Mech combat FPS 'Hawken' announced

A multiplayer mech combat FPS with gorgeous retro-future environments has been announced by indie developer Adhesive Games.

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There's little better in life than multiplayer mech battles and nowhere better to fight them than Ghost in the Shell-ish futuristic cityscapes, which makes Indie developer Adhesive Games' announcement (via Rock, Paper, Shotgun) of mech combat FPS Hawken jolly exciting.

Adhesive makes the disclaimer that the Unreal Engine FPS has only been in development for nine months and is still a work in progress, but as you can see, it's already looking gorgeous:

Rather than slow, ungainly, mega-mechs, Hawken features agile constructions. Adhesive explains that it wants to create "an intense and enjoyable battle experience that captures the feeling of piloting a heavy war machine while keeping the action fast-paced and strategic."

Hawken will offer two "unique" team modes, along with team-based and free-for-all deathmatch.

Adhesive notes that it hopes to release Hawken as a downloadable title for PC, Xbox 360 and PlayStation 3 with "a relatively low cost compared to boxed games." It'll be released "when it's done."

From The Chatty
  • reply
    March 10, 2011 6:45 AM

    Comment on Mech combat FPS 'Hawken' announced, by Alice O'Connor.

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      March 10, 2011 6:46 AM

      Summary: multiplayer mech combat FPS in gorgeous run-down future cities. It looks lovely.

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      March 10, 2011 6:53 AM

      I am more excited than I have any right to be.

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      March 10, 2011 6:55 AM

      That looks nice, maybe something to distract me from World of Tanks for a little while But where is my MECHWARRIOR? :(

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      March 10, 2011 7:00 AM

      If it was a Mech sim (think MechWarrior 2) I would be oh so very excited.

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        March 10, 2011 7:09 AM

        If I had the money to blow on a game that probably wouldn't sell very well I'd make a mech based MMO that included mechs of all shapes and sizes, small mechs would be pilot-able by individuals while larger ones would require increasingly larger teams (and into more specialized roles, gunners, pilots, engineers, etc.). Of course, this has probably been tried before and I just don't remember it.

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      March 10, 2011 7:13 AM

      The level looks awesome.

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      March 10, 2011 7:29 AM

      Their environment artist is up there with the best in the business...looks very nice!

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      March 10, 2011 7:29 AM

      Environments look really unique.

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        March 10, 2011 7:38 AM

        Yeah, the smoke effects and missile animations could use some work though.

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      March 10, 2011 7:38 AM

      How long until Harmony Gold sues them too? D:

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      March 10, 2011 7:40 AM

      Environment looks awesome but what was with the stuttering in the animation for the mechs?

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        March 10, 2011 7:45 AM

        My guess is their networking code still needs work.

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        March 10, 2011 7:49 AM

        Adhesive makes the disclaimer that the Unreal Engine FPS has only been in development for nine months and is still a work in progress.

        Dur you know right above the vid.

        Over all it looks nice can not wait to see how far they can push the unreal engine with this game.

        Only problem is it looks like the mechs move abit to fast there easy 20-30 tons yet run around like a madman.

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      March 10, 2011 7:43 AM

      holy shit it's like watching an anime but it is a playable game

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      March 10, 2011 7:46 AM

      Totally looking forward to this!

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      March 10, 2011 7:53 AM

      That was pretty interesting, we will see what comes of it.

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      March 10, 2011 8:05 AM

      I like my mechs like I like my zombies - slow and shambling. It's purty, though.

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        March 10, 2011 8:17 AM

        Agreed.

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        March 10, 2011 8:24 AM

        I want my mechs to be hulking nuclear-powered behemoths weighting dozens of tons or more! The ground should shake with their thundering footfalls!

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          March 10, 2011 8:25 AM

          that sounds about right!

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          March 10, 2011 8:25 AM

          A combination of "mechanical armor" troops and giant mech "mobile all terrain command centers" with everything in between would be the best IMO.

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            March 10, 2011 8:30 AM

            Mechwarrior has mechs, which start at "main battle tank on legs" and then get bigger, and they have power armor, which are approximately form-fitting suits of power-assisted armor.

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              March 10, 2011 8:37 AM

              Yeah, that works in that universe, but I'd think the minimum should be about the size of two Humvee's instead of more "human" sized.

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                March 10, 2011 8:46 AM

                I don't think that works. It puts them in the same maneuverability and travel realm as the larger mechs, without giving them the heavier armor and weapons to allow them compete. To continue the modern weapon analogy, when humvees in the vicinity of tanks, the tanks win.

                Power armor is more-or-less upgraded infantry, which ironically has a greater ability to counter armor than light vehicles.

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                  March 10, 2011 8:48 AM

                  Well if you're going to only include realistic/traditional weaponry I suppose.

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                    March 10, 2011 9:03 AM

                    I'm not. I'm just thinking of scale. A 5-ton vehicle is going to be able to carry far less armor than a 50-ton vehicle, while still being nearly as seriously restricted in concealment and terrain traversal compared to infantry. If the 5-ton vehicle isn't limited in armor capacity, why use the 50-ton vehicles? The 50-tonners are just bigger targets.

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                      March 10, 2011 9:07 AM

                      agility, cost (if you want that included), and possible requirement for multi-man operation of the giant mech. I would consider the 5-ton vs. 50 ton more of a 5 to 10 on 1 deal too.

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                      March 10, 2011 6:57 PM

                      This is a tangent, but the central conceit of the Battletech universe falls apart when you subject it to this sort of analysis. The introduction of battle armor, made the logical problem even worse.

