Morning Discussion

The image in today's Morning Chatty features some of my recent acquisitions, games that I have yet to play at all or decided to give another shot.

The stack is actually a lot bigger than that; however, these were the games that would fit in the header image slot. I'm a little torn because, beyond these games, I have a slew of titles on PC I'm dying to finish--like Mafia 2, StarCraft 2, and Sniper: Ghost Warrior.

Gran Turismo 5 is installing as I type this. Killzone 2 has been on my mind since my experience with the Killzone 3 beta. Fable 3 is, from what I gather, an entertaining experience. I adored the Enslaved demo, so grabbed the full product. Jeff's review of Assassin's Creed Brotherhood was so glowing that I immediately bought it. I hear the story is Silent Hill: Shattered Memories makes the game a must play, so I added that to my shelf. Need for Speed Hot Pursuit is one part intense speed and two parts cop car chases from the fine craftspeople at Criterion so it's a definite must play.

Basically, the list is huge. I never thought I'd really say this honestly but, boy am I thankful for game delays. There's too much quality here (and money spent) to keep ignoring these games.

So, I ask you: Shackers, what should I focus on first?

From The Chatty
  • reply
    November 30, 2010 5:02 AM

    Tueday Morning Minecraft Thread!
    Still on a Short Break Edition!!!

    Multiplayer Servers!
    MercFox1 : mercfox1.sytes.net / se.shkn.ws / shackeast.shkn.ws
    foo1 (PvP/PvE): 216.139.192.52 / foo1.shkn.ws / foo1.sytes.net
    Shadowdane (PvE) : shadowdane.shacknet.nu / sd.shkn.ws / shadowdane.shkn.ws
    m0rfus (PvP) : morfus.dyndns.org / morfus.shkn.ws
    Haxim (TNT) : asplode.dyndns.org / haxim.shkn.ws

    Teamspeak : ts.shackbattles.com:9987

      • reply
        November 30, 2010 5:25 AM

        the links for the renders are different. the MercFox1 link goes to the foo1 server render and vice-versa!

    • reply
      November 30, 2010 5:02 AM

      Guides and Utilities

      - Oizomapper! Map your single player or multiplayer levels! By mroizo40
      http://www.digitized-e.com/mroizo/OizoMapper.zip

      - Shackwiki Minecraft page!
      http://shackwiki.com/wiki/Minecraft

      Video Guides!
      - (Series) X's Adventures in Minecraft! Linked by zuff!
      http://tinyurl.com/2ah7sex
      Lots of useful info in here!

      - (Series) Minecraft Minecart Tutorials! Boosters! Track switches! Et cetera!
      http://tinyurl.com/2udl2lt

      - Water Physics Tutorial by Arctic Fox!
      http://www.shacknews.com/laryn.x?id=24127669#itemanchor_24127669

      Written Guides!
      - Beginner’s Guides to Minecraft, originally linked by at0micgarden!
      (Work in Progress) Guide to Alpha: http://www.minecraftforum.net/viewtopic.php?f=35&t=17021
      How to Survive Your First Night: http://www.minecraftforum.net/viewtopic.php?f=35&t=19065

      Shacker Help!
      - Things I Wish I’d Known, a retrospective by Ebu!
      http://www.shacknews.com/laryn.x?id=23608826#itemanchor_23608826

      - Linkmania! By zuff!
      http://www.shacknews.com/laryn.x?id=23514788#itemanchor_23514788
      http://www.shacknews.com/laryn.x?id=23533536#itemanchor_23533536


      - Ores, and How to Find Them, by Fooldozer and CodeRedBeard!
      http://www.shacknews.com/laryn.x?id=23582115#itemanchor_23582115

      - Multiplayer Tips from BlackCat9
      http://www.shacknews.com/laryn.x?id=23641449#itemanchor_23641449

      - Circle guides! More useful than they sound!
      http://www.agentpothead.com/minecraft/sphere.html linked/hosted by AgentPothead!
      http://www.shackpics.com/files/radii_even_to_100_pgzh2n77iabkgcmee93q.png hosted by Arctic Fox!

      - Beginner’s Guide to Redstone, links by The Grolar Bear!
      http://www.shacknews.com/laryn.x?id=24044649#itemanchor_24044649

      - And some generally useful keys to press!
      F11 - full screen!
      F3 (hold) - CPU/ memory usage bar! Spikes for CPU/ red box for memory, I think!
      F5 - third person mode!

    • foo
      reply
      November 30, 2010 5:15 AM

      (Updated)

      I think Kelbane is on to a great concept, and I'd like to expand upon it.

      The problem:
      Things aren't turning out the way we hoped they would. The PVPers aren't getting enough action, so they're getting restless and going overboard. The PVEers just lost their gmap renders (turned back on), and are afraid of getting caught up in the wars. Nations are becoming too powerful.

      The solution:
      Me. I can edit the world, I can spawn items, and I can teleport. What does this mean? It means I'm joining North Korea, if Kelbane lets me.

      Here's what I'm thinking: I teleport Kelbane and the rest of the North Koreans to a random part of the world, and build a structure - be it underground, on ground, whatever. We fortify this structure the best we can. Inside, I spawn two chests: one with basic war items, and tools for the North Koreans (iron swords, and 2 armor pieces (legs/chest), and the other .. well the other is the prize. A hidden chest, somewhere in the facility, which contains your prize for both finding the North Korean empire, and destroying it. The chest could contain tools or weapons (since damage will be in tomorrow), it could be rare blocks (redstone), it could even be obsidian. Once the prize has been found, the war ends - until we can rebuild somewhere else. Since I can almost instantly build a new facility, this means the pvp related downtime will be minimal.

      The North Koreans will have to be able to use /home, though, since they'll need to get back to the base to get more swords and armor after death, so don't complain if they do. We will be ruthless. We will run into your towns (if PVP is enabled in them), we will break our way in (if protection is disabled), and we will try to kill you. Any items we collect from your deaths, we will drop right where we picked them up.


      I think this is going to be a fun way to get everyone what they want. The PVE players will be left alone by everyone, since the PVP players will can get their kicks out of murdering me in humiliating ways, and the PVP players can get their non-stop action-packed sword-swinging bloodshed.

      I will look into mods to change/remove the username. I will also likely have to put in a localchat mod so everyone can plan in secret.

      • reply
        November 30, 2010 5:16 AM

        I would just like to make it clear right now that I will gladly instaban any PvPer attacking a PvE town if these things are implemented, no excuses. Thanks!

        • foo
          reply
          November 30, 2010 5:21 AM

          And I support this.

          The PVE players are to be left alone.

          • reply
            November 30, 2010 5:25 AM

            then there should also be a strict penalty for a PvE'er killing any koreans/other people

            • reply
              November 30, 2010 5:27 AM

              if you kill other people then you're not a PvE'er, PvP in the wilds is allowed but cross the town limits of a PvE town and that's safe ground. Obviously, killing someone right outside your PvE town and then running in is also cause for a severe beating.

      • reply
        November 30, 2010 5:20 AM

        i really think there should be a danger in NOT suppressing north korea. If their base goes X number of days without being destroyed/'prize' claimed - they can fire off a nuke somewhere. It could be like that ion cannon mod but maybe not as drastic (something like 20 blocks of tnt rather than 100+)

      • reply
        November 30, 2010 5:30 AM

        I take it we still don't get maps back?

        • foo
          reply
          November 30, 2010 5:35 AM

          Yeah they're back, didn't you read, son?

          • reply
            November 30, 2010 5:40 AM

            wall of text'd

            I NEED BULLET POINTS

            • foo
              reply
              November 30, 2010 5:50 AM

              TL;DR

              * Server renders are back on.
              * I'm going to build a basic base for North Korea in random locations, every time it gets destroyed. In the base there will be a hidden chest with rare / useful loot.
              * I'm going to kill everyone who's not in protected PVE grounds, and/or not a part of the Swiss nation.
              * People can use whatever means they deem neccessary to get into the North Korean base.
              * The North Korean people will use basic means to get into other PVP towns (we won't completely level a town, but we may have to break some shit to get in.
              * I'm going to die, a lot.

