Morning Discussion

EVE Online's serious world of Internet spaceships has produced another fascinating and hilarious tale, retold in the latest Sins of a Solar Spymaster column from Goonswarm's Mittani, all beginning with a spot of hilarious trolling.

The alliance TEST, looking to poke fun at friendly alliance OWN for its stingy habits, deployed a "UN Aid Flotilla" which dispensed free water, water and food--junk items--in an OWN system, broadcasting propaganda and dicking around a bit. However, people got a little curious about why OWN was so miserly and uncovered that, in fact, either it was incompetent or embezzling was afoot. Much drama and some faked chat logs later, OWN is falling apart and haemorrhaging members. All because of a little trolling.

Or that's how the story goes, at least. Who's to say what is really the truth in the murky world of Internet spaceships? Do check out the original forum thread for more on the brilliant Aid Flotilla, then stay to watch the whole torrid affair unfold.

Oh, and today's Black Friday. We're all going to die.

From The Chatty
  • reply
    November 26, 2010 5:07 AM

    Friday Morning Minecraft Thread!
    Foreign Language Edition!!!

    Sounds like Notch is looking to hire two more people!
    (In Swedish) http://notch.tumblr.com/post/1689856266/vi-soker-mer-folk


    Multiplayer Servers!
    MercFox1 : shackeast.sytes.net / se.shkn.ws / shackeast.shkn.ws
    [PvP Test] foo1: 75.101.148.242
    Shadowdane : shadowdane.shacknet.nu / sd.shkn.ws / shadowdane.shkn.ws
    Chicken Fur : 69.169.149.253 / cf.shkn.ws / chickenfur.shkn.ws
    m0rfus (PvP/Mobs on) : morfus.dyndns.org / morfus.shkn.ws
    Haxim (TNT Server) : asplode.dyndns.org / haxim.shkn.ws

    Teamspeak : ts.shackbattles.com:9987

    Hemtroll, SilverSnake, and [other Swedish Shackers living near Stockholm], get your asses in gear!

    • reply
      November 26, 2010 5:08 AM

      Guides and Utilities

      - Oizomapper! Map your single player or multiplayer levels! By mroizo40
      http://www.digitized-e.com/mroizo/OizoMapper.zip

      - Shackwiki Minecraft page!
      http://shackwiki.com/wiki/Minecraft

      Video Guides!
      - (Series) X's Adventures in Minecraft! Linked by zuff!
      http://tinyurl.com/2ah7sex
      Lots of useful info in here!

      - (Series) Minecraft Minecart Tutorials! Boosters! Track switches! Et cetera!
      http://tinyurl.com/2udl2lt

      - Water Physics Tutorial by Arctic Fox!
      http://www.shacknews.com/laryn.x?id=24127669#itemanchor_24127669

      Written Guides!
      - Beginner’s Guides to Minecraft, originally linked by at0micgarden!
      (Work in Progress) Guide to Alpha: http://www.minecraftforum.net/viewtopic.php?f=35&t=17021
      How to Survive Your First Night: http://www.minecraftforum.net/viewtopic.php?f=35&t=19065

      Shacker Help!
      - Things I Wish I’d Known, a retrospective by Ebu!
      http://www.shacknews.com/laryn.x?id=23608826#itemanchor_23608826

      - Linkmania! By zuff!
      http://www.shacknews.com/laryn.x?id=23514788#itemanchor_23514788
      http://www.shacknews.com/laryn.x?id=23533536#itemanchor_23533536


      - Ores, and How to Find Them, by Fooldozer and CodeRedBeard!
      http://www.shacknews.com/laryn.x?id=23582115#itemanchor_23582115

      - Multiplayer Tips from BlackCat9
      http://www.shacknews.com/laryn.x?id=23641449#itemanchor_23641449

      - Circle guides! More useful than they sound!
      http://www.agentpothead.com/minecraft/sphere.html linked/hosted by AgentPothead!
      http://www.shackpics.com/files/radii_even_to_100_pgzh2n77iabkgcmee93q.png hosted by Arctic Fox!

      - Beginner’s Guide to Redstone, links by The Grolar Bear!
      http://www.shacknews.com/laryn.x?id=24044649#itemanchor_24044649

      - And some generally useful keys to press!
      F11 - full screen!
      F3 (hold) - CPU/ memory usage bar! Spikes for CPU/ red box for memory, I think!
      F5 - third person mode!

    • reply
      November 26, 2010 5:15 AM

      For the shackers living close to Stockholm but doesn't know Swedish, the post above specifies that you do not have to know Swedish to apply.

      • reply
        November 26, 2010 6:15 AM

        Also, if you apply, make damn sure that Notch has hired an accountant and that his tax payments are in order, or you'll be out of a job come tax declaration season.

    • reply
      November 26, 2010 5:19 AM

      Swedish Java developers apply today!

    • foo
      reply
      November 26, 2010 5:27 AM

      I was excited to wake up this morning and log into the server. It's been a long, long time since that's happened.

      • reply
        November 26, 2010 5:28 AM

        Are you alright with me calling the test server foo1? I never really asked and I'd like to either make it "official" or change it to something else.

        • reply
          November 26, 2010 5:30 AM

          Foo1.shkn.ws should point to it now

        • foo
          reply
          November 26, 2010 5:31 AM

          Yeah that's cool

        • foo
          reply
          November 26, 2010 5:31 AM

          It's no longer in test mode, by the way. It's live and running

          • reply
            November 26, 2010 6:56 AM

            it's in the real, won't be changed mode?

      • reply
        November 26, 2010 7:29 AM

        So its still a TEST server right? Whens the real one gonna go up?

    • foo
      reply
      November 26, 2010 5:55 AM

      We need to clean up spawn today, and make it safe for newcomers

      • reply
        November 26, 2010 6:09 AM

        You going to start running renders on your server?

        • foo
          reply
          November 26, 2010 6:28 AM

          Working on that now

      • reply
        November 26, 2010 6:15 AM

        Did you ever regenerate the initial test server for a better spawn like you were talking about?

        • foo
          reply
          November 26, 2010 6:29 AM

          We reset the world, and found a good one. Spawn itself is kind of weird, very tropical. But a very short walk tells you that it's many continents, of relatively good size. Very exotic world

          • reply
            November 26, 2010 6:41 AM

            Sweet I will have to give it a shot tonight.

    • reply
      November 26, 2010 6:18 AM

      Are the invisible mobs gone? Not too interested in playing until at least that is fixed.....bc that is one he'll of a bug

      • reply
        November 26, 2010 6:23 AM

        That seems to be fixed now, still run into the invisible player bug after you die. Such a pain in the ass

    • foo
      reply
      November 26, 2010 6:49 AM

      http://foo1.shkn.ws/~djr/mc/render.png
      http://foo1.shkn.ws/~djr/mc/stats/

      Having problems with the gmap render. I'll get with mroizo later.

      • reply
        November 26, 2010 6:53 AM

        now if only I knew where the spawn was...

        • reply
          November 26, 2010 6:59 AM

          looks like dead center at least I can see a few signs of construction...

      • foo
        reply
        November 26, 2010 7:26 AM

        http://foo1.shkn.ws/~djr/mc/gmap/

        It's not the textured render (broken for some reason), but it's going to have to do for now.

        • reply
          November 26, 2010 7:39 AM

          awesome foo, thanks. The town of Endor can be found at the northenmost snowy biome.

        • reply
          November 26, 2010 7:55 AM

          Using an old Oizomapper build? the water has that weird transparency bug that MrOizo fixed a little while ago.

        • reply
          November 26, 2010 11:03 AM

          How do I add points of interest to the map?

          • foo
            reply
            November 26, 2010 11:57 AM

            Make a sign that starts with +lbl

      • reply
        November 26, 2010 10:52 AM

        Having walked across that ice biome in the dark, I can safely say it sucks with the mobs on the ice.

      • reply
        November 26, 2010 1:15 PM

        It seems most of the new terrain since adding Biomes is now smaller islands, seems to be rare to find large contenants now.

    • reply
      November 26, 2010 7:36 AM

      Shack, here's your chance to report bugs for Notch/suggest features! http://getsatisfaction.com/mojang

      • foo
        reply
        November 26, 2010 7:40 AM

        oh god I hate getsatisfaction

    • reply
      November 26, 2010 7:42 AM

      LOL @ "If you don’t speak Swedish, just pretend this post is about something I recently bought"

    • reply
      November 26, 2010 7:48 AM

      Any idea what the update is?

    • reply
      November 26, 2010 7:57 AM

      folks need help at spawn

    • reply
      November 26, 2010 8:27 AM

      FYI, I created a tunnel from spawn to the beach across from LAMPERIA. We'll be building a bridge soon hopefully!

    • reply
      November 26, 2010 8:39 AM

      so in SMP can i still drop a pickaxe and pick it up for full durability?

    • reply
      November 26, 2010 8:45 AM

      Rough translation :

      Please dear god help me as I am in over my head and fear retaliation for my terrible, untested patches. I will gladly hand you a portion of my fortune for you to fix my broken, alpha-stage game that I'm charging people for.

      Responsibilities include:

      - Being brutally honest (to a fault) on the development process

      - Buying furniture & spamming twitter for 8 hours a day

      - Breaking at least 3 other unrelated things when patching something

      - Adding completely unnecessary things to the game

      - Inflating the file count in the game to over 50,000 because 24,000 isn't enough

      Please send resume to my twitter line by line in individual tweets.

    • reply
      November 26, 2010 8:46 AM

      rofl I gotta try this http://twitter.com/toomuchpete/status/8197382520967168

      • reply
        November 26, 2010 9:04 AM

        foo tried it, it works

        • foo
          reply
          November 26, 2010 9:15 AM

          Yeah.. I just walked by a skeleton I killed and instantly had like 600 arrows.. Gotta dispose of them

    • reply
      November 26, 2010 9:33 AM

      Thanks, Foo! Killing my player.dat seems to have fixed my problem.

    • reply
      November 26, 2010 9:43 AM

      Need the towny guide reposted.

    • reply
      November 26, 2010 9:50 AM

      FYI - my server has already been updated.

    • reply
      November 26, 2010 10:03 AM

      it looks to me that the physics of carts have been slightly changed. Distances that boosted carts could travel previously now aren't working. I'm not sure if it is that they slow down more going uphill or what exactly, but I've been having to fix a lot of stuff on the trip to LTTP.

      • reply
        November 26, 2010 11:37 AM

        ok, tracks to LTTP and Water Park should both mostly work.

        It seems like the cart physics have changed slightly since I started on the track. I'm not sure if it is boosters boost less the faster the cart is already going, or something like going up hill (or up hill along a wall) has more friction now, but I had to add a few more boosters to both tracks. The LTTP track still has a bad area an a hill by Gooch Valley, but if you get stopped, just break your cart, bring it to the top of the hill, and continue riding from there.

    • reply
      November 26, 2010 10:50 AM

      Foo1 is down?

    • reply
      November 26, 2010 11:02 AM

      Not playing Minecraft anymore :( It causes my comp to BSOD now. Only MC does that after being in the world for a minute or so. It managed to mess up my Windows 7 install so badly that I could not access Windows normally if NVIDIA drivers were installed; BSOD every time I after I had logged on, sometimes before that. I managed to fix it, in a way, but I'm not sure what I did.

      • reply
        November 26, 2010 11:13 AM

        Weird, that sucks.

        • reply
          November 26, 2010 11:59 AM

          Yes, majorly. But at least I can now use Windows normally, with the latest graphics drivers.

    • reply
      November 26, 2010 11:10 AM

      My internet went down earlier, now I can't connect (to any server it seems). Any idea what's up? Says connection timed out or something.

    • reply
      November 26, 2010 11:26 AM

      Why is my 40mb server world directory 15000 files? My poor hard drive. :(

      • reply
        November 26, 2010 11:27 AM

        YOU DARE QUESTION NOTCH'S METHODS?!

        • reply
          November 26, 2010 11:30 AM

          I'm just having trouble following the, err... creative vision. I guess that's why he makes the big money and has Jens and I don't.

          I want my own Jens. :(

          • reply
            November 26, 2010 11:34 AM

            I don't know if it's creative vision so much as Notch has been paid under the table by HDD manufacturers to create this game. That said, I highly recommended the RAMDisk approach if you're running a server.

            • reply
              November 26, 2010 12:12 PM

              Uh-HUH! THAT's what it is! I KNEW there was a conspiracy in there somewhere!!

      • reply
        November 26, 2010 11:53 AM

        yah the data structure is retarded... it really needs an overhaul

        • reply
          November 26, 2010 11:55 AM

          It's a flatfile structure to make it easier for debugging. Notch said he is going to optimize it once things are in beta.

          • reply
            November 26, 2010 12:03 PM

            ...which is still stupid. It's like building a car from the ground-up, driving it for a few months, then trying to replace the electrics.

    • reply
      November 26, 2010 11:47 AM

      Where's the Towny documentation page again?

    • reply
      November 26, 2010 11:58 AM

      Is foo1 down?

      • reply
        November 26, 2010 12:01 PM

        I think the authentication servers are down.

        • reply
          November 26, 2010 12:17 PM

          *sigh* - jeez

          • reply
            November 26, 2010 12:20 PM

            Not¢h is at some film festival so who knows when it will be back up.

            • reply
              November 26, 2010 12:21 PM

              people were getting in for a little bit and now it seems to be down again

      • reply
        November 26, 2010 12:06 PM

        http://isminecraftdown.net/

        • reply
          November 26, 2010 12:27 PM

          I managed to get in but now I can't connect to the server

          • reply
            November 26, 2010 12:30 PM

            I don't know Hemtroll. I think foo is updating the server.

            • foo
              reply
              November 26, 2010 12:44 PM

              It's updated, but the server itself can't auth against mc.net

    • foo
      reply
      November 26, 2010 12:05 PM

      Shutting down foo1 for Towny upgrade.

      • foo
        reply
        November 26, 2010 12:06 PM

        Fixed: /town leave not leaving towns and crumbling nations.
        Fixed: /setlord saying resident isn't in town.
        Fixed: Problems with player zoning.
        + Deafult town.
        + Regen in towns for it's allies.
        + A little message when you move between towns & wilderness. This should serve as an alternative to /towny map.
        + Server option: Move mobs inside towns to underneath bedrock.
        + Server option: Friendlyfire, when turned off, you can't attack those in your town, nation or any allied nations.
        + Each town now has it's own PvP settings. When PvP is off, people can't be attacked within towns. /town pvp [on/off]
        + /town here : Get the status of the town your psysically in.
        Towny Admins can Build/Destroy anywhere.
        Changed some of the default settings. ClaimRatio is now defaulted to 16 (was 0). The default level 0 (0+ Residents) hard coded in for towns & nations has changed so lