Details Emerge on Forza 4's Development, Kinect Features

Forza Motorsport 4 is attempting a greater degree of racing fidelity than previous installments, according to a new details reported by MSN (via Eurogamer).

Turn 10 reportedly worked with the tire manufacturer Pirelli to study properties like weight transfer, and rented out every track that appears in the game so they could study it. Spending days at each track, the developers took "terabytes" of video and photos and traced each section of the road with a GPS system.

The developer is apparently planning to capture its own audio to capture the sounds of each vehicle. The report also states that Kinect users will be able to shift perspective by leaning, similar to head-tracking technology.

Forza 4 is due for release later this year. We haven't had a public hands-on, but it seems like Turn 10 is aiming to take the simulation racing crown from its long-term rival Gran Turismo 5.

From The Chatty
  • reply
    February 18, 2011 4:18 PM

    Since when did GT5 take the racing simulation crown?

    • reply
      February 18, 2011 4:32 PM

      Since pretty much all high profile blogs and magazines never heard of I-Racing or rFactor. Or Grand Prix 4, given how F1 2010 is praised so much.

      • reply
        February 18, 2011 4:34 PM

        I'm pretty sure GT5 never even managed to take the simulation racing crown away from Forza 3.

        • reply
          February 18, 2011 5:29 PM

          GT5 is so much more fun to DRIVE in. For everything else there's Forza.

          GT5 is such an aweful experience in everything but the driving, i've gone through a love-hate relationship with the used car market. The reasons to hate are obvious, but that rpg style grind to generate new cars and find interesting vehicles is good for a short period, but i saw a Ford RS200 on my first look play (when i had no change of affording) and to be 3 months of play later and can't drive one because it's never come up on my market even though i constantly check is highly fustrating.

          I really hope forza step up on the driving experience, as they have everything else nailed.

          • reply
            February 18, 2011 11:05 PM

            I haven't played Forza 3 but I had way more fun driving in Forza 2 compared to GT5. Versus AI, online vs humans, and even time trials on an empty track. So I'd say that's entirely subjective, but I would agree it's basically the only thing GT5 has going for it.

          • reply
            February 19, 2011 9:21 AM

            ^^^^ THIS.

            I love Forza 3 ... have spent countless hours playing that game, but I'm comfortable saying that GT5 is a better driving simulator.

            However, it's interface is terrible, the load terms are unbelievable, and the overall level of polish really leaves something to write home about. On the whole I believe that Forza 3 is a better game. On the track, though? GT5 feels closer to actually driving, at least to me.

            • reply
              February 19, 2011 12:39 PM

              I love console and pc driving sims, but I just don't think you will be able to learn how to drive from them. You can learn how a car works but not the rules of the road.

        • reply
          February 21, 2011 3:31 AM

          HUH? LMAO, play Gt5 noob, forza and its controller poor physics is not even a sim.

    • reply
      February 19, 2011 5:47 AM

      Since game journalists started ignoring the PC. *wink*

Hello, Meet Lola