              • foo
                reply
                November 30, 2010 5:59 AM

                To add, all North Koreans are going to need to know a few simple things:

                Anywhere you are, you can be killed. Any town you enter, you need to do "/town here" to see if it's a PVP enabled town. If it is, then kill anyone inside of it. If it isn't, leave immediately.

                If you kill someone and pick up their stuff, keep the cheap stuff (cobble, sand, etc), drop the good stuff (brick, weapons, armor, glass, etc).

                This is mean to be fun for everyone, and not piss anyone off. I liked Kelbane's description of being a "minor annoyance" to any PVP player/town/nation - only now they'll have iron swords and 2 peices of iron armor, instead of just wooden swords, so now they can stand a chance in a fight.

              • reply
                November 30, 2010 6:07 AM

                this sounds like fun.

      • reply
        November 30, 2010 5:31 AM

        also if we're going to have local chat there needs to be a way to contact admins directly

        • reply
          November 30, 2010 5:34 AM

          if only /msg <user> existed

          • reply
            November 30, 2010 5:35 AM

            so then why turn on local chat? You can just MSG users if you have secrets to discuss right?

            • foo
              reply
              November 30, 2010 5:36 AM

              If there's 5 Korean's in a room planning our attack, I don't want to message each one individually

              • reply
                November 30, 2010 5:45 AM

                why? What have you got against Koreans? Don't be so hateful!

          • reply
            November 30, 2010 6:17 AM

            Speaking of which, protip: the ambient occlusion mod http://www.minecraftforum.net/viewtopic.php?t=55700 has an optional install that lets you /msg the last person who /msged you, just by hitting TAB. It's pretty damn awesome.

            • reply
              November 30, 2010 6:22 AM

              oh yea saw you mention that the other night, thanks for the reminder

        • foo
          reply
          November 30, 2010 5:36 AM

          The mod I was looking at has normal chat as local chat, and prepending any chat with ` made it server-wide, like a shout.

          It also tells you if "no one can hear you", if no one is in your localchat vacinity

          • reply
            November 30, 2010 5:38 AM

            perfect

          • reply
            November 30, 2010 5:59 AM

            As long as we can chat with the server if we need to. I am fine with this.

            is it wrong that I want to defect to Korea? I got booby traps in the prison set up and ready to go knowing I won't ever get to press the button. :(

            • reply
              November 30, 2010 6:08 AM

              it is wrong because if everyone defected then everyone would be in North Korea and PvPers would be shit out of luck again

            • foo
              reply
              November 30, 2010 6:11 AM

              Well, I think North Korea is going to need more people in order to make this fun - however I think you guys should stay put for the time being, as I think the action is going to pick up quite a bit, and you may like what happens when you have to defend your town and try to attack North Korea at the same time

          • reply
            November 30, 2010 6:45 AM

            yeah I've wanted this mod for a while.

          • reply
            November 30, 2010 7:00 AM

            why not just use teamspeak or vent?

            • reply
              November 30, 2010 7:01 AM

              foo hates teamspeak

              • reply
                November 30, 2010 7:03 AM

                At least use ventrilo, it's way easier trying to organize a pvp battle via mic than trying to type "LOOK OUT BEHIND YOU"

            • reply
              November 30, 2010 7:04 AM

              because some people don't have mics/may be playing where they can't use them? Local chat is a good option for the server anyhow, I miss a ton of stuff with the wall of text scrolling by

              • reply
                November 30, 2010 7:05 AM

                Oh for sure I am not saying get rid of in game chat, but for coordinated battles and such it helps a ton, even if you are just listening to the voice chat and don't have a mic or care to use one.

      • reply
        November 30, 2010 6:39 AM

        I'm still kinda wondering whether the PvE'ers needs wouldn't be better met if we all agreed to move to Shadowdane's, but given that everyone seems to want to play on the same server, Switzerland being a 'safe zone' seems like an easy enough compromise.

        • foo
          reply
          November 30, 2010 6:50 AM

          I want to try to please everyone - so let me ask, what do you think the PVE playeres aren't getting with this? The only thing I can think of is the ability to aimlessly wander the server looking at other peoples structures

          • reply
            November 30, 2010 6:57 AM

            I think the problem is trying to please everyone, honestly. It just feels like if a bunch of us moved to Shadowdane's, then the PvPers wouldn't have so many restrictions/possibility of accidental drama/etc.

            However, there's 3 Merc1 mods who are members of Switzerland, and a number of people who simply want to be on the same servers as the PvPers, so I guess the community has already made its decision. Server with split rules and confusing moderation decisions ahoy!

        • reply
          November 30, 2010 8:24 AM

          I've built two Penis Islands and I'm not building a third

        • reply
          November 30, 2010 10:33 AM

          HOW ABOUT YOUR FACE MOVES TO SWITZERLAND

          • reply
            November 30, 2010 10:34 AM

            careful man, I can gank you like you wouldn't believe

            • reply
              November 30, 2010 11:36 AM

              if you gank me you will bring war upon you and your peaceful switzerland.

              • reply
                November 30, 2010 11:38 AM

                then I'll ban you into oblivion

                • reply
                  November 30, 2010 12:01 PM

                  You like me to much. Im like that skin-tag you've become acustomed to and only find it irritating when you take your shirt off.

      • foo
        reply
        November 30, 2010 6:52 AM

        Oh, and can I ask one thing?

        Sometimes I need to teleport to a player to troubleshoot something, or investigate duping or whatever. If you see me WITHOUT a sword in my hand, can you give me a second to see if I'm being aggressive before chopping my head off?

        • reply
          November 30, 2010 7:05 AM

          this is a filthy korean trick

          • reply
            November 30, 2010 7:19 AM

            I tend to agree with this. How are we supposed to know?

            "look at the corpse, he had a sword out..."

            ::drops his sword and kicks it over to foo's corpse::

      • reply
        November 30, 2010 7:06 AM

        Honestly, I think I might abandon PVP for now.

        While it can be kinda entertaining, it has far too many problems that are starting to annoy me.

        • reply
          November 30, 2010 7:07 AM

          try again after the patch that fixes everything, coming soon!

      • reply
        November 30, 2010 9:55 AM

        Why don't we make it a gentleman's war? By that I mean have rules...yay!

        Turn off Towny protection.

        No attacking if nobody from the enemy nation is online.

        No attacking with more than the enemy has defenders (five attackers going against one guy probably isn't fun for the one guy).

        No using /home or /spawn in battle, or while you are in enemy territory, unless you haven't been attacked for 1 minute (that can be adjusted).


        That's all I can think of for now. Obviously we'd be self-enforcing these rules (1 minute timer to use /home would be approximately 1 minute), but I think it could make it more fun.

        • reply
          November 30, 2010 11:49 AM

          Nobody? Too many rules I guess.

          So we go with protection on, attacks whenever, /home in the middle of battle, and so on. Roger.

          • reply
            November 30, 2010 2:19 PM

            I don't get it, if protection is on, what the hell can you even do?

            • reply
              November 30, 2010 2:42 PM

              That is one of the issues.

              With protection on you can attack the players, train creepers to try and blow your way in, try and find a tunnel in, try and get in when the enemy opens their doors (that's how we got into the first Korean base), try and get in and steal things from chests...uh what else.

              So there are some things to do, but depending on the base design some of them could be impossible.

              For example you could build in the sky, with no connections, and set your /home there. The enemy would never be able to get in. Pretty sure nobody will be doing that anymore.

              Obviously having protection off isn't good if there is no defense, that's why I proposed rules. There would be some destruction, but hopefully some defense, so the destruction would be limited.

              • reply
                November 30, 2010 2:53 PM

                I think the problem is that we're all trying to impose rules on a game which has none inherent, and I know I for one don't really like that.

                I've been playing videogames for a long time and I've always enjoyed myself most when the rules just exist within the confines of the game's design. Trying to add more always just feels like a way to make the game less fun.

                • reply
                  November 30, 2010 2:57 PM

                  I get your point, but there is m0rfus' server for no-rules PVP.

                  These rules were meant to make it more fun (uhh obviously...).

                  Heck, you might be right, maybe just having Towny (or not?) and letting people do what they can to attack other PVPers is best...until you get the impenetrable floating bases, /home in the middle of battle, and so on.

