Morning Discussion

I'm still catching up on my Inter-reading, and beginning to suspect that people are in fact writing new things all the time, so here's another wodge of links for you this rainy/snowy/dry/damp/wet/hot/cold/sleety/arid/scorching Friday/Saturday.

A collection of Czech and Polish posters for Godzilla and other Japanese monster movies. They're very stylish and cool, though 'Son of Godzilla' is curiously unsettling.

Branding blog Brand New takes a look at THQ's new logo and concludes that while there are a few problems, "it is a bold improvement over the previous one."

A video trip down the London sewers, complete with gawping at fatbergs and sniffing out how posh an area is. Pleasant lunchtime viewing.

Telephones ruin society, Wondermark discovered. Not your 'iPouch' or whatever it is you crazy kids gush over, but those old wired telephones (you don't believe me but these genuinely did exist). Back in 1889. It's been downhill since then, we can all agree.

From The Chatty
  • reply
    January 14, 2011 5:05 AM

    [deleted]

    • reply
      January 14, 2011 5:06 AM

      [deleted]

      • reply
        January 14, 2011 11:22 AM

        lol. now he's ok. next week is again bitchi' time.

    • reply
      January 14, 2011 5:17 AM

      Have there been any big changes in the last month or so? I've been out of the Minecraft loop :(

      • reply
        January 14, 2011 5:21 AM

        [deleted]

      • reply
        January 14, 2011 5:41 AM

        Kill9, a massive content patch dropped yesterday. EVERYTHING HAS CHANGED.

        • reply
          January 14, 2011 5:42 AM

          looks like it's time to start playing again. are SP and MP in sync with each other now?

          • reply
            January 14, 2011 6:06 AM

            Mostly. The biggest exception being that currently nether gates do not work in SMP.

    • reply
      January 14, 2011 5:24 AM

      [deleted]

      • reply
        January 14, 2011 5:49 AM

        Cart dispensers ahoy.

      • reply
        January 14, 2011 6:01 AM

        Wooot! I will come back soon. I've been taking a break to catchup on a backlog of games. I've managed to get through quite a lot too: Halo Reach (solo legendary, yeah baby!), COD4: MW, Mirrors Edge, Crysis, GTA IV: The Ballad of Gay Tony and finally playing through Stalker: Call of Pripyat right now.

      • reply
        January 14, 2011 6:05 AM

        Morfus

        Your server is down.

        I am saddened.

        • reply
          January 14, 2011 6:05 AM

          And fail. I'ma go die now.

        • reply
          January 14, 2011 9:02 AM

          Still getting those odd screen freezing with NO MODS. I'm troubleshooting but everything is on right now.

      • reply
        January 14, 2011 7:29 AM

        Yay, I shall have fun playing with carts again!

        This... this what I envisioned for minecraft.. to go on lengthy trips with a minecart.

      • reply
        January 14, 2011 7:30 AM

        Yeah, I was on mercfox las night. The tracks there seemed to work fine as well, except for one place a creeper blew them up, and replacing them ran into the rail bug that was introduced but will soon be fixed.

    • reply
      January 14, 2011 5:24 AM

      I bought this for my wife and me months ago. I suppose we should really check it out. Has he said anything about where he'd like to take the game? I know it's still in beta, but what does he imagine the final product looking like?

    • reply
      January 14, 2011 5:39 AM

      i'm still not even sure what this game is but i think if i were to play it i would get sucked in. I do know i'm not a big fan of TF2 maps skinned like minecraft.

      • reply
        January 14, 2011 5:42 AM

        do it kbnerd do it

        • reply
          January 14, 2011 5:43 AM

          i don't know how, why, or what this is. =-(

          don't tell me that the first taste is free.

          • reply
            January 14, 2011 5:46 AM

            DO IT, FEEL THE PRESSURE, JOIN THE MINECRAFT MILLION, PLAY SURVIVAL SP!

      • reply
        January 14, 2011 5:59 AM

        the answers you seek are at Penis Island.

    • reply
      January 14, 2011 5:52 AM

      I haven't touched this in a while, but what's the status of portals to the Nether in MP. When I last played they did not work, did that change?

    • reply
      January 14, 2011 5:54 AM

      OMG I LOVE NOTCH!

