Morning Discussion

Vacation's over. I really enjoyed my time away from work, exploring some of the great spots buried within Chicago. It was a hectic time in the city due to the face-off between the Bears and the Pack. It didn't turn out well for Bears fans.

What did turn out well was Never Not Funny, live at the Congress Theater. The show was hilarious as usual, Daver sang the theme and the crew sang along at the end. As an added bonus, I had the pleasure of meeting the crew. What a classy group of gentlemen.

Well, it's back to work for me. Next time I'll be sure to remember to take more than two days off. Maybe.

From The Chatty
  • reply
    January 25, 2011 5:02 AM

    MD Magicka Thread (Updated)

    The game is $9,99/€9,99 with a demo on Steam, which has local co-op. We need to get some Shackgroups going later.

    3 hours left! Purchase before the 31st of January and get the "Wizard's Survival Kit" DLC for free.

    Its an action RPG (similar to Gauntlet since there is no phat loot and no leveling) where you play a wizard. The fun thing is there are no classes and instead you combine spells, for example fire and water makes you throw steam. The story seems to have some humor in it as its parodying other generic fantasy games.
    It also has 4 player co-op and will be priced at $9,99/€9,99.
    The game seems to be mainly designed for coop since the friendly fire of the spells results in a lot of chaos.


    Media:

    A video interview that explains the spell system and explains why wizards can't swim.
    http://www.youtube.com/watch?v=6FEd8I3BKE4&feature=player_embedded

    Gamespot preview that has some more detailed infos
    http://www.gamespot.com/pc/adventure/magicka/news.html?sid=6285474&part=rss&tag=gs_previews&subj=6285474&mode=previews

    A 24 minute video that shows off the combat about 5 minutes in. (Thanks to genericuser and AgentPothead)
    http://www.youtube.com/watch?v=EAWnnpPINRk

    Rockpapershotgun Article on 5 mistakes to avoid in magicka. Sealed the deal for quite a few people.
    http://www.rockpapershotgun.com/2011/01/24/spell-check-5-mistakes-to-avoid-in-magicka/

    Preview video in Swedish that has some more footage
    http://www.youtube.com/watch?v=6Trr5PRmQ10

    Rockpapershotgun Article about the Demo (with another video)
    http://www.rockpapershotgun.com/2011/01/25/put-on-my-robe-wizard-hat-magicka-demo/#more-48691

    List of Achievements on the Steamforums:
    http://forums.steampowered.com/forums/showthread.php?t=1729620

    The game on Steam:
    http://store.steampowered.com/app/42910/

    Tip:

    People getting shoddy performance on good computers can try window mode, according to some shackers that did the trick.

    • reply
      January 25, 2011 5:04 AM

      Are you the developer?

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        January 25, 2011 5:08 AM

        No, I just decided to make threads about this since it has co-op and many people like the premise when I first posted about it.

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          January 25, 2011 5:09 AM

          I'm glad you did because the game is awesome, I was just curious.

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          January 25, 2011 5:19 AM

          I wish more Shackers posted about cool games that may be unknown to most. You know .... like it's a gaming site or something.

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            January 25, 2011 6:20 AM

            I would've reposted his post from yesterday with approximately the same content had no one else done it. But yeah, more awesome stuff like this would be awesome.

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            January 25, 2011 7:22 AM

            If you make excited posts about games you like here you will be shit on.

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            January 26, 2011 8:31 PM

            And yet people attack our favorite excited game poster.

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      January 25, 2011 5:09 AM

      Bought it, plan on playing it as soon as it unlocks (screw the demo!)

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      January 25, 2011 5:12 AM

      Can someone hook me up with the game? Can't get the purchase to work. I can paypal you right back of course.

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        January 25, 2011 5:17 AM

        This would be the perfect game for a "4 pack."

        Do they often do this for non-Valve games?

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          January 25, 2011 5:21 AM

          Well Worms Armageddon did this, Borderlands, Bad Company 2. I haven't seen it too often, but certainly on bigger and smaller titles to hope for it on new game releases.

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            January 25, 2011 5:22 AM

            *Worms Reloaded, not Armageddon

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            January 25, 2011 5:25 AM

            Monday Night Combat on Steam has a 4-pack going, too.

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              January 25, 2011 5:46 AM

              as well as dogfighter and plain sight, to smaller titles as well

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      January 25, 2011 5:18 AM

      why no OSX version, i'd play with all you :(

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        January 25, 2011 6:23 AM

        lol but isn't PC gaming dead?????????????????????????????????????????????????????????