                  I think some 'guidelines' do help everyone have fun, not the opposite.

    • foo
      reply
      November 30, 2010 6:09 AM

      Panisians:

      I'm going to leave the nation in the good hands of ramasule. He is currently the Panora Major assistant, and I feel he has a good idea of what he wants the nation to become, and how to get it there.

      • reply
        November 30, 2010 6:15 AM

        fuck we're doomed

        • reply
          November 30, 2010 6:20 AM

          Arctic, we've got nukes and Dr Manhattan on our side. We'll be OK.

      • reply
        November 30, 2010 7:01 AM

        haha foo what have you done?

      • reply
        November 30, 2010 8:02 AM

        DESTROY EVERYTHING, DESTROY EVERYTHING, DESTROY EVERYTHING, OBILITERATE WHAT MAKES US WEAK.

    • reply
      November 30, 2010 6:13 AM

      South/Southwest Discussion Thread

      wtf are we doing?

      • reply
        November 30, 2010 12:25 PM

        I'd like to offer an alliance with you guys if interested. Sort of unify the west. Only problem is my time online is limited this week

    • reply
      November 30, 2010 6:19 AM

      do watches work in SMP?

    • foo
      reply
      November 30, 2010 7:09 AM

      Dear North Koreans

      Please, no more duping. That large structure next to Panisia is obviously made of duped cobble. This won't be needed, since I can just create large structures with the push of a button, via the map editor.

      I will remove this structure and find us a better, hidden (surely temporary) home shortly.

      • reply
        November 30, 2010 7:15 AM

        I want to see the look on thier faces when they see that i got in.

      • reply
        November 30, 2010 8:17 AM

        I originally was concerned that it was made of duped cobble as well, until i saw the mine they dug to get all that cobble. I seriously think Casto needs help with a new minecraft addiction.

      • reply
        November 30, 2010 11:01 AM

        I don't think it would be right to trash structures made of dirt or cobble. The shit is not hard to come by. If they are duping it to get a tactical advantage, I can understand, but it only takes about 10 minutes of mining to get a half chest of cobble.

    • reply
      November 30, 2010 7:11 AM

      There's supposed to be a big patch today for the SMP stuff, right? According to Notch's tumblr, creepers will now make noise, mobs will take damage as they should, and no more invisible bullshit after you die. An interesting part of that last point - apparently it's armor that causes the bug. If you die without armor on currently, you won't bug out.

      Weird, weird bugs with this game.

      • reply
        November 30, 2010 7:14 AM

        bugs by definition are weird. If they were obvious any programmer would have forseen them, and fixed the error before it became a bug :)

    • reply
      November 30, 2010 7:13 AM

      Towny discussion!

      I think Towny is part of our PVP 'problem'. The main thing I'm thinking of is the size of towns. MercFox is right, they are too large. We have these massive areas with regen and protection.

      I think it would have been much more fun if towns were limited to the minimum size, and players had to work together to try and build a base inside their (very small) protected area.

      foo said that wouldn't work, people want room to spread out. Well they can spread out, it just won't be in protected land, or they can make a new town and join the nation.

      I'm sure it's too late to change this, assuming anyone else even thinks it's a good idea, but maybe it's something to think about for future servers.

      • reply
        November 30, 2010 7:16 AM

        would work just fine on PvP only servers

      • reply
        November 30, 2010 7:16 AM

        i agree. the whole towny thing is sort of confusing. also, it's annoying as fuck when mining underground.

      • Zek
        reply
        November 30, 2010 7:17 AM

        Yeah, I don't know what Towny supports but there should be a hard restriction of like one tile per resident of the town or something.

        • foo
          reply
          November 30, 2010 7:21 AM

          It's currently 32 square blocks per resident. So if a town has 4 residents, that town gets 128 square blocks to build on

          • reply
            November 30, 2010 7:21 AM

            it's actually 16 32x32 blocks per player

            • foo
              reply
              November 30, 2010 7:25 AM

              Er, yeah. Sorry, it's 16 land claims, and one landclaim is 32 square blocks

              • Zek
                reply
                November 30, 2010 7:35 AM

                Yeah, that's a shitload of space per player. People just reserve their town and the entire surrounding countryside. It should be maybe 4 land claims per, at the most.

      • foo
        reply
        November 30, 2010 7:20 AM

        Well, for one, it's too late. If you change the land claim size (say, from 32 to 16), it breaks all existing land claims.

        Two, that wouldn't work for the PVE players. They want land, and lots of it

      • reply
        November 30, 2010 7:20 AM

        No, the problem is the regen and protection.

        We should just turn off regen, and require 'PvP' towns to have protection off.

        Problem = solved.

        • foo
          reply
          November 30, 2010 7:21 AM

          I'm probably going to turn it off, since it makes it nearly impossible for anyone to die on their own land

          • reply
            November 30, 2010 7:23 AM

            Thanks! The idea that defenders should have some bonus is a good one but it would be better if attackers had to spend more time when breaking blocks or something similar, you should be making your own bonuses by constructing defences really. Either that or crank the regen down to only active when you've been standing still for 15 seconds or something like that.

            • foo
              reply
              November 30, 2010 8:16 AM

              Unfortunately since the regen is a brand new Towny feature, there's zero customizable options for it. It's either on, or off. I can't specify how powerful it is. I'm sure shade will add that in, though.

        • reply
          November 30, 2010 7:22 AM

          Basically.

        • reply
          November 30, 2010 7:37 AM

          How would things work with protection off? You'd have to have someone online 24/7 to guard your stuff.

          • reply
            November 30, 2010 7:38 AM

            How would things work with protection ON? You'd declare a war, people would just go and close a wood door and you'd be fucked.

            • reply
              November 30, 2010 7:39 AM

              kings agree on destruction or no destruction before the war is declared, I'm assuming you can break enemy blocks during wartime or that it's a planned feature.

              • reply
                November 30, 2010 7:41 AM

                Is there a beginners handbook or something for all of these rules now? I jumped in the other day, ran to a building and got slaughtered and had no idea what was going on (foo's server) It would be nice to have a good newbie guide with a map, commands and general overview of how everything is set up.

                • reply
                  November 30, 2010 7:45 AM

                  none right now but we could probably set something up, if you have any questions until then just ask.

            • reply
              November 30, 2010 7:43 AM

              I agree, there needs to be something. Towny is still incomplete, there is supposed to be a block capture mechanic where one town can claim another towns blocks, if they are at war. I think that is the real solution, not turning off protection.

              I blame Towny.

          • reply
            November 30, 2010 7:39 AM

            Sounds like Planetside...

      • reply
        November 30, 2010 7:41 AM

        So if we turn off protection, what are people allowed to do to others' towns? It's a lot easier to destroy than it is to create.

        Where do we draw the line of griefing vs "PVP"? Are people allowed to absolutely obliterate a town--raze it to the ground? If yes, you're only encouraging duping of Obsidian to make much-harder-to-break castles.

        I gurantee you if we allow people to start breaking other people's shit in the name of PVP, there will be some very angry shackers when someone goes too far. And then what? Do you roll-back the server? Then the PVP elitists will complain. Do you say "tough luck, you should have been online to defend your shit." to a full-time student working two jobs and building castles on the side?

        I'm not saying protection needs to stay on, the regen is a little obnoxious right now, but I think some of these questions should be answered before it gets yoinked.

    • reply
      November 30, 2010 7:14 AM

      http://www.shacknews.com/laryn.x?id=24647401#itemanchor_246474014

      RINSE REPEATE PVP DISCUSSION.

      • reply
        November 30, 2010 7:17 AM

        Definitely disagree 100% on number 1, number 2 was discussed by foo further up in this thread, a local chat mod that allows server-wide "shouting"

        • foo
          reply
          November 30, 2010 7:23 AM

          I can't disable /sethome and /home. I mean, I can, but I can't.

          PVE players need it, and North Korea is going to need it as well.

          Say a North Korean is invading Panisia, and gets killed. Now that North Korean is at spawn, and needs to remember where the hidden base is, just to get a sword and go back out on the attack again. If he can't /home to the secret base, he's going to have at least 45 minutes of downtime, trying to find the secret base before he can get back into the fight.