                      I suppose if you want to take it the core idea of Battletech could be distilled down to that of neo-feudals addicted to the image of the noble warrior and personal heroic combat, vis a vis the medieval obsession with the mounted heavy horse. But, as I said, the novels and post 3050 (Clan invasion) warfare destroyed that idea.

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        March 10, 2011 9:27 AM

        and heavily armored packing some serious SSRMs and twin PPCs. F YEA

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        March 10, 2011 1:49 PM

        Slow mechs are gay

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        March 10, 2011 6:49 PM

        What about something different? I would loved to see a fast paced, Evangelion style mech game.

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      March 10, 2011 8:14 AM

      Very impressive for an independent developer. I wonder how much money they have to work with.

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      March 10, 2011 8:17 AM

      Saw this on RPS earlier. Environments looks fantastic, and gameplay looks rather fun. Looking forward to seeing more of this.

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      March 10, 2011 8:22 AM

      Wow, they made this in 9 months? Looks amazing. They need special abilities, like cloaking, rail gun, etc. And I hope the game doesn't rely too much on reticules, like in Battlefield where you can't see the person you're shooting at because there's a huge green box indicating their position (I could be wrong about this, but that was my lasting impression of Battlefield 2). Coming from my years of Rogue Spear, this new trend in games is disheartening. You no longer rely on looking for visual cues to discern between friend and foe, which is a shame considering that graphical power is like 20x greater than it was back when RS came out.

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      March 10, 2011 8:37 AM

      awesome! i hope there is mod support!

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      March 10, 2011 8:42 AM

      Well this has my attention. For a brief moment there, while watching them jet around each other firing rockets, I thought I caught a tinge of Tribes-like gameplay. These mechs are quick.

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      March 10, 2011 8:43 AM

      This looks so badass! Reminds me of Virtual On, and now I just wanna see this with dual joysticks! Being able to play this at home would be a childhood dream-come-true...

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      March 10, 2011 8:48 AM

      The jumping mech thing disappoints me, it seems like it will just be a jump and hover fest.

      As Arcanum said, I'd rather have the mechs have a "realistic" weight to them, not seeing cracks in the ground when they land looked odd. Hopefully those are added since it's only 9 months in.

      I do love the way the world looks though, very impressive.

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      March 10, 2011 8:50 AM

      The only thing i want more than homeworld is a new Mech game. Looks good, but i kinda want the super customizable mechwarrior style instead of the arcadey style.

      Oh welllz. Still looks awesome.

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      March 10, 2011 8:53 AM

      Reminds me of GunZ

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      March 10, 2011 9:22 AM

      the world needs chromehounds 2, goddamnit. world of tanks is the closest thing we have :|

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        March 10, 2011 9:25 AM

        People keep making that comparison, apparently I should have played Chromehounds.

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        March 10, 2011 9:49 AM

        Read up on Armored Core 5 - From pretty much went back to the Chromehounds model - plus you'll have to keep your base defended with turrets for when you're not online :D

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          March 10, 2011 11:31 AM

          goddamn good news! post of they day! informative! CHROMEHOUNDS LIVES!

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      March 10, 2011 9:44 AM

      The environment looks great but the game seems to play like a typical fps with jet packs. The great thing about Mechwarrior and Steel Battalion is it made you feel like you were operating 10 to 50 ton walking tanks. To me the ultimate multiplayer 'mech' game would feature hulking walking mechs ranging from scout class to super heavy class, fighter jets, attack helicopters, conventional tanks, and regular infantry. All that and fully destructible environments. For a low cost, indie title this looks awesome but the gameplay isn't my cup of tea as far as mech games go.

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      March 10, 2011 9:50 AM

      Unofficial subtitle: SHOGO 2?

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        March 10, 2011 10:58 AM

        ^^^^^ This is so what Shogo 2 could have been. More please!

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        March 10, 2011 11:24 AM

        Exactly what I was thinking SHOGO!!!!!

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        March 10, 2011 2:41 PM

        OH GOD YES

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        March 10, 2011 5:35 PM

        Yeah, I had the same thought... and it's a very good thought.

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        March 10, 2011 6:48 PM

        One thing that I loved in Shogo was the sense of scale. You could really feel you were piloting a 100 feet tall machine. Here it seems to be missing. But it's too early/not enough to judge.

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      March 10, 2011 10:15 AM

      This or a mechwarrior game made with the BF 3 engine would be amazing! This looks promising though and I really like the level design.

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      March 10, 2011 10:20 AM

      If they make this fun, I propose we revive the MechAssault crew! RED ROCKETS.

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      March 10, 2011 11:02 AM

      Reminds me of Phantom Crash

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        March 10, 2011 11:29 AM

        yea thats what i thought. It looks quite similar.... just needs cloaking...

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      March 10, 2011 11:07 AM

      animations look a little jittery, was this multiplayer footage?

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        March 10, 2011 11:22 AM

        Yea, looked more like UT2011, except with mechs instead of derps in HUGE boots.

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      March 10, 2011 11:28 AM

      Dear god, why the shaky cam? It doesn't look "authentic," it's just annoying and draws my attention away from what they're trying to show off.

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      March 10, 2011 11:36 AM

      The cockpit view at the end is breathtakingly beautiful.

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        March 10, 2011 1:45 PM

        It does. I can't wait to play this or when it gets ruined by console controls. :I

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      March 10, 2011 2:20 PM

      Robot Jox game?

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      March 10, 2011 2:29 PM

      I like slow mechs as much as the next guy, but this game still looks pretty badass

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      March 10, 2011 4:26 PM

      where does geedeck stand on this?

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      March 10, 2011 6:50 PM

      Ready to Rawken Yer Hawken?

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      March 10, 2011 6:52 PM

      Holy fucking shit. Socks blown.

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