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          January 25, 2011 6:29 AM

          there's a dead lizard on my window.

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          January 25, 2011 7:31 AM

          multisync, you're not allowed to play both you have to choose one. choose your loyalty wisely because there's no turning back unless you want your balls cut off

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          January 25, 2011 7:51 AM

          thats why i'm playing on a mac... DUHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

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        January 25, 2011 11:41 AM

        Pretty sure it's an XNA game.

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      January 25, 2011 5:21 AM

      Bigtime shield boost tip: Rapidly cast a rings of heal mines inside a shield to charge it faster and "overheal" it; same applies with shield in an arc in front of you.

      Penned behind a lot of archers? Create a 2nd forward arc shield behind yourself, overheal it, and use lightning / arcane to reflect a beam around your other shield into the annoying archers. :D

      I really need to go to bed now lol.

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      January 25, 2011 5:23 AM

      game runs for about 6 seconds, then closes without warning. no error message either. I see the beginning of an intro movie and then desktop.

      wtf.

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        January 25, 2011 5:25 AM

        I think yesterdays post said there are some issues with certain ATI video drivers?

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          January 25, 2011 5:32 AM

          Man, what's with ATI lately? Seems I'm always hearing about a problem with their drivers lately. :(

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          January 25, 2011 5:33 AM

          I have an nVidia video card. trying to reinstall directx now.

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            January 25, 2011 5:34 AM

            It worked fine for me with the latest nVidia drivers, no bad performance either.

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      January 25, 2011 5:26 AM

      who wants to do some co-op in two and a half hours?

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        January 25, 2011 5:28 AM

        I'm up for it if I get the purchase working until then. Fucking thing just reloads the page, like with the demo yesterday.

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        January 25, 2011 5:42 AM

        If I'm still awake! Steam id is exit button.

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        January 25, 2011 6:14 AM

        I am!

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        January 25, 2011 6:15 AM

        I'll be up for some later tonight!

        if I'm not playing Rift

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          January 25, 2011 6:18 AM

          PH isn't rift just another generic MMO? It looks that way....post some impressions!
          or better yet stop playing it and play some magicka

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            January 25, 2011 6:21 AM

            Sure it's another 'generic' MMO that rips off of wow but it looks great, the class stuff seems interesting, public quests are awesome,

            oh...and it has an AOE loot button. AOE LOOTING.

      • reply
        January 25, 2011 6:23 AM

        add me. metatron85

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        January 25, 2011 6:56 AM

        I would like to co-op after work and meetings, so it might be a bit lat at night.

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        January 25, 2011 8:34 AM

        Snow Pea wants to play.

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        January 25, 2011 9:51 AM

        I do later, but trying rift for now.

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      January 25, 2011 5:27 AM

      Shackhype'd into buying it!

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      January 25, 2011 5:29 AM

      I saw some people saying they had played co-op on 4 360 pads, does it have same screen co-op or is that just lan/internet multi?

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        January 25, 2011 5:31 AM

        It has same screen co-op according to what I read!

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        January 25, 2011 5:58 AM

        Great! My Girlfriend is gonna hate me but I have noone else to play with. My son is just too young!

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        January 25, 2011 7:24 AM

        360 pad works? how the hell do they do all the different spells i wonder.

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          January 25, 2011 7:38 AM

          Gestures

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            January 25, 2011 3:09 PM

            Yes and they work rather well, I think. My only complaint is it's much harder to tell where you're aiming a projectile spell.

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        January 25, 2011 11:50 AM

        I found making spells on the 360 pad next to impossible... But maybe I should consider sucking less?

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          January 25, 2011 3:11 PM

          Really? it's not hard at all, you have to go in the up/down/left/right direction first, then in the direction toward the element you want to choose. It gets faster the more you get used to it.

          It is a bit clumsy at first but nothing you can't learn pretty quickly. I prefer the keyboard overall, but I want to know the gamepad more so that I can play with friends should they come over.

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            January 25, 2011 4:40 PM

            You have to click the right stick, right? So you're going up/down/l/r with a clicked stick? Maybe my stick is in poor condition, but it was not doing it consistently. Also, you have to be really precise with your unclicking to ensure you get the right one in the list.

            The d pad would be a lot more specific, I think.

            maybe it's my specific 360 controller, but it is pretty much impossible to do quickly for larger spells.