        • reply
          January 14, 2011 7:36 AM

          Youtube is blocked for me, what does this video show?

        • reply
          January 14, 2011 7:40 AM

          haha oh shit

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          January 14, 2011 7:45 AM

          Genius.

        • reply
          January 14, 2011 7:50 AM

          Haha that's pretty amazing.

        • reply
          January 14, 2011 7:56 AM

          Reminds me of those arrow traps in Spelunky, only shooting a line of death.

          • reply
            January 14, 2011 10:37 AM

            I would like to be able to have a play experience very much like Spelunky from within Minecraft. We're most of the way there, already, honestly....

        • reply
          January 14, 2011 9:03 AM

          This is what I expect to see all over my server. :D

          • reply
            January 14, 2011 11:05 AM

            There is no doubt this is going ALL OVER labyrinth 2.0

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              January 14, 2011 11:10 AM

              Labyrinth 2.0 will start when we have some solid tools to help cut out the plans faster. I've learned a lot on how to do the next one from this experience.

        • reply
          January 14, 2011 11:06 AM

          These dispensers need to be able to pour lava. That is the downfall.

          SOMEONE TWEET NOTCH!

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            January 14, 2011 11:08 AM

            oh my gosh lava and water dispenser would be sweet (if only as a way to create a non-volatile source). put a bucket of water or lava in the storage, and when voltage is applied, FLUIDS!

            • reply
              January 14, 2011 11:42 AM

              I'm guessing it just shoots the bucket out if you put a bucket of water in those dispensers right now.

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            January 14, 2011 3:27 PM

            Actually last I heard you could turn flowing of lava and water on and off with red wire. But it wasn't an official feature may have been removed

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            January 14, 2011 4:04 PM

            Or dispensers that have a cart come out as a cart on the tracks, not just an item on the ground.

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            January 14, 2011 4:11 PM

            I think he said he was going to add water gates (which would also probably include lava), as well as trap doors.

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          January 14, 2011 2:17 PM

          That is nothing compared to this: http://www.youtube.com/watch?v=3RAjfNdZ0hw

          • reply
            January 14, 2011 2:19 PM

            Post + something something...

            OMG glad I watched the whole video before post. Hilarious!

            • reply
              January 14, 2011 2:20 PM

              I haven't laughed this hard (or loud) in quite a long time.

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            January 14, 2011 2:45 PM

            War...war never changes.

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            January 14, 2011 3:11 PM

            OOOOOOOOO MYYYYYYY GGGGGAAAWWWDDDDDDDD!!!!

          • reply
            January 14, 2011 4:01 PM

            hahahaha

            I love the pan up at 0:25.

          • reply
            January 14, 2011 4:03 PM

            All we need now is a block that allows you to make a turn table, and we would have the best turret weapon in game!

    • foo legacy 10 years
      reply
      January 14, 2011 5:57 AM

      Yes, MercFox1 is down because i'm testing bukkit

      • foo legacy 10 years
        reply
        January 14, 2011 6:00 AM

        Yeah haha that's nowhere near ready. Broke a block and crashed the server :|

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          January 14, 2011 6:01 AM

          I hope we get a Grief Alert

        • reply
          January 14, 2011 6:04 AM

          Haha sounds about right for Minecraft. except this time it's not notch :P

    • reply
      January 14, 2011 6:05 AM

      Another Patch today.....?

      http://twitter.com/notch/status/25868487557648384

    • foo legacy 10 years
      reply
      January 14, 2011 6:07 AM

      Bukkit guys say they're going to update hMod this one last time, at least. Since they're not ready (which we knew)

      http://forums.bukkit.org/threads/the-bukkit-team-will-try-and-update-hmod.433/

      • reply
        January 14, 2011 6:12 AM

        Well cover me with axle grease and call me slick.

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        January 14, 2011 6:16 AM

        Wow. I didn't know hey0 had pulled the plug. I had figured it would happen eventually. It's difficult to keep up with the Joneses, especially if the Joneses aren't quite sure what they're doing themselves.

        • reply
          January 14, 2011 7:19 AM

          yah he said he was done a few weeks ago... not really surprised. At least bukkit should be awesome once its finished

    • reply
      January 14, 2011 7:35 AM

      Well, I fell into lava and died. Good thing I have more diamonds.