          Same for the Panisian people. They're going to respawn at spawn, then have to run all the way back to Panisia (a 10 minute venture) just to get a weapon and get back to killing.

          • reply
            November 30, 2010 7:27 AM

            Just don't. People are floundering around looking for ways to "fix" PVP through trial-and-error changes. PVP will feel much better with a proposed "party" system in Towny, and the damage and mechanics fixes from Notch this afternoon.

            You're doing fine.

            • reply
              November 30, 2010 7:29 AM

              I think the findamental cracks in PvP are still on Notch's side, which is why I'm sticking to mostly PvE at the moment.

              • reply
                November 30, 2010 7:30 AM

                that was clearly meant to say fundamental

              • reply
                November 30, 2010 7:32 AM

                the simple fact that combat is so wonky and bow/arrows don't work yet is a huge deal that he needs to fix ASAP. I don't even like fighting mobs right now because I have to hit a creeper 13 times with my diamond sword and in that time another six creepers silently creep up and explode right behind me.

            • foo
              reply
              November 30, 2010 7:31 AM

              Oh I'm not going to - I'm just saying why I can't do it without basically breaking all the fun

          • reply
            November 30, 2010 7:31 AM

            You guys aren't going to do the base in the sky every time, are you? If they did that properly (unlike this time, although it's pretty good) then we'd never be able to get in, since you guys can use /home to teleport up there.

            What if...death, instead of taking you to the original spawn point, took you to your current home? Then would disabling /home work for how Korea wants to play? Can't you move our spawn points with MCEdit or something?

            • reply
              November 30, 2010 7:34 AM

              You're talking about all of these things that require someone to learn Java and mod the game. We're constrained by what's out there, and what's in mods already.

              • reply
                November 30, 2010 7:35 AM

                I thought the capability was in MCEdit (or whatever program) already, and I thought it could be done per player, but apparently the spawn point is server-wide.

            • foo
              reply
              November 30, 2010 7:59 AM

              No sky bases for North Korea. The base will be in a different location each time, but will be accessible

              • reply
                November 30, 2010 8:11 AM

                I think we will have to reach creative solutions that add difficulty to the attack process but leave it open to some sort of attack. Maybe leave creation on but destruction off? this might be to easy but its an idea.

                • foo
                  reply
                  November 30, 2010 8:14 AM

                  Good point, that will allow the bad guys to put down TNT though, but it would allow them to put down dirt blocks to get onto rooftops, etc. That might work

                  • reply
                    November 30, 2010 8:43 AM

                    Personally I'm not a TNT user, although I have found enough dust to make some.

                    Maybe at one base you could require a little TNT use, but give us hints, otherwise I won't be using it.

                    I do use creepers though!

                    • foo
                      reply
                      November 30, 2010 8:47 AM

                      I think we'll just try to make it different, and creative every time

      • reply
        November 30, 2010 8:16 AM

        excerpt from thread


        PVE Nations or towns put up lots of signs that clearly state your are a PVE nation.
        If you are a PVP nation or belong to a PVP nation you must have PVP toggled ON at all times.
        If you are a leader or assistant of the nation and log in you must set protection to OFF.
        Only if your leader / assistant is on and your protection is off may you raid other kingdomes.

        Also, Towns wishing to pvp and not join a nation (be sneaky) is encouraged, you must follow the PVP On rule and the protection OFF rule.

        Also no TNT in enemy boarders, but training creepers is allowed.

        • reply
          November 30, 2010 8:20 AM

          at the moment, the PvE Nation is Switzerland, and AFAIK almost all of the towns are in the North. Makes it easier to distinguish.

        • reply
          November 30, 2010 8:23 AM

          is TNT outlawed completely or just when being used for war? can i blow up shit underground beneath my town?

          • reply
            November 30, 2010 8:23 AM

            TNT's fine, just don't dupe it please. Trying to keep this world semi-legit.

            • reply
              November 30, 2010 8:24 AM

              cool. i have a handful of gunpowder from killing creepers i wanted to use to make a big cavern underground.

              • reply
                November 30, 2010 8:26 AM

                There's so many damn creepers in the game at the moment that there's no real NEED to dupe TNT anyway, lol

        • reply
          November 30, 2010 11:48 AM

          No one seems to be reading what is already on this thread and reposting the ideas that are already brought forth.

          All I can say is that panisia is playing by these rules as it stands right now.
          Oh one more thing you can loot towns even if no one is on if they havnt put thier protection on / have there chests out in the open (if its a pvp town / wilderness)
          This is a good thing I belive as it puts pressure on the leaders to actually lead. Because if your base gets broken into when no one is on, protection is off, its the leaders fault.

          The goal is to introduce rules that:
          Make people raid other towns to get stuff and check to see whos online / what nation they are.
          Force people who are in a pvp nation / town to work together to overcome enemies.
          Have the nicest looking city on a pvp server/ with tools and population.
          Force PVErs to be careful outside of their protected town and introduce a harder gameplay for them. (this next part dosn't apply because /home is enabled) Would be if a PVEr dies the group has to at somepoint go to /spawn to pick them up and escort them if there are pvpers out and about.

          I just think that foo1 server should be about groupwork wether its pve / pvp. If you just want to build there is a great server at mercfox1.sytes.net that has lots of room, no "rules" about duping, no lag, no creepers.

          Speaking of which I dont know if this is possible at all or what the fuck I am doing / suggesting but I think Mami would be a solid mod, esp because hes on that server most of the time to help out.

          Ram out

          • reply
            November 30, 2010 2:25 PM

            If you "just want to build", you can play single player. It should be clear by now that no one "just wants to build", we want to build with a bunch of other people...and as long as most people are on one server (and they are), that's where most of us will be.

    • reply
      November 30, 2010 7:18 AM

      Shadowdane's Server -- World Reset VOTE
      ---- Monday Evening Extended Vote Edition ----

      Alright things have really been quite on my server the past 1-2 weeks or so... thinking might be best to reset things here. Would be nice to have a fresh start and get some new people on the server.

      Vote Here: http://tinyurl.com/ShackDC-Reset (Voting will end on: 12/03/2010 @ 11:59 EST -- Extended things a few days)

      Note: I will offer a zipped download of the Old World before I wipe it. Also the New World will go live on the server on 12/04/2010! So we have a few days until this happens.

      • reply
        November 30, 2010 7:22 AM

        Currently looking like a definite reset:
        Keep the Current World? 1 -- 7%
        Start a Fresh New World? 13 -- 93%

        • reply
          November 30, 2010 12:37 PM

          I'll wait until the new world is ready... I'm losing my battle with creeper campers. They seriously spawn in groups of 6 right outside the lit-up areas, and then "wander" over to my fort's foundations, pick a fight with a skeleton, and explode with infernal gigglyness. The little bastards.

      • reply
        November 30, 2010 7:42 AM

        I will be using the Biome Terrain Mod after the reset... been playing around with it trying to make some cool landscapes.

        I think I'm getting very close to a great landscape!

        http://shadowdane.shackspace.com/Minecraft/Test2-Gmap

        • reply
          November 30, 2010 7:45 AM

          Did you explore that any more, is there snow/ice? I'm not sure, but maybe it's possible to put the settings so that no snow spawns.

          • reply
            November 30, 2010 8:00 AM

            I need to tweak it some more... as far as I went I didn't see any snow or ice.

        • reply
          November 30, 2010 8:00 AM

          What kind of settings are you playing with? I've got the following running:

          fractureVertical:0.7
          volatility1:0.90
          volatility2:0.85
          volatilityWeight1:0.5
          volatilityWeight2:0.45

          Makes for some pretty awesome terrain.

          • reply
            November 30, 2010 8:01 AM

            I can post the settings when I get home... the files are on my system at home which isn't turned on.

          • reply
            November 30, 2010 8:18 AM

            Having the volatility settings soo high probably produces some really crazy terrain... while its cool to look at, dunno if I'd want to build on it.

            • reply
              November 30, 2010 8:22 AM

              Yeah, it's fun to blow up though ;)

              • reply
                November 30, 2010 8:47 AM

                yah i bet... i have one of the settings at -0.1 to keep the terrain mostly smooth & the other value I think I had at 0.7 or something.