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              January 25, 2011 4:55 PM

              You never have to click the stick. You move it in one cardinal direction and then in another cardinal direction.

              • reply
                January 25, 2011 4:55 PM

                It's really fast, you basically make different L-shaped movements with the stick, when it returns to center, it's selected the element.

    • reply
      January 25, 2011 5:34 AM

      I'm on the fence about getting this, but good on them for having a pre-release demo.

    • reply
      January 25, 2011 5:39 AM

      i meant to try out the demo but forgot and just purchased it instead.

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      January 25, 2011 5:54 AM

      Anyone know the developers? If so, would you kindly flog them until they make all the game controls rebindable?

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        January 25, 2011 6:00 AM

        Tell them yourself!

        http://twitter.com/arrowheadgs

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          January 25, 2011 7:17 AM

          Ok, I just did!

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            January 25, 2011 7:20 AM

            I hope they fix that for you =)

            You can remap everything but the mouse, right?

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              January 25, 2011 7:22 AM

              Yep, but the middle mouse button is a terrible choice for basically any control. They're losing out on a potential sale until and unless that's fixed.

    • reply
      January 25, 2011 5:59 AM

      next Monday at the latest for sure, I have a test this Thursday and I'm going out of town this weekend

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      January 25, 2011 6:23 AM

      i just played the demo and this game is pretty fucking neato! godamnit its confusing though, its going to take alot of play time to get really proficient with the controls. they are neccessarily awkward with all that is going on in the game.

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        January 25, 2011 7:11 AM

        Which, personally I find great, not enough games utilize the keyboard to the extent that they should.

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          January 25, 2011 7:39 AM

          yeah, i dont mind it. it would be totally learnable. it was just kind of staggering the sheer amount of things you can do. i mean you have 8 spells that can be combined and then you have all these different modes and then you can swing the sword and so on. i think ive gotten spoiled from all these simplistic console ports lately and something like this makes my brain bleed. but its a good pain, a pain that burns like a forge and creates beautiful trinkets of fun.

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            January 25, 2011 7:48 AM

            It reminds me of all the button combinations you have to learn to play flight sims like Freespace, X-Wing, TIE Fighter, and the like. It's daunting at first, but once you get the hang of it, you feel awesome.

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              January 25, 2011 8:05 AM

              Exactly :D

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              January 25, 2011 3:39 PM

              Don't forget X3 and pretty much any flight sims. I used to grin in glee when I'd have to read a thick manual in the bathroom while pooping in anticipation of playing the game.

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        January 25, 2011 7:27 AM

        controls are fucking bulky. the game seems like fun but i can't get past the controls and there's nothing really to be done because it's the design of the game to require you to memorize 8 keys and multiple combinations and/or shift + 2 different mouse buttons.

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          January 25, 2011 7:31 AM

          use a gamepad! Jesus christ it's only been said like 80 times dan

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            January 25, 2011 7:35 AM

            so it's magically fixed on the gamepad? how is that even possible with the amount of shit you need to press. i'm going to try it but i am highly skeptical. is there a button on the gamepad to skip the retarded speech bubbles and gibberish?

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              January 25, 2011 7:36 AM

              I don't think this is the game for you.

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                January 25, 2011 7:39 AM

                Space bar on the keyboard.

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                  January 25, 2011 7:40 AM

                  Meant for dantastic as a way to skip gibberish.

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                    January 25, 2011 7:45 AM

                    i can't seem to get the gamepad working. i see it on the options screen but when i go into the game it always goes to mouse control. there's no obvious way to activate it. maybe it's stuck as that at the character select screen... hmmm

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                      January 25, 2011 7:47 AM

                      you need to start the game with the gamepad. If you click "adventure" with the mouse, it will use the mouse. If you use the gamepad to select it, it will use the gamepad.

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                        January 25, 2011 8:51 AM

                        i like this game a lot better now although the controls are still a bit too bulky

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                          January 25, 2011 3:13 PM

                          Give it some time, once you get used to it, you'll be whipping up spells like a badass. It does require practice, but it's far from impossible.

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                      January 25, 2011 7:47 AM

                      to use the controller, you have to start the game from the main menu with it

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              January 25, 2011 7:38 AM

              are you trolling us?

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          January 25, 2011 7:33 AM

          I think the controls are sort of the angle they're taking to add another layer of challenge to the game. It's hard to cast & run and combine spells on the fly and they know that, which is why the mobs run as fast as they do and why you slow down when you queue up spells.