    • reply
      January 14, 2011 7:38 AM

      Shadowdane's Server -- Reset Tonight

      Alright with the BiomeTerrainMod becoming dead and no longer working with Beta, I've decided to go back to Vanilla and reset the server. I know a few of you have some large projects on the server, I'm going to put a .zip online so people can download it if they want. Half the fun with the Biome mod was exploring and that is basically gone, with the mod being discontinued.

      I'll make a post in ER tonight when I have the server online with the new world..

      • reply
        January 14, 2011 7:50 AM

        I may have to start playing again

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        January 14, 2011 7:59 AM

        Yay! I will come visit!

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        January 14, 2011 8:07 AM

        I will miss the old server. Good times were had. But I agree it's time to put the server out of its misery.

        Thanks for making the download available. Perhaps my Lighthouse will live again on some other map somewhere, some time........

      • reply
        January 14, 2011 8:10 AM

        Mobs or no mobs?

        • reply
          January 14, 2011 8:27 AM

          Hmm... planning on Mobs unless people don't want them

          • reply
            January 14, 2011 8:33 AM

            [deleted]

          • reply
            January 14, 2011 8:34 AM

            Was just thinking it might be nice to have a build server where you don't have to worry about your stuff getting wrecked.

            • foo legacy 10 years
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              January 14, 2011 8:40 AM

              I _THINK_ with Borderlands (or one of those mods), you can specify an area where mobs don't spawn, or if they walk into the border, they get teleported below bedrock

              • foo legacy 10 years
                reply
                January 14, 2011 8:44 AM

                Er, not Borderlands, but Cuboid or whatever

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                January 14, 2011 8:46 AM

                Yeah, it'd be really nice to have a build-only continent somewhere or something.

              • reply
                January 14, 2011 8:46 AM

                Can you specify a particular part of the world (map) where mobs don't get teleported below bedrock?

              • reply
                January 14, 2011 9:08 AM

                You CAN do that with Borderlands. I've used it.

                • foo legacy 10 years
                  reply
                  January 14, 2011 9:15 AM

                  Ah, well there you go. People that don't want mobs can just tell me, and I can mark their territory as mobless

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                    January 14, 2011 9:20 AM

                    He beauty about Borderlands is the zone structure that works, IMO, better than Towny. Your don't have all the fluff like Towny, but the zones you can set up and add rules gives you some really nice flexibility. You also get popup warnings when people move in and out of zones. I really like this plugin. It's what I want to use to protect the Maze.

                    • foo legacy 10 years
                      reply
                      January 14, 2011 9:26 AM

                      Yeah, once Bukkit gets a full release (or at least 95% working), I'm going to sit down and look at what mods are available, and figure out which ones are best for doing what I want, which is what I mentioned yesterday

                      PVP zone
                      MercFox1 zone
                      foo1 zone
                      Portals to link them all together

                      • reply
                        January 14, 2011 9:27 AM

                        once the mod API is in this won't even matter, we can just write it all ourselves :( these mods are so trivial it hurts me

                        • foo legacy 10 years
                          reply
                          January 14, 2011 9:31 AM

                          Knowing Notch the mods would all have to be written in COBOL

                          • reply
                            January 14, 2011 9:32 AM

                            I'm pretty sure it'll be in assembly.

                            • reply
                              January 14, 2011 9:36 AM

                              it'll accept voice commands and build the mod from direct instructions but it only accepts ancient greek slang

                • reply
                  January 14, 2011 10:35 AM

                  But can you specify a particular part of the world (map) where mobs don't get teleported below bedrock?

                  • reply
                    January 14, 2011 10:38 AM

                    I want to say yes. Based on how the rule functions for that zone.

                    • reply
                      January 14, 2011 11:14 AM

                      Nice. That's a very good feature. Makes it possible for one server to be both PVE and creative mode.

          • reply
            January 14, 2011 10:39 AM

            Mobs... definitely.

          • reply
            January 14, 2011 11:13 AM

            Now that Mercfox1 has them, it would definitely be nice to have a Shack Build-only server, and yours is the only option at this time.

      • reply
        January 14, 2011 12:00 PM

        lol just as I speak... someone updates it --- http://www.minecraftforum.net/viewtopic.php?f=25&t=136843

        Hmm now to decide if I want to continue using this

        • reply
          January 14, 2011 3:08 PM

          It really did make the server stand out (in my mind) as more fun to explore than others I've played on.