                • reply
                  November 30, 2010 11:26 AM

                  Cool, real pain in the ass leveling the area in Avangard, think its what put me off so much!

                  Mind if I do a long long walk in a straight line from the spawn to settle my new place? Got damn tired of people tunneling under Avangard, and with the lava fix it made replacing the lava someone stole/filled in a real pain in the ass.

                  • reply
                    November 30, 2010 11:29 AM

                    You probably don't need to go that far... Avangard on the last map was right near the spawn which probably didn't help

                    • reply
                      November 30, 2010 11:48 AM

                      Aye, kinda wanted to avoid the whole cutting thing and dodgy clusters =D

                      • reply
                        November 30, 2010 11:52 AM

                        only ran into corrupt chunks twice on the old map & the crop I did was 2200 block radius around the spawn. You were well inside that. :P

      • reply
        November 30, 2010 3:30 PM

        I think that's why I stop building because I know I'm just going to lose it all again.

    • reply
      November 30, 2010 7:38 AM

      i wish there were a craftable item(maybe a food item like soup) that would hide your name for a limited period in SMP. it would be a nice sneak tool.

      • reply
        November 30, 2010 8:26 AM

        Stealth Boy

        • reply
          November 30, 2010 8:28 AM

          i just want the name to disappear not to go invisible. invisible could be cool though :)

          • reply
            November 30, 2010 12:33 PM

            Die with armor on, you'll be invisible all right. :P

    • foo
      reply
      November 30, 2010 7:57 AM

      New foo1 plugins

      * You can now quickly reply to the last person that messaged you with /r. If someone messages you, just do "/r whatever" to reply to that last person, without typing in their name.

      * LocalChat is in. Anything you say will only be visible to anyone within a 64 block radius. To shout to the entire server, prepend anything you say with a single quote - '
      example: "hi guys" will only go to anyone within 64 blocks of you
      'hi guys will go to everyone in the server.

      • reply
        November 30, 2010 7:58 AM

        also recommended that you use /w instead of /msg as it tells you who the sender/receiver is depending on if you sent or received a whisper.

      • reply
        November 30, 2010 7:58 AM

        double rainbow

      • foo
        reply
        November 30, 2010 8:03 AM

        Oh also, town health regen is disabled now

        • reply
          November 30, 2010 8:25 AM

          Fuck.

          • reply
            November 30, 2010 8:29 AM

            Yeah, the PVE'ers probably loved the regen.

            Why do we cater to them in some respects, but not others? Heh, sorry foo, but I don't think you'll ever make everyone happy.

            Although it's not like most other servers have regen, it's just a Towny thing.

            • reply
              November 30, 2010 8:38 AM

              The lack of regen makes pve somewhat of a challenge now tho. before it was somewhat of a joke

            • reply
              November 30, 2010 8:39 AM

              I didn't. It took all of the challenge out of PvE.

              Everyone's had enough time to stock up their warehouses now/create mob-slaughtering machines anyway.

            • reply
              November 30, 2010 8:39 AM

              regen sucks for pve. what's the point of fighting mobs if you can just walk away for 5 seconds and get healed?

              • reply
                November 30, 2010 8:40 AM

                actually regen sucks for everything. there is no reason it should ever exist in minecraft

            • reply
              November 30, 2010 8:48 AM

              I only PvE and I asked foo to remove regen twice a day.

          • reply
            November 30, 2010 8:30 AM

            yeah, that was nice for clearing out the caves below my town. Could fight off one monster without worrying about getting killed, but 2+ could still do some damage to you, but 30 seconds after winning, you were back at full health.

            But I can see how that would impact PvP

            • reply
              November 30, 2010 10:47 AM

              As for me, it just saved my ass repeatedly with fall damage. Now I gotta pick up bacon.

              • reply
                November 30, 2010 10:52 AM

                hold shift when on high ledges :)

                • reply
                  November 30, 2010 11:05 AM

                  Does not work as good as it used to.....

                  • reply
                    November 30, 2010 11:41 AM

                    When does it not work? Are you guys sure that you're not just less able to hold down shift than you used to be? I have not once fallen while holding shift, and especially now that I'm building a city of skyscrapers, I imagine that I use the feature a lot more than most people.

                    • reply
                      November 30, 2010 11:43 AM

                      He's right, there's some sort of clipping issue with it sometimes. Haven't been able to exactly replicate it, but I know I've fallen multiple times while holding shift.

                      And my left pinky is super fucking strong, thankyouverymuch

                      • reply
                        November 30, 2010 11:47 AM

                        It's never happened to me, I wonder how much of this is simply application of the post-hoc fallacy: http://www.skepdic.com/posthoc.html

                        ;)

                        But seriously, it's never happened to me. I have fallen through the laggy blocks that disappear/reappear though.

                      • reply
                        November 30, 2010 12:42 PM

                        Maybe your keyboard is faulty.

                • reply
                  November 30, 2010 12:28 PM

                  I literally learned about this today. Oops.

              • reply
                November 30, 2010 11:43 AM

                Just /sethome below your work site and then death won't matter. It will be much more economical that maintaining a stock of food.

      • reply
        November 30, 2010 4:03 PM

        /r only works with people you hare whispering via /w. Not with people you are /m or /msg with

    • reply
      November 30, 2010 8:31 AM

      I don't know man... Minecraft seems to be getting WAY more complicated since all the PvP and towny stuff has entered into the equation. It's starting to get a bit too much for a 'casual' player such as myself (busy job, wife, two kids) to keep up with. I guess what I need is either a completely free-for-all madhouse of a server where there are no rules to keep track of... or play some single player until things settle down and all the rules and regulations are well-defined and decided on.

      • reply
        November 30, 2010 8:32 AM

        There is still the old Mercfox server, it has no PVP and no monsters (right?) so I don't know why the PVE'ers don't play there.

        I think m0rfus' server is PVP with no rules.

        • reply
          November 30, 2010 8:40 AM

          Also no players.

          • reply
            November 30, 2010 11:45 AM

            that is a BIG NEGATIVE SIR!

            i have plenty of them since the wipe, they are all hiding to SURVIVE. hence no renders.

        • reply
          November 30, 2010 8:42 AM

          It's not quite as fun to play on a deserted server. I log into the server from time to time just to explore and look around... but I play on a MP server to be in the same world with other people.

        • reply
          November 30, 2010 8:46 AM

          it has no PVP and no monsters (right?) so I don't know why the PVE'ers don't play there.

          lol

        • reply
          November 30, 2010 8:49 AM

          What is your problem with PvE? Go play on m0rfus server if you're so set on hating on PvE. By the way, you know PvE means Players versus Environment right? Kinda pointless if there's no environment.

          • reply
            November 30, 2010 8:52 AM

            this subthread, summarised in one picture http://www.shackpics.com/viewer.x?file=inconceivable_iwdlaw4xsxz5k38s82op.jpg

          • reply
            November 30, 2010 8:53 AM

            I shouldn't have said PVE, you're right.

            I meant 'builder', I guess. He said he didn't have time to learn new rules, etc, so I (maybe mistakenly) interpreted that to mean he probably doesn't have time to deal with creepers blowing up his construction, either.

            /shrug

            I plan on trying out the new PVE server.

            • reply
              November 30, 2010 9:22 AM

              No, no, no.. I love having creepers blow stuff up. I've been waiting for PvE for ages! I'm not even against PvP really... I just don't want to have to read up on several hundred posts in these threads every day to be up to speed on what the rules of the day are.

              • reply
                November 30, 2010 9:25 AM

                I should have said: "I've been waiting for PvE in SMP for ages!"

              • reply
                November 30, 2010 9:28 AM

                Yeah, I'm just a moron. :)

                I do agree, figuring out PVP isn't easy right now.

                We have plugins for mods for an alpha game, heh. Things aren't finished, but Towny does have potential. It's confusing at first, but does make some sense eventually. Of course you might not have time to figure it out, heh.

          • reply
            November 30, 2010 8:55 AM

            I'm more in to pvp and how it effects the environment. How battles destroy cities and force people to rebuild or move to a safer place, perhaps underground.

            I think destruction of cities can be rewarding if you have the community willing to rebuild and re-think strategies like moats or fire to protect their cities.

