platformer set in a 3D world, which players can rotate to discover and create new routes through levels. What may seem an uncrossable chasm from one angle might vanish when viewed from a new perspective. It all looks quite clever and more than a wee bit lovely.

Fez is due to be released via Xbox Live Arcade some time this year. Polytron is co-publishing it with Warp developer Trapdoor.

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From The Chatty
  • reply
    March 17, 2011 10:15 AM

    Comment on Five minutes of Fez, by Alice O'Connor.

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      March 17, 2011 10:19 AM

      I've been interested in playing this for ages. Hope it's good!

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        March 17, 2011 12:33 PM

        Same here...I think it was announced the same time DNF was, like 20 years ago.

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      March 17, 2011 10:24 AM

      Great, another game on my waiting list now. I dont like these months and years of building hype for a game, just give it to me!

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      March 17, 2011 10:46 AM

      This one has been baking in the oven for quite a while now.. Let's hope it's as good as it looks in the end.

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      March 17, 2011 12:04 PM

      Remember when this game was to come out on PC?
      Yeah, me either. *butthurt*

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        March 17, 2011 12:24 PM

        I asked about a pc release for this and warp at their booth in PAX East and was told that they would both come to pc.

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          March 17, 2011 12:26 PM

          sweet

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          March 17, 2011 2:49 PM

          Really? That's amazing news, thanks man!
          I had lost hope after reading some of their words on the matter.

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      March 17, 2011 12:31 PM

      The perspective mechanic looks to be similar to Echochrome on PSP/PS3.

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        March 17, 2011 1:29 PM

        I hope the full game turns out better. I was quite let down by Echochrome. Between the stupid time limit and the level design, many levels end up being either races, or reflex games rather than actual puzzlers..

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          March 17, 2011 2:27 PM

          The thing that bugged me was that you couldn't controll the movement of the guy, he was always moving forward and you had to quickly manipulate perspective before he got to the point of no return. The game would me more fun if it let me move him forward myself when I was done aligning stuff.

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            March 17, 2011 9:24 PM

            You know you can pause him, right?

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              March 18, 2011 12:47 AM

              Lol, no, ooops. Somehow I missed that part.

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      March 17, 2011 12:32 PM

      this article is seriously lacking the promised 5 minutes of Wilmer Valderrama

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      March 17, 2011 12:32 PM

      I look forward to reading Alice's comments and extracting her witticisms. I always picture her typing in latex gloves, which she promptly peels off and discards after submitting her articles.

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      March 17, 2011 12:34 PM

      I don't recall your name but your ...fez... is familiar

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      March 17, 2011 1:26 PM

      Fezes are cool.

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      March 17, 2011 6:38 PM

      Sooooo... Paper Mario-ish?

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      March 17, 2011 9:40 PM

      want the soundtrack, want the game on pc (yay for post earlier in thread about this)

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      March 17, 2011 9:51 PM

      god I can't wait for this game. I played it at pax. The starting area feels pretty rich and there's a lot of really cute short bits of chatter from the characters. that beginning part kinda reminds me of what paper mario used to be like before it got all insipid and long-winded.