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            January 14, 2011 3:30 PM

            It is balancing this and the fact that its another mod that we rely on someone to update everytime the main game rolls out and update though :S

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              January 14, 2011 4:58 PM

              yah i don't think I'm going to use it... its been more trouble then it was worth. :(

              Maybe when Notch makes a Modding API and the mod works with it, I'll consider it again... but until then its too annoying to have the server down for days every time there is a big update.

          • reply
            January 14, 2011 3:30 PM

            It really was great but you gotta question if it will be there after the next patch

            • foo legacy 10 years
              reply
              January 14, 2011 4:26 PM

              That's kind of the point of Bukkit - it comes in 2 parts

              One being Bukkit, the process that manages server interactions
              One being CractBukkit, the server execution process, plugin manager, etc.

              Bukkit only talks to minecraft_server.jar (Notches code) and deals with that intercommunication.
              CraftBukkit only talks to Bukkit, and deals with server execution, plugin management, etc.

              So the plugins talk to CraftBukkit, which won't have any major changes. CraftBukkit talks to Bukkit.

              CraftBukkit -> Bukkit -> minecraft_server.jar

              This way when Notch puts out the update, the Bukkit team only has to update the server - as far as the plugins know, nothing has changed.

              Yes it's one more moving part, but it's less shit to worry about when Notch puts out a minor update - no plugins or anything will have to be changed just because Notch added in a new painting.

              Theoretically, the only time there should be plugin issues with updates is when Notch puts out a huge major update.

              • foo legacy 10 years
                reply
                January 14, 2011 4:27 PM

                Durp I repeated myself there. Sorry

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                January 14, 2011 4:32 PM

                Cool, well, I think thats the best way to go about it. Kudos to the Bukkit team, I hope it works out. Really sad that its necessary though lol.

              • reply
                January 14, 2011 4:33 PM

                seems kinda odd that they're starting this up now with full knowledge that notch is going to make a modding API that does exactly what Bukkit does

                • reply
                  January 14, 2011 4:34 PM

                  (can't fault their pragmatism though. who knows how long it'll be before we get the modding API and how buggy it is when we do get it )

        • reply
          January 14, 2011 3:52 PM

          [deleted]

    • reply
      January 14, 2011 7:53 AM

      Getting a new computer soon and after asking round on here was told my graphics card options were shitty for gaming (not to worry, PC gaming was never a primary or secondary use for this computer) but MineCraft has been intriguing me for a while and i assume (from its looks) that it doesnt have very high system requirements so maybe this is a game i can try out :D

      • reply
        January 14, 2011 7:55 AM

        Honestly, there is never a time on the shack where someone won't tell you to keep waiting for the next round of cards to come out. It is a perpetual cycle. I bought a GTX 460 for like $215 in September and it is a monster. Love the card. You can get them for sub-$200 now.

      • reply
        January 14, 2011 7:59 AM

        pkf, this is a game you can play for HOURS both in SP and MP.

        • reply
          January 14, 2011 8:12 AM

          i wanna play it, ive been readin shit about it and reading you guys talk about it and it looks and sounds like a lot of fun!

          does it need a reasonable (if any) graphics card?

          i imagine my processor and ram will be more than enough. im considering leaving the 2 GC options and getting one later on.

          the mobo has Integrated ATI Radeonâ„¢ HD 4250 GPU. if that is enough i will leave any reasonable graphics card for now (its a mini PC so limited options) but the best option they give is a1GB NVIDIA GEFORCE GT430 (which i was tld sucks and should get a different one, which i probably will in a couple of months)

          But i wanna play minecraft, dammit!!

          • reply
            January 14, 2011 8:16 AM

            ryuuseki recommended the 5570 which isnt an option im given when i buy it but he said it should fit, so will pick this up in a few months.

            if i could play some MC as soon as i get my machine up and running though, that would be sweetness in a can.

            • reply
              January 14, 2011 9:08 AM

              lol my eeepc 901 with INTEGRATED INTEL GRAPHICS OMG can run minecraft. again, not great, but it runs and works!

              • reply
                January 14, 2011 9:28 AM

                This is what my son plays on!!