            • reply
              November 30, 2010 8:58 AM

              I might be interested in all-out PvP when
              a) damage is fixed
              b) there's some meaning to fighting and conquering other settlements
              c) there's a solid way to prevent someone from logging in when the server is empty and wrecking your shit

              I think eventually it would be awesome if Minecraft turned into a lawless world where you actually have to band together and develop the world to survive but right now I have 0 interest in PvP.

          • reply
            November 30, 2010 9:20 AM

            I don't have a problem with PvE... where did that come from?

            • reply
              November 30, 2010 9:30 AM

              I don't know, I was replying to Nixx, not you :)

        • reply
          November 30, 2010 10:40 AM

          In a similar vein, Nixx - I don't know why the PVP players don't go to m0rfus' server.

          • reply
            November 30, 2010 10:45 AM

            Dupers, for one thing. I don't feel like playing with them, at the moment.

            Maybe it'll be better after some more patches.

      • reply
        November 30, 2010 8:40 AM

        Shadowdane's will be running pretty vanilla PvE, as far as I know. If you have friends on foo1, I'm going to write a quickstart guide sometime this week.

        • reply
          November 30, 2010 8:52 AM

          Yah I'm not going to run Towny... fuck that crap. I joined foo's server and it was nothing but annoying.

      • reply
        November 30, 2010 9:26 AM

        I am not a fan of this towny stuff. I just want pvp on the ol' server :(

        • reply
          November 30, 2010 9:27 AM

          PvP on the old server would be a nightmare to moderate

          • reply
            November 30, 2010 9:34 AM

            Well...it's funny.

            When we were all playing on it, people had a 'connection' to their stuff, but what about now that it's been abandoned? How do we know that things haven't been 'griefed' by somebody who was on there by themselves, and nobody else has been on to see it?

            Do we care?

            Instead of going back to the old thinking of "don't touch my stuff, I'm trying to build a cool building" why not go lawless? Obviously the people that were building something cool don't really care anymore, or they'd still be building the cool stuff.

            So why would it be a nightmare?

            • reply
              November 30, 2010 9:37 AM

              it's too late. i burnt it all down.

            • reply
              November 30, 2010 9:42 AM

              it's too late. you left, you cant come back

            • reply
              November 30, 2010 9:45 AM

              The reason we still have that map was that there were some people who wanted to keep their old stuff but didn't want monsters so that's the creative server basically. foo can also restore specific chunks of that map in case of griefing which he's been doing for some time before the damage update came out.

            • reply
              November 30, 2010 9:46 AM

              I keep half an eye on it. In the last week, BarrowWight, doober, Pvt_goatmaster, Xajz, Poedell, amikaboshi, MamiyaOtaru, TroZ and electroly are the only people that have logged in to do very much whatsoever.

            • reply
              November 30, 2010 10:41 AM

              But some of us ARE trying to build cool buildings in a PVE environment. It's not all you.

          • reply
            November 30, 2010 9:40 AM

            fuck moderating, let the people govern themselves! I played with the expectation that pvp would be enabled at some point. :( I really don't care for the towny stuff more so though. Makes for a pain in the ass to get something started, plus if you are building tunnels and stuff then you gotta get permission to pass through and all that. not a fan of that idea.

            • reply
              November 30, 2010 9:45 AM

              yeah, towny is really annoying for underground work.

            • reply
              November 30, 2010 10:21 AM

              Maybe land claims should work in a spherical shape instead of cylindrical? So a claim would only extend in your immediate area in all directions. Or maybe it's just that it's too easy to claim too much territory. I kind of like the idea of the stuff under where I'm building being protected. On Merc's old server I had somebody build stuff directly under my tower and that kind of ruined my plans for future expansion.

            • reply
              November 30, 2010 11:57 AM

              This is what my server is for. You guys govern your own rules.

              • reply
                November 30, 2010 12:27 PM

                Yes.... and my guy on your server is still burried 20 blocks below the ground in a dark cave after you gave me those 20 diamonds. I'm too afraid to poke my head out. :) But I will definitely be putting some time into your server. I kind of enjoy that Wild West kind of feel to it.

      • reply
        November 30, 2010 9:53 AM

        It's actually not complicated at all. These threads are just an abortion.

    • reply
      November 30, 2010 8:34 AM

      Whaaaaaat: http://www.pcgamer.com/2010/11/29/man-plays-minecraft-with-kinect/

      Meh, I'd hate it. Keyboard and trackball for life, heh.

    • reply
      November 30, 2010 9:02 AM

      twoday

      • reply
        November 30, 2010 9:18 AM

        Tueday is the greatest
        Day I’ve ever known
        Can’t live for tomorrow
        Tomorrow’s much too long

      • reply
        November 30, 2010 9:25 AM

        it's the new "fiddy"

    • reply
      November 30, 2010 9:46 AM

      mercfox1 render not updating?

    • reply
      November 30, 2010 10:23 AM

      He released the update!

    • reply
      November 30, 2010 10:23 AM

      Why am I getting Outdated Client.... on every server. Everything on my end is updated?

      • reply
        November 30, 2010 10:27 AM

        The join server screen now remembers the last entered ip thank god

        • reply
          November 30, 2010 10:28 AM

          Names of sneaking players aren’t visible through walls, and are visible a much shorter distance SWEET! this is pretty much what i wanted

        • reply
          November 30, 2010 10:28 AM

          agreed, great little feature

        • reply
          November 30, 2010 1:17 PM

          Wow!

      • reply
        November 30, 2010 10:28 AM

        Names of sneaking players aren’t visible through walls, and are visible a much shorter distance.

        OMG, that's great!

        I assume sneaking is ducking, which makes you move slower.

        • reply
          November 30, 2010 10:28 AM

          yeah, i assume that's what he means. THAT RULES!!! :O

          • reply
            November 30, 2010 10:31 AM

            I just got excited about PVP again.

        • reply
          November 30, 2010 10:30 AM

          sneak = holding shift

        • reply
          November 30, 2010 10:50 AM

          Also, I'm pretty sure you cant fall off ledges while sneaking. I use it all the time when working high-up on walls and towers.

          • reply
            November 30, 2010 10:51 AM

            that was what sneaking was added for, yes

      • reply
        November 30, 2010 10:33 AM

        also, we're waiting on a hey0 update, so it's going to be a little while before Merc and foo1 are up again

        • reply
          November 30, 2010 10:52 AM

          same :D

        • reply
          November 30, 2010 11:08 AM

          DAMNIT :(.....i was so looking forward to my strip mining today :( I is sad.

      • reply
        November 30, 2010 10:37 AM

        These are all great fixes, glad he got them out so quickly.

        • reply
          November 30, 2010 10:52 AM

          i'm sure it'll introduce some new awesome bug like opening doors deletes your inventory

      • reply
        November 30, 2010 11:02 AM

        Snowballs? Now I can enjoy the winter weather outside from the comfort of my own home!

        • reply
          November 30, 2010 11:07 AM

          But without snow falling, all existing snow is doomed to disappear. Will the snow come back? I foresee people grabbing all them and selling for diamonds.

          • Zek
            reply
            November 30, 2010 11:09 AM

            It'll come back, snowing will happen based on the biomes when it's fixed.

            • reply
              November 30, 2010 11:18 AM

              Like, falling snow? That would honestly make me play again. I'd totally build an empire in the snowy wastes!

              • reply
                November 30, 2010 2:46 PM

                the snow respawns on the ground in 'winter' areas but you don't see weather effects.

      • reply
        November 30, 2010 11:12 AM

        uhh.. This is bad thou right?

        * Increased chunk saving frequency on the server

        Isn't that gonna kill the HD's even faster?

    • reply
      November 30, 2010 10:56 AM

      Foo1 PVP Questions: I'm still curious about all of this stuff http://www.shacknews.com/laryn.x?id=24649045#itemanchor_24649045

      • reply
        November 30, 2010 11:04 AM

        Good questions. I posted a suggestion to make it a gentleman's war, with rules: http://www.shacknews.com/laryn.x?id=24650535#itemanchor_24650535

        PVE towns would have protection on, and they'd be happy.

        PVP towns would have protection off, but attacks only allowed while there is someone to defend. That would stop the complete destruction of a base, assuming the defender was actually defending.

      • foo
        reply
        November 30, 2010 11:07 AM

        I am against towns being completely demolished. I think poking a hole in a wall to get in is one thing, but completely leveling a building is another

        • reply
          November 30, 2010 11:08 AM

          I agree. I'm just saying there need to be CLEAR rules about that. Otherwise I gurantee we'll have problems.

        • reply
          November 30, 2010 11:09 AM

          how big of a hole?

          • reply
            November 30, 2010 11:11 AM

            ^ this. What if someone brings in TNT? "Its faster than a mining pick, so I used it to blow a hole in the wall"

            Then the TNT hits an underground, hidden vault and destroys the chest. The destroyed chest bug kicks in and all the diamonds inside are not pick-up-able.

            Just a scenario, but I see it happening.

            • reply
              November 30, 2010 11:29 AM

              actually, that pretty much sums up my concerns. I thnk pvp will be awesome, I just dont want my shit blown up.

              • reply
                November 30, 2010 11:40 AM

                as far as i know using TNT on someone else's property is a no-no. blowing your own shit up is fine though.

                • reply
                  November 30, 2010 11:41 AM

                  So no TNT in PVP? Limit to punching holes 2 blocks (just big enough to fit through) in people's walls?

                  • reply
                    November 30, 2010 11:42 AM

                    Creeper-sized holes.

                    Multiple creepers, maybe.

        • reply
          November 30, 2010 11:28 AM

          I agree with this. The focus of PVP should be attacking individual people, not their structures.

          Of course, having that, I really favor playing PVE more than PVP. Creepers just really piss me off.

          • reply
            November 30, 2010 11:45 AM

            There needs to be some kind of objective to the game. Why kill someone? To take their shit? You already have that stuff anyway.

            • reply
              November 30, 2010 11:51 AM

              We need ears like in Diablo.

            • foo
              reply
              November 30, 2010 12:02 PM

              That is exactly what north Korea is. There's a hidden treasure in our base, with useful items. There's your goal

              • reply
                November 30, 2010 12:10 PM

                I have those items already

              • foo
                reply
                November 30, 2010 12:39 PM

                You have a good number of diamond pickaxes, swords, shovels, axes and armor? Obsidian? Food?

                You know weapon durability is in now, right? You can't drop a tool and pick it back up again to get full durability.

            • reply
              November 30, 2010 12:09 PM

              because i want to watch them die, _jon.

            • reply
              November 30, 2010 12:27 PM

              Stupid related topic hijack

              Does it seem to anyone else that asking the question "What's the objective in Minecraft?" is similar to asking "What is the objective in life?"

              If so, what's the answer?

              • reply
                November 30, 2010 12:29 PM

                To make a huge penis-shaped island

              • reply
                November 30, 2010 1:42 PM

                notch said somewhere he wants to have an end to a story.. something like a super boss monster to kill to 'win' the game.

              • reply
                November 30, 2010 1:44 PM

                cut down all the trees, burn all the grass, melt the snow, kill the other players, open the gates to hell and let mobs rule.

              • reply
                November 30, 2010 2:46 PM

                42

            • reply
              November 30, 2010 12:30 PM

              Bragging rights.

    • reply
      November 30, 2010 11:12 AM

      No one will ever be happy! MC threads now explode on a daily basis! foo is totally fucked! Just when we get it all worked out and everyone is happy, Notch will fuck it up! Oh God! Chaos ensues once again!

      • reply
        November 30, 2010 11:12 AM

        I'm happy

      • reply
        November 30, 2010 11:24 AM

        Yeah fuck foo. Fuck that guy!

        <3

        • reply
          November 30, 2010 11:32 AM

          Fuck foo? FUCK YOO!]O

      • reply
        November 30, 2010 11:31 AM

        I'm happy if Crabs Jarrard is happy.

        • reply
          November 30, 2010 11:45 AM

          I won't be happy until foo gets the fucking server back up! I don't wanna hear "Boohoo we don't have the Hey0 update. Towny dont work yet! My vagina is covered in bruises. WAAAAAHHHHHHHHHHH!"

          If it's not back up before I got to class, I'm quitting Minecraft forever until later tonight.

          Also I want ban immunity from Vividvoid and the ability to ban him back. And one chestful of diamond bricks.

      • reply
        November 30, 2010 12:12 PM

        It's glorious! Like the good old days!

    • reply
      November 30, 2010 11:28 AM

      what's the best world rendering/mapping software for linux

        • foo
          reply
          November 30, 2010 11:44 AM

          This, by a landslide

          • reply
            November 30, 2010 11:46 AM

            Uh there aren't any other mapping programs as far as I'm concerned.

          • reply
            November 30, 2010 12:53 PM

            Oizo is very good, but has a few minor bugs.

            Fires don't seem to render in gmap. Not sure if they give off light correctly.
            Fences aren't rendered at all.
            Snow plates (not blocks, the thin snow covering) cause the block behind them to not render, as if the snow plate was a full block. see here: http://foo1.shkn.ws/~djr/mc/gmap/index.html?x=-391&y=65&z=93&zoom=8 (you may have to change the foo1 to 'se' depending on your DNS). Note the black sections on some of the sides of hills along the snow. Some ice also seems to have a similar problem.
            Torches and roses are really hard to see, even at max zoom. Not really Oizo's issue - those images apparently don't resize well. Yellow Flowers show up decently however.

            • reply
              November 30, 2010 1:51 PM

              - I still don't know where fire textures are stored; it's not really using textures.png. Fire should be lighting things up properly though.
              - Fences are another 3d model thing, so it's also a pain in the ass; I pretty much have to hard code that in
              - I can fix the snow plate thing easily, that's a visibility flag
              - Torches and roses are just tiny relative to the blocks, that's not really something that's easily fixed.

      • reply
        November 30, 2010 1:10 PM

        This beats them all. http://www.brauhaus-der-hoffnung.de/map/

    • reply
      November 30, 2010 11:49 AM

      Server Update - I will be updating the server right now. I cannot promise Towny and Stargates working until I can get home. Will post again, once update has completed.

      • reply
        November 30, 2010 11:58 AM

        Server is updated, hMod, towny, and stargates are NOT!

        I don't have the resources or access at work, I'll do it tonight.

      • reply
        November 30, 2010 1:13 PM

        Server is acting odd and throwing some java errors. Play at your own risk.

        • foo
          reply
          November 30, 2010 1:14 PM

          What errors?

          • reply
            November 30, 2010 1:33 PM

            Same java errors posted on his blog and same symptoms.

      • reply
        November 30, 2010 1:34 PM

        Server has been updated again with new JAR. Play at own risk, PLZ TEST!!

    • reply
      November 30, 2010 12:25 PM

      So does anyone have any comments on the new patch? Any new bugs? Does it still take an eternity to kill anything or is it fixed as he says?

      • reply
        November 30, 2010 12:28 PM

        I've been running around m0rfus' server testing.

        Damage is fixed, I think.

        Creepers still suck, they are silent until they start priming for the explosion. At least explosions make noise now.

        The sneak and visible name changes are huge for PVP, and maybe annoying in PVE.

        • reply
          November 30, 2010 12:34 PM

          i thought creepers were always silent until right before asplosions

          • reply
            November 30, 2010 12:37 PM

            Yeah, they 'still suck'.

            It has been awhile since I've played much single player, and yeah, they are annoyingly designed. Super silent until they explode, almost.

        • reply
          November 30, 2010 12:35 PM

          I'm seeing in the comments on his blog that a lot of people's servers are crashing after a few minutes with this new update...

          • reply
            November 30, 2010 12:38 PM

            lol notch'd

          • reply
            November 30, 2010 12:39 PM

            I think it might have crashed.

          • reply
            November 30, 2010 12:39 PM

            Mine is spitting some java errors, but still going strong.

          • reply
            November 30, 2010 1:19 PM

            Notch is.... ·%"&·&" Why did he made the update MANDATORY?? We could still be playing without his buggy updates pretty much until Beta is running out of Beta

        • reply
          November 30, 2010 12:38 PM

          I'm getting weird lag now. I can see m0rfus talking (through the admin broadcast), but I can't talk. I can break a block, but nothing drops.