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        January 25, 2011 7:48 AM

        played the demo. was fun, but seemed super easy. there's apparently no limit to summoning other than move speed, so, if you're serious about winning, you can just summon stone two or three times and blow up everything instantly. Will probably still buy it anyway just for the fun style. It was worth $10 just to mess around with lightning shields and giant showballs.

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          January 25, 2011 8:19 AM

          I have a feeling that A) the game will get significantly harder and B) you'll have a more difficult time with multiple people.

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            January 25, 2011 8:29 AM

            I think that enemies later one will have elemental resistances/weaknesses as well since the guy hinted at it saying some spells work better against some enemies vs others, which can make it hard if there's a mix of enemies with different resistances.

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              January 25, 2011 8:35 AM

              Yup, I could see enemies with multiple resistances too at the end of the game.

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          January 25, 2011 8:50 AM

          i cheese it by popping up a dome shield to cut the enemies numbers into a manageable fraction then drop bombs outside the shield from within, then make a directional shield, cast rain and arcane lightning the rest from the edge of the shield. kind of slow going though when there are archers. :(

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        January 25, 2011 8:39 AM

        I don't understand why they make it so you have to cast something 5 times for the strongest version. It doesn't take any longer to charge up, so why would you want anything less than the "strongest power" spell?

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          January 25, 2011 8:43 AM

          For the lols

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          January 25, 2011 8:56 AM

          For one thing, the more you stack a spell, the slower you move, which means you can't dodge, and that means you get shot up by archers. Getting knocked down by archers can also reset your spell stack, so that makes it a problem.

    • reply
      January 25, 2011 7:43 AM

      20 minutes! Huzzah!

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      January 25, 2011 8:17 AM

      Game is installing, going in with exit button and Johnnsen in a minute, hit one of us up on Steam if you want in!

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      January 25, 2011 8:32 AM

      The game hosting and joining is very clumsy, no passwords, no kicking and people keep leaving

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        January 25, 2011 8:33 AM

        you can join each other from the friends list though

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        January 25, 2011 8:43 AM

        no pw? meh, it will make friend-only games tough.

    • reply
      January 25, 2011 8:37 AM

      Achievement progress 2/21: I put on my robe and wizard hat

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      January 25, 2011 8:41 AM

      I didn't like the demo very much, neat concept but it controls like butt. I even have a really nice gamepad but i still dont like the way you select spells. Also, no loot system?

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        January 25, 2011 8:43 AM

        It's not a loot game at all. It's 2011 Gauntlet

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        January 25, 2011 8:48 AM

        No loot is a plus in my opinion.

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          January 25, 2011 3:16 PM

          Mine too, I enjoy loot games, but this game is very much an arcade style game and loot systems don't work well for that kind of game. They also slow the pace down significantly.

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        January 25, 2011 8:54 AM

        yeah the controls are absolute assbutt but it started being a bit more manageable for me with a gamepad. still a lot of work though :\ i think i might as well pick it up for 10 bucks

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          January 25, 2011 9:58 AM

          I'm really curious why you think the controls are so bad and think it's better with a gamepad. There are 8 keyboard keys to push, all located in a cluster. On a gamepad, doesn't it require two inputs PER element? left-up, left-down, etc? How is that better than a single keypress on the keyboard?

          Do you touch type? Serious question -- I'm wondering whether the reason I like the controls and you don't is because you aren't already comfortable with pressing those 8 keys from the home position without thinking about it.

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            January 25, 2011 10:07 AM

            I want to know what he means by bulky?

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            January 25, 2011 10:16 AM

            it's easier to remember 4 directions than to memorize which key is what out of 8 on the keyboard. plus it shows the icons over the character rather than the bottom left of the screen (taking your eyes off the action). plus there's a combination of shift and 2 different mouse buttons. triggers feel more comfortable. i found it easier to run around and bring up spells at the same time too since i don't have to click to move. it's far from perfect but it feels a bit more manageable.

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              January 25, 2011 10:20 AM

              I can kinda see that. I do wish I could remap the middle-mouse self-cast. That is awkward.

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            January 25, 2011 10:39 AM

            I have tried both and I really like the gamepad. I think the way you cast spells is more natural on the pad (right trigger for shoot, left trigger for explosion.) Things like shift-clicking feel awkward to me. And middle mouse button to cast on myself is really awkward.