      • reply
        January 14, 2011 9:02 AM

        As long as you don't do Integrated Graphics Card you'll be fine... the game is OpenGL and has had problems with some Integrated cards due to crappy OpenGL support.

    • reply
      January 14, 2011 7:59 AM

      Repost for MD


      OizoMapper Update for 1/13/2011
      - Fix not rendering anything when an image size larger than the map was specified
      - Render a post for fences (not the actual fence though)
      - Support for the new blocks.


      http://www.digitized-e.com/mroizo/OizoMapper.zip

    • reply
      January 14, 2011 8:06 AM

      small suggestion for whoever is in charge of the canal system on Merc1: put up some torches.

      • reply
        January 14, 2011 8:23 AM

        Which canal? I built one a long, long time ago.. but I distinctly remember putting up torches along the edges.

        • reply
          January 14, 2011 8:29 AM

          I was trying to get back to my place from the area just outside of Duke and there were long stretches of dark canal going both ways, a few torches here and there but mostly empty.

          • reply
            January 14, 2011 8:37 AM

            Hmm.. the canal I worked on is a lot further north than duke city.

            I'll see what I can do tonight when I play.

            • reply
              January 14, 2011 9:13 AM

              The canal around duke city had torches, if you were going east out of duke, that's the stretch me and arctic made. Ahh the memories of shoving arctic off the canal!

      • reply
        January 14, 2011 8:31 AM

        Feel free.

        The more I think of that thing the more nightmares I have.

        • reply
          January 14, 2011 8:32 AM

          Actually the two legs I made had torches every 8 blocks. So the north and east legs of the Sky Canal should be golden.

    • reply
      January 14, 2011 8:30 AM

      Apparently you can make charcoal with wood now? Thanks for the heads up Vividvoid!

      • reply
        January 14, 2011 8:31 AM

        wow really? that's actually pretty horrible. coal was one of the only reasons i still mined

        • Zek legacy 10 years
          reply
          January 14, 2011 8:32 AM

          Really? How can you ever run short on coal?

          • reply
            January 14, 2011 8:33 AM

            i rarely do. also, i rarely mine. now i'll NEVER mine

            • reply
              January 14, 2011 8:34 AM

              http://www.minecraftwiki.net/wiki/Coal_(Item)#Charcoal

              Charcoal was an addition to Minecraft in version Beta 1.2. Using Wood in a furnace creates Charcoal, which has the same uses as Coal, including making torches, and smelting objects. This will undoubtedly make it easier to survive your first night as you only need two wood to make charcoal (one for fuel and one for the actual smelting). Charcoal does not stack with Coal.

          • reply
            January 14, 2011 8:35 AM

            Coal was the most precious resource for me because I use it all to cook smooth stone

            • Zek legacy 10 years
              reply
              January 14, 2011 8:45 AM

              I think using charcoal as a substitute would probably be quite tedious, since you only get one per wood block and you have to cook it too. I mainly see it being useful for surviving first nights when there's no visible coal.

              • reply
                January 14, 2011 8:47 AM

                wood blocks stack though don't they? Put in a stack of 64 wood and 8 charcoal, then you get 64 charcoal. Repeat endlessly, break game.

                • Zek legacy 10 years
                  reply
                  January 14, 2011 9:03 AM

                  Sure, but you have to chop down a dozen trees to get that many.

                  • reply
                    January 14, 2011 9:04 AM

                    oh shit chopping down trees! oh no!

                    the tree farm is the first thing i make in a new game. i have so much wood i don't know what to do with it all

                  • reply
                    January 14, 2011 9:04 AM

                    trees are everywhere and it's a renewable source, you can plant a hundred trees, cut down the wood and collect the saplings that drop. Unlimited coal and trees.

                    • Zek legacy 10 years
                      reply
                      January 14, 2011 9:06 AM

                      Yeah, so? I'm not seeing the problem. Coal is effectively infinite if you have anyone doing any mining.

                      • reply
                        January 14, 2011 9:08 AM

                        yes but this is both faster and easier to do since you don't have to get lucky and happen upon a coal vein.

                        • Zek legacy 10 years
                          reply
                          January 14, 2011 9:10 AM

                          I don't know what video game you guys are playing where finding coal requires luck. A lot of people don't even take the time to mine the stuff when they find it because their inventories already runneth over with coal.