      • foo
        reply
        November 30, 2010 2:14 PM

        Lots of people are complaining that dying still results in duplicated items and you don't actually die

        • reply
          November 30, 2010 2:33 PM

          yea, just happened to me on morph's server

    • reply
      November 30, 2010 12:27 PM

      bring it back foo?

    • reply
      November 30, 2010 12:34 PM

      We need shack minecraft twitter updates

    • reply
      November 30, 2010 12:34 PM

      did i just get another update?

    • reply
      November 30, 2010 12:38 PM

      So...one towny thing I don't quite get. Somehow (including solid plans for things I'm building later) I'm running out of room. Is there any way to get just a little more protected land without someone stealing my shit/building dicks everywhere?

      • reply
        November 30, 2010 12:39 PM

        32 x 16 not enough?

      • reply
        November 30, 2010 12:39 PM

        get more residents

      • reply
        November 30, 2010 12:40 PM

        Get friends to join your town, you get more land claims.

      • foo
        reply
        November 30, 2010 12:41 PM

        If you're going PVE only, a mod can grant you bonus claims.

        • reply
          November 30, 2010 12:43 PM

          I'm literally talking 3-4 blocks so if that's possible it would pretty much be the last you hear from me:)

          • reply
            November 30, 2010 12:53 PM

            We can bonus grant you a couple if you'd like.

            • reply
              November 30, 2010 12:56 PM

              bonus grant me something.

              • reply
                November 30, 2010 2:50 PM

                open your mouth and close your eyes and you shall get a big surprise

          • reply
            November 30, 2010 12:58 PM

            as far as I can tell, you can have someone join your town, then you can claim the land, then they can leave, and you keep the claims.

    • reply
      November 30, 2010 1:05 PM

      A world 128 blocks deep and 384 high. I would take that for a smaller world in a diamond pick's swing. Just typing out loud here...

      • reply
        November 30, 2010 1:07 PM

        what?

        • reply
          November 30, 2010 1:10 PM

          Oh, sorry... meant to say that I'd take that for a world that would span for a shorter perimeter, if that's what it'll take to do a deeper and much higher world.

          • reply
            November 30, 2010 1:22 PM

            I want it to extend into space!

          • reply
            November 30, 2010 1:44 PM

            I believe he is trying to conserve memory by using bytes for block locations, at least vertically. bytes in java are signed - in fact there are no unsigned types in Java. so to have a 256 or taller height, he would have to change from bytes to shorts. For 255 height, he could still use bytes, but would have to be able to use negative values in addition to positive (which could cause problems in other areas of his code).

            • reply
              November 30, 2010 1:47 PM

              So why limit at 128?

            • reply
              November 30, 2010 1:57 PM

              Signed byte is -128 to 127. Notch is using 0-127 as you can't use negatives as array indexes.

              • reply
                November 30, 2010 2:07 PM

                and for improved rendering, he keeps a table (in memory and in the save) for the highest block at each location (X/Y location the biggest Z [or as he labels them, the biggest Y at each Z/X ] ). This height is kept in a signed byte, limiting the may to 127, that combined with the no negatives as array indexes limits the height to 0-127 currently.

                This could be changed, but would change the save format and the network protocol. My guess is instead of doing that, he would change the save from format from each 'chunk' from being a group of 16x16x128 blocks, with all (torch and sky) lighting and extra data, to it being something like 16x16x16 with torch light and extra data, and having some other look-up table for sky light, sot that you could stack these new chunks vertically as high as you wanted, giving you 'infinite' building in all directions.

                • reply
                  November 30, 2010 2:11 PM

                  He actually keeps the highest block that receives full skylight - this means that torches on the sides of walls don't count in this height map.

      • reply
        November 30, 2010 1:32 PM

        What if someone could mod gravity to turn it 90 degrees.

        Obviously you'd have to have a special map generation...

    • reply
      November 30, 2010 1:41 PM

      We had naught but a single tue day

    • reply
      November 30, 2010 1:45 PM

      Repair bug still works. :/

      • reply
        November 30, 2010 1:46 PM

        i'm excited for that to be patched some day. it will really change things in SMP.

      • reply
        November 30, 2010 1:46 PM

        eh, not too stressed about that :D

      • foo
        reply
        November 30, 2010 1:47 PM

        Seriously?

        • foo
          reply
          November 30, 2010 1:48 PM

          I could have sworn his last update said that was fixed?

          • Zek
            reply
            November 30, 2010 2:45 PM

            I don't see anything about that, it'll probably come with proper server-side inventory.

            • foo
              reply
              November 30, 2010 2:47 PM

              Yeah, I don't know where I got the idea of proper durability

              • reply
                November 30, 2010 2:59 PM

                Someone mentioned it ingame last night saying it was in the Bug Tracker site marked as fixed

                • reply
                  November 30, 2010 3:01 PM

                  Problem with that is anyone can mark a problem as solved, not just Notch.

    • reply
      November 30, 2010 1:48 PM

      I don't understand snowballs. I see snow, I hit it with a shovel, and I get nothing.

      • reply
        November 30, 2010 2:10 PM

        Isn't it the ice on the lake?

        • reply
          November 30, 2010 2:42 PM

          no you're supposed to shovel the thin layer of snow on top of blocks, probably broken like any other update.

    • reply
      November 30, 2010 2:36 PM

      I've been getting ass fucked at work nonstop since 9AM CST. Catching up on the latest stuff now.

    • foo
      reply
      November 30, 2010 2:55 PM

      In other news, my London broil

      http://www.shackpics.com/viewer.x?file=droidUpload_33ye5vlpkwo92uewuji5.jpg

      • reply
        November 30, 2010 2:58 PM

        Please log in to Steam and accept my friend request so I can send you some games.

        • foo
          reply
          November 30, 2010 2:59 PM

          Don't you know I'm grilling??

      • reply
        November 30, 2010 3:01 PM

        Can I have your meat in my mouth foo?

    • reply
      November 30, 2010 3:07 PM

      I'd like to say, no one is duping obsidian, that's my obsidian castle and no, I'm not mining it.

      • reply
        November 30, 2010 3:12 PM

        I thought it was anything goes (including duping)?

        • reply
          November 30, 2010 3:43 PM

          Duping is allowed. I really don't care. I just wanted you to know that castle was made by me.

      • reply
        November 30, 2010 3:13 PM

        so the admin can spawn whatever he wants, but no duping? lol :p

      • reply
        November 30, 2010 3:20 PM

        Man, I can't believe I just blew up my entire house while trying to build security into it.

      • reply
        November 30, 2010 3:54 PM

        yah seeing crashes here... server crashes on player disconnect for me. :(

      • reply
        November 30, 2010 3:56 PM

        I love how everyone says 'no mods installed'

        next line...
        'you got mods installed?'

        repeat x 50

      • reply
        November 30, 2010 4:13 PM

        yah this update is no good... the server console hangs and then eventually just times out all the clients.

    • foo
      reply
      November 30, 2010 3:41 PM

      foo1 is up, running a very test version of hMod. Everything seems to work, though

      • reply
        November 30, 2010 3:51 PM

        what's hMod? Is that the chat thing?

        • foo
          reply
          November 30, 2010 3:56 PM

          hMod is the mod we run that allows plugins (towny, griefalert, etc)

      • reply
        November 30, 2010 3:53 PM

        same here... seems to be running tons of java errors in the console though.

        • foo
          reply
          November 30, 2010 3:56 PM

          Grab the one a few posts up, i'm not getting any errors with it

          • reply
            November 30, 2010 4:05 PM

            Latest is not better? There seems to be a new version every few seconds....

          • reply
            November 30, 2010 4:11 PM

            yah the console ends up locking up on my server and then eventually the server just crashes

      • reply
        November 30, 2010 3:57 PM

        Looks like damage isn't showing up when you hit monsters (they don't flash red).

      • reply
        November 30, 2010 4:35 PM

        Ok... running a newer hMod Build #84 and seems to be working. No errors yet hopefully things work ok.

    • reply
      November 30, 2010 4:27 PM

      You might want to give small hints on the location of Korea, or the world is going to get large. :)

      I'm exploring...

      • foo
        reply
        November 30, 2010 4:32 PM

        Not ready yet