            The only thing I would change if it were possible would be to have a row of 8 buttons instead of the gesture system, but I don't mind it that much.

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              January 25, 2011 11:00 AM

              how dare you, troll

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              January 25, 2011 3:17 PM

              Agreed, the only thing the keyboard has over the gamepad for me is ease of aiming with the mouse. That only really matters for projectile spells and I imagine I can learn to aim eventually anyway. Also I'm a nerd and I feel like gestures fit magic systems well.

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      January 25, 2011 8:42 AM

      Helpful tip: run in windowed mode so you can alt-tab out without crashing

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      January 25, 2011 8:47 AM

      I have no idea how to get out of that first room with the staff.

      Irritating. Probably me.

      Help?

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        January 25, 2011 8:53 AM

        Attack the rope with your sword.

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        January 25, 2011 8:58 AM

        shift-left click swings your sword. Use that to cut the rope blocking the exit from the room.

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        January 25, 2011 9:54 AM

        read the instructions on the screen that tell you exactly what to do with a picture of the buttons to push

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          January 25, 2011 10:33 AM

          apparently the full game is missing this instruction (demo has it) so I apologize for my chekk

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            January 25, 2011 10:33 AM

            I also apologize for my cheek

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        January 25, 2011 9:57 AM

        Got it. Thanks to those who helped.

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        January 25, 2011 9:57 AM

        first use the sword to cut the rope, then summon 3 rocks and shoot them at the boarded up wall, then summon one fire and spray it on the torch behind the boards

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      January 25, 2011 9:04 AM

      this game has awesome achievements

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      January 25, 2011 9:24 AM

      this game is amazing even with just two people

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        January 25, 2011 10:08 AM

        it's a ton of fun, it really really is. I hope is has some staying power. I was mostly just mashing buttons until something happened

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      January 25, 2011 9:40 AM

      so here's what's up with multiplayer:

      There are no passwords or any way to deny other people entry so everyone has to join really fast right as the host opens the game or some pubbie is going to take the spot.

      There's a cutscene right at the start and unless everyone skips it on their own machine the entire team has to wait for it to finish even if they skip it themselves, this seems to confuse some people who just quit because they think the endless loading screen is a crashed game.

      You can't join a game in progress so if someone shows up late you have to restart.

    • reply
      January 25, 2011 10:18 AM

      Whats the deal with the Revive spell? It doesn't seem to do anything when I'm over corpses. What's it for?

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        January 25, 2011 10:20 AM

        I'm not sure, I guess it's only for other players?

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          January 25, 2011 10:22 AM

          this is what I've understood, though there is some way to do necromancy in the game as well I think it's a different spell.

      • reply
        January 25, 2011 10:29 AM

        only for other players, no effect on NPCs

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      January 25, 2011 10:21 AM

      So how close is this to Noxx? ie Jeff's 2nd Favorite Unappreciated (Though Less So With Shackers) Game Ever. Number 1 is H-dogg to the Zweeeeeeeeeeiii

      • reply
        January 25, 2011 10:25 AM

        Nox is more like Diablo. This has essentially no loot system and you have to use a combination of keys (qwer, asdf) to cast different spells.

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        January 25, 2011 10:32 AM

        I never played Noxx but there are basically no RPG elements in this. It's just four little dudes who can cast a variety of spells and spell combinations and that's pretty much it, you kill lots of monsters by figuring out spell combos, preferrably ones that don't wipe out the entire team. Different elements react with eachother in various ways, some of them explosive. You could be shooting a stream of healing at your ally green wizard when suddenly blue wizard shoots an Arcane beam through yours and causes a massive explosion that kills everyone or you could be freezing a river to ice so you can explore the other side when suddenly red wizard accidentally lets off a fireball that melts the ice below you and you drown. It's all about chaos so far.

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        January 25, 2011 10:36 AM

        I actually think it's a lot like Nox. I only ever played Nox multiplayer vs, so I don't know what the main game was like, but I do remember it being hectic as hell with hilariously powerful spells and lots of ways to combine spells in awesome ways. That's Magicka.

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      January 25, 2011 10:46 AM

      Do I have to play co-op or does SP work fine?

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        January 25, 2011 10:46 AM

        SP works fine but from my own experience the chaos of multiplayer with friendly fire is what really makes this game shine

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      January 25, 2011 11:21 AM

      i had a bit of trouble with the demo, and i hope the full game doesn't have the awful checkpoint system the demo had (having to reclear that whole first section from the eye monster on was painful the 3rd time i died)

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        January 25, 2011 11:38 AM

        it uses checkpoints but the demo cut out a big part in between the pirate ship and the beholder, that's why you had to redo that entire section every time

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      January 25, 2011 11:26 AM

      Does it support local co-op?

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        January 25, 2011 11:30 AM

        Yes, with up to 4 players and any combination of keyboards/mice and gamepads.

        • reply
          January 25, 2011 11:44 AM

          Surely it doesn't support multiple keyboards/mice, right?

          • reply
            January 25, 2011 11:45 AM

            Does any OS support that? I don't think so but...

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              January 25, 2011 11:48 AM

              Yeah, I wouldn't think so but it would be neat if a game did.

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              January 25, 2011 12:21 PM

              I used to play Little Fighter in local multi, and we would daisy chain four keyboards so that we could each have our own keyboard. You just had to set up everyone's controls to be on a different part of the keyboard.

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                January 25, 2011 12:23 PM

                lol, that sounds needlessly complicated (also, a lot of people around what I can only assume was a 20" or smaller screen).

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                  January 25, 2011 12:39 PM

                  Haha how wrong you are! This was in high school in the computer lab, where we would play on a huge like 90" projector. And because it was a computer lab, it was trivial to grab four iMac keyboards (which all have USB ports on them!)

                  We also one time wanted to find out how many keyboards you could daisy chain together and still have the input work:
                  http://www.apartment167.com/gallery2/d/5742-2/aab.jpg

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              January 25, 2011 4:28 PM

              one of the settlers games supported split screen with multiple mice pre-usb

          • reply
            January 25, 2011 11:58 AM

            Yeah, I should say any combination of gamepads and a mouse and keyboard. I doubt it supports multiple kb/mice.

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        January 25, 2011 11:57 AM

        Thanks guys.

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      January 25, 2011 11:47 AM

      This game is pretty great, I've noticed two issues that bugged me though. Neither of these existed in the demo.

      A) For some reason, I see "restricted symbols" (R) in the text sometimes. I think it's when a different character is supposed to be displayed, but I don't know what character it is. I can still read the text but it's strange and obviously a bug.
      B) In some areas, screen scrolling is hitchy. It's very annoying and didn't happen at all in the demo.

      Those things said, I played a little this morning and have been enjoying the shit out of the game. I'd like those issues to be cleared up, but they're not ruining the game for me or anything.

      The only other thing is that it's hard to aim the projectile spells with the gamepad, If they showed some kind of line indicating what direction the projectile will go, that would help. That said, given the carnage in the game, maybe it makes sense to have some question about whether you've aimed properly.

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        January 25, 2011 11:50 AM

        can you do us a favor and send this info to the devs via twitter?

        Also, for the screen scrolling, have you tried windowed mode?

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          January 25, 2011 11:52 AM

          I haven't tried windowed mode, I'll do that when I get home. I did try reducing my resolution to 1280x720 and it seemed to help a little but I decided it didn't help enough given the lowered visuals at that res so I put it back.

          I'll send both of these to the devs and after I test the windowed mode, I'll update them about that too.

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            January 25, 2011 11:53 AM

            Thanks! so far they seem to be very responsive.

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              January 25, 2011 12:42 PM

              Indie devs are pretty awesome that way. It looks like the patch might clear up one of my issues (missing hyphen), so I'm going to wait til I get home and see if my issues are fixed with the patch before I bug them about it. I also want to see if it runs better in windowed mode so I can give them a little more info.

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          January 25, 2011 11:54 AM

          windowed mode runs infinitely better for me than full screen, even on a beefy system

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            January 25, 2011 12:02 PM

            judging by some of the threads on the steam forums, that might be because of vsync problems lacking triple buffering

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      January 25, 2011 12:02 PM

      So they made a game that looks like it would be this awesome 4 player coop Diablo clone but it has no loot or leveling up? Really?

      I'm kind of sad now. I'll probably try it anyways but damn.

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        January 25, 2011 12:05 PM

        It's an action game first and foremost, with everybody being wizards.

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        January 25, 2011 12:06 PM

        No, they made a game that looks like it would be this awesome 4 player coop Gauntlet clone.

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        January 25, 2011 12:06 PM

        just try the demo, like everyone else said it's gauntlet for 2011. play it co-op and your brain will explode. hemtroll and I tried earlier and there were so many lol moments. I just worry about it's staying power.

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          January 25, 2011 12:08 PM

          If it lasts me 4 hours then it's $10 well spent I think.

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            January 25, 2011 12:10 PM

            I agree completely. I was grinning like an asshole the entire time

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          January 25, 2011 12:34 PM

          I think the "endless waves" mode (is it endless?) is going to be what holds my attention for a long time

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        January 25, 2011 12:08 PM

        I'm sorry you were expecting a completely different game, but that is your own fault. It's not supposed to be a diablo clone.

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          January 25, 2011 2:25 PM

          But it looks like one. And I wasn't expecting anything since I'd never heard of this game until a couple of days ago.

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            January 25, 2011 2:26 PM

            it really is nothing like Diablo aside from the fact that you can kill monsters with magic. The entire game is based on killing monsters with magic in different combinations, no levels and very little equipment. Don't expect anything remotely like Diablo.

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        January 25, 2011 12:11 PM

        the demo was goddamn fantastic, and i look forward to playing the full version with shackers tonight hopefully.

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        January 25, 2011 12:36 PM

        I am glad you didn't design this game, because you would be designing a completely different game.

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          January 25, 2011 2:26 PM

          Yeah, me too because that wouldn't make any sense.

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        January 25, 2011 3:00 PM

        I'm gonna try it I said. Also you gotta admit that there are gonna be comparisons...looking at the shots of the game would you immediately think Gauntlet or would you think Diablo?

        http://picasaweb.google.com/mrwolf710/ShackCrack#

    • reply
      January 25, 2011 12:12 PM

      Did anyone make a steam group yet?

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      January 25, 2011 12:14 PM

      PATCH NOTES

      Characters will now clear any crossfading previously in progress when initializing.
      Character network performance has been improved.
      Servers will now properly clear pending clients when starting a game.
      Some grapical improvement has been made to the tutorial level.
      Burning grease is now working properly over network.
      Grease network performance has been improved.
      PhysicsObjects now update their orientations correctly over network.
      DamageableObjects status effects now work properly over network.
      Character status effects now work properly over network.
      Fixed a dialog problem which prevented cutscenes from ending properly.
      Wizard castle collision mesh has been adjusted.
      Havindr Arena's collision mesh has been adjusted.
      Glade's collision mesh has been adjusted.
      Hyphen (-) has been added and other fixes have been made to the fonts.
      Ruins script has been modified.
      Ruins textures has been improved.
      A few missing NPC name tags have been added.
      A glitch when characters performed multiple move orders in sequence has been fixed.
      Picking up items over network has been fixed.
      Random teleport over network has been fixed.
      Music will reset properly when restarting from checkpoints now.
      NPC wizards now use the correct coloring for network clients.

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        January 25, 2011 12:19 PM

        well, those are some important-sounding fixes :/

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        January 25, 2011 12:25 PM

        So... damn... quick.

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        January 25, 2011 12:28 PM

        Wow, I sure am glad I am playing this in local multi only!

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          January 25, 2011 12:32 PM

          I kinda figured network play would be a bit buggy initially. Won't have my first long game till Saturday so hopefully it's working well then :)

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            January 25, 2011 12:35 PM

            to be fair me and exit button played for about an hour without a single issue apart from the part where we tried to actually get started. The game itself went really smooth though.

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        January 25, 2011 12:34 PM

        The hyphen thing is I think the fix to one of the issues I was having, so that's awesome. After the patch, does anyone still have hitching during screen scrolls? If not then both my issues will have been fixed.

    • reply
      January 25, 2011 2:05 PM

      Multi seems pretty borken ATM, the bit we did play was hilarious, but the save state got out of sync or something between us.

      Needs a chapter select and password setting as well.

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      January 25, 2011 2:16 PM

      The video stutter is really fucking annoying on a monster PC :(

    • reply
      January 25, 2011 2:29 PM

      Does not launching the demo at all count as shoddy performance? Because I've got a whole lot of that. :(

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        January 25, 2011 2:50 PM

        Go into the steam dir and run the DXweb installers and the dotnet stuff in there again (the exe's and MSI's) it fixes it

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          January 25, 2011 3:00 PM

          I get a setup error at the end of the .NET one.

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          January 25, 2011 3:01 PM

          yeah, except that it didn't. the web installer failed because of a lack of .NET 4 framework, and the version included is 3.5 which is already installed so that just fires off in silent mode and does nothing. Meanwhile the XNA installer I need to dig around into my registry, make sure that a single %Apps% location is set to a proper directory. I've already got the latest .Net 4 installed so I should have had that problem with the dxweb installer to begin with.

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      January 25, 2011 2:41 PM

      Those having trouble with stutter, according to this Steam forum topic, D3D overrider might fix your issue. http://forums.steampowered.com/forums/showthread.php?t=1730480

      I haven't been able to test it yet, but it seems to work for them. I'm gonna try it when I get home but that won't be for a few more hours.

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      January 25, 2011 3:00 PM

      Has anyone tried this in 3D yet? Seems like it could be awesome.

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        January 25, 2011 3:25 PM

        Yeah, it doesn't work at all. I am sad.

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        January 25, 2011 3:26 PM

        It's already in 3D? I don't get it?

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          January 25, 2011 3:34 PM

          With nVidia, every game is potentially in 3d. It's done at the driver level, which means that some games work very well, but others don't work at all. It all depends on what rendering system and tricks the game uses.

    • reply
      January 25, 2011 3:30 PM

      who wants to play?

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      January 25, 2011 3:33 PM

      Single is pretty fun. Staff of Life is OP and makes it easy mode. :D

      • reply
        January 25, 2011 3:37 PM

        I finished the demo and bought it - but FUCK I HATE ARROWS - can we please not be knocked down by just 1?

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          January 25, 2011 3:38 PM

          you only get knocked down if you have the reflective shield up

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            January 25, 2011 3:48 PM

            Speaking of shields, you can cast a linear one with the sword. So cool. :D

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            January 25, 2011 3:49 PM

            Is that true? Son of a bitch!

      • reply
        January 25, 2011 4:03 PM

        How do you get the book on the broken bridge in level 1?

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          January 25, 2011 4:05 PM

          thats what i was wondering.... i froze the lake to get to the other side, but you get a different book then the one you see when you go under the walkway
          =/

    • reply
      January 25, 2011 4:36 PM

      Ugh, just got to a super tough part... :[ After the airship, a bit further inland. Any tips?

    • reply
      January 25, 2011 4:36 PM

      So when is this coming out on XBOX?

      • reply
        January 25, 2011 4:38 PM

        [deleted]

        • reply
          January 25, 2011 4:45 PM

          What's so funny about that? It's been announced for xbox as well.

      • reply
        January 25, 2011 4:40 PM

        They're definitely working on it because it's done in XNA. They've been tight lipped about it of course but I imagine they are waiting to get the PC version nice and stable first.

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      January 25, 2011 4:37 PM

      When this works, it is some of the most fun I've had gaming in years. The bad part is it's a bag of bitches to get working, and even then it seems to be as stable as Mel Gibson.

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        January 25, 2011 4:38 PM

        [deleted]

        • reply
          January 25, 2011 4:40 PM

          I know, I'm not complaining at all. The awesome has so far outshadowed the shitty by a margin of 10:1.

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            January 25, 2011 4:41 PM

            I seriously got my $10 worth out of the demo

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              January 25, 2011 4:42 PM

              Completely agree. Hell, I'd say half the time we haven't even been fighting enemies, just trying out new spells on each other.

    • reply
      January 25, 2011 4:41 PM

      OMFG. in the very first outside area, how do you get to the book on the walkway?? this is driving me nuts!

      • reply
        January 25, 2011 4:43 PM

        Same here, I've seen it, walked past because I thought there might be a way to get to it further down the road but I have no clue.

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        January 25, 2011 4:46 PM

        It doesn't light up when you mouse over, I don't think you're supposed to get it, at least not that early

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      January 25, 2011 4:50 PM

      Is Steam down? I can't buy it.

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      January 25, 2011 4:50 PM

      http://www.rockpapershotgun.com/2011/01/25/magicka-receives-mighty-patch-already/

      They said they are patching every 24 hours as new stuff comes in.

    • reply
      January 25, 2011 5:00 PM

      ARGH stop emergency teleporting me on to the wrong fucking airship ARGH

    • reply
      January 25, 2011 5:38 PM

      Does anyone know how to beat other spellcasters - it's really difficult.

      • reply
        January 25, 2011 6:27 PM

        I haven't met anyone you can't beat by throwing freeze bombs (arcane + shield + frost) and then killing with your weapon choice, some of which are lols, like M60

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