                          • reply
                            January 14, 2011 9:13 AM

                            you can do this from the comfort of your own home and tree farm. why mine AT ALL? i'm literally not going to mine any more in new singleplayer games, except maybe to get some redstone for a compass. i'll just make everything out of wood which is easier to get than stone anyway

                          • reply
                            January 14, 2011 9:14 AM

                            Can you make charcoal from Planks? Or just Wood Tree blocks?

                            • reply
                              January 14, 2011 9:15 AM

                              seems like it has to be wood blocks

                              • reply
                                January 14, 2011 9:16 AM

                                "Six pieces of Charcoal can be obtained from seven wood blocks by breaking one of them up into planks. Each plank smelts 1.5 items, four planks smelts 6. Seven wooden blocks would smelt 10.5 items normally, or 42 items if broken into planks, but the six charcoal you can produce will smelt 48. This is a six block increase from seven wood blocks, although it requires waiting for the six logs to become charcoal. "

                              • reply
                                January 14, 2011 9:18 AM

                                i probably won't bother using charcoal rather than just wood planks for cooking if that's the case. only a factor of 2 difference plus the annoyance of having to cook the charcoal first

                                • reply
                                  January 14, 2011 9:24 AM

                                  Sounds like he designed it correctly, then. It's not supposed to replace coal or wood, but it will be useful in certain circumstances.

                                  • reply
                                    January 14, 2011 9:25 AM

                                    no argument here. it sounded game-breaking the other way

                                • reply
                                  January 14, 2011 9:24 AM

                                  I like using coal just because 8 coal = 64 smelts so its easy for me to remember

                          • reply
                            January 14, 2011 9:15 AM

                            luck in the sense that you can't just say "I'm going to get coal" and instantly find coal but wood is everywhere. I usually have to go mining specifically to find coal because I use so much to smelt cobblestone, now I don't have that problem anymore.

              • reply
                January 14, 2011 8:47 AM

                but then you can use that one charcoal to cook 8 other blocks, right?

              • reply
                January 14, 2011 9:09 AM

                Yeah, is it really more efficient than just using wood?

                This is just so you can start the game, chop down a tree, and make torches without having to look for coal. Right?

        • reply
          January 14, 2011 8:53 AM

          Coal and Charcoal are not the same thing.

          • reply
            January 14, 2011 8:54 AM

            aren't they used for the same purpose? i.e. torches and cooking? i don't give a shit if the icon is different

            • reply
              January 14, 2011 12:07 PM

              [deleted]

              • reply
                January 14, 2011 12:14 PM

                it seems kinda bizarre that this is intended for use at the beginning of the game. who makes a furnace before finding their first coal?

                • reply
                  January 14, 2011 12:16 PM

                  now you don't have to look for coal, wood and cobblestone are everywhere!

                  • reply
                    January 14, 2011 12:19 PM

                    yeah it's kinda crazy. not much reason to mine when everything you'd need is on the surface. a little iron to make some buckets and a little redstone to make a compass is all you'd need to mine for

                • Zek legacy 10 years
                  reply
                  January 14, 2011 12:20 PM

                  Sometimes you run around for a while and just don't see any visible coal, in which case you could easily build a furnace instead with a handful of stone.

                  • reply
                    January 14, 2011 12:40 PM

                    i usually just stand on a pile of dirt to survive the first night if i don't find any coal

                    • reply
                      January 14, 2011 1:00 PM

                      climbing spiders are going to make that quite a sight.

                      • reply
                        January 14, 2011 1:04 PM

                        hell yeah. punch them with your fists like a man

                        • reply
                          January 14, 2011 1:11 PM

                          I bet one punch kills them, most of it from the fall though! lol

                          • reply
                            January 14, 2011 1:36 PM

                            time to build a really tall wall just to see the spiders plummet to their death

                • reply
                  January 14, 2011 12:47 PM

                  Honestly I could see charcoal only doing 6 or maybe even 4 smelts but working the same with torches. That was you can get some quick easy torches but there's still an incentive to mine for coal.

                  • reply
                    January 14, 2011 12:47 PM

                    meant to reply to your next post but whatevs

                    • reply
                      January 14, 2011 12:58 PM

                      i already use wood planks exclusively for smelting so that wouldn't change anything for me

                  • reply
                    January 14, 2011 2:09 PM

                    This partially corrects the issue that previously that one log gave you as many smelts as one plank, where as breaking a plank into sticks gave you less smelts that the planks. Now, if you turn the log in charcoal you get more smelts from the log than if you turn it into planks.

                    So previously, breaking a log to planks gave you higher smelting efficiency, but breaking the planks to sticks lowered the efficiency (but is still better than the original log).
                    Now Logs turned into charcoal is the most efficient, and each stage of breaking down the log loses efficiency.

          • reply
            January 14, 2011 8:54 AM

            the wiki says they work the same

    • reply
      January 14, 2011 8:53 AM

      A patch today? Server has already been updated with a new JAR and ONLINE

    • reply
      January 14, 2011 11:42 AM

      there's no way to get 64x64 texture packs working without the fix right? I found the install procedure for Misa's very confusing and now it seems the HD texture fix isn't update yet.

    • reply
      January 14, 2011 12:12 PM

      did foo just get caught playing at work or something?

      • reply
        January 14, 2011 12:24 PM

        what? lol

      • foo legacy 10 years
        reply
        January 14, 2011 2:12 PM

        I work from home. I said 'oh shit' because I was building a tall watch tower at Minas Tirith. Built my way to the top, then remembered that just jumping down would kill me. Decided to just log out and leave myself a surprise later

        • reply
          January 14, 2011 2:16 PM

          So when you're playing you are basically in a state of constantly being caught by the boss

          • foo legacy 10 years
            reply
            January 14, 2011 2:30 PM

            Pretty much.

            "YOU'RE NOT WORKING YOU'RE PLAYING YOUR GAME TAKE OUT THE GODDAMN GARBAGE/DO THE DISHES/MOW THE LAWN/CLEAN THE PORCH/CHANGE HIS DIAPER"

            • reply
              January 14, 2011 3:53 PM

              Man... thats my life too... I also work from home and SHE dictates the rules XD

            • reply
              January 14, 2011 4:07 PM

              I read part of that as CLEAN THE PORCHE

    • reply
      January 14, 2011 12:21 PM

      Is it true you can INSTA GROW trees and plants with the bone meal?

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      January 14, 2011 1:50 PM

      this all sounds awesome, but mobs :(

      • reply
        January 14, 2011 2:02 PM

        Mobs are fine, just a little bit of prep and be careful at night and you will have no problems

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        January 14, 2011 4:10 PM

        The mobs aren't that bad. I just hope the creeper spawn rate gets turned down a little.

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      January 14, 2011 1:52 PM

      This game looks fun. Should I play it or go back to debating politics?

      Honestly I haven't played hardly any games in the last week or two. Something is wrong with me.

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      January 14, 2011 3:11 PM

      Is anyone on teamspeak yet?

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      January 14, 2011 3:13 PM

      After watching some of these dispenser videos on YouTube, man this is a major game changing feature. These things CAN shoot far! But can they spit out TNT?!

      • foo legacy 10 years
        reply
        January 14, 2011 3:39 PM

        Yes, but not lit TNT. I wonder if you put fire in front of the dispenser, though..

      • reply
        January 14, 2011 3:50 PM

        examples?

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        January 14, 2011 4:28 PM

        Yes, it can spit out TNT, but it just spits it out, and it's not like it makes more of it. As far as I can tell, beyond making arrow traps, dispensers don't do anything useful.

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          January 14, 2011 4:34 PM

          so how the hell is this a major game changing feature?

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            January 14, 2011 4:41 PM

            i dunno but i'm happy with arrow traps. Mobs are gonna get arrowed in the face

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              January 14, 2011 4:47 PM

              I want to make a corridor with both walls being the automatic arrowtraps and then have someone try to run through while it's firing

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                January 14, 2011 4:58 PM

                Have the floor completely covered in touchplates, but only certain plates won't trigger the traps. We can make some sweet Indiana Jones'esque dungeons with these :D

    • reply
      January 14, 2011 3:39 PM

      So... heymod is officially DEAD now. http://forums.bukkit.org/threads/the-bukkit-team-will-try-and-update-hmod.433/page-7

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