Team Meat Address Super Meat Boy PC Launch Issues

The PC launch of Super Meat Boy didn't go entirely smoothly, as developer Team Meat has posted a blog entry addressing a variety of issues and complaints reported by players of the "hard as nails" indie platformer's PC edition.

Team Meat's Tommy Refenes details a patch launching today on Steam, fixing issues from crashes and stuck resolutions to missing bosses--which he says happened because "I'm a moron and forgot to upload the boss files for Dr. Fetus and Brownie."

Support for non-Xbox 360 controllers is promised soon, along with more bug fixes. Refenes also touches on performance problems and issues regarding vsync.

"PC is not an afterthought," Refenes insists. "it was just developed on mine and Eds machines, I'm sure if we lived with all of you, all of your machines would run the game as well as ours. We'll all get there soon, I promise."

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From The Chatty
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    December 1, 2010 9:36 AM

    The only issue that I've had are with moving platforms in the hell world. I've moved past them, but they would twitch and make me explode when nothing was near me. Besides that, it's a great game. I've been playing with a 360 controller on my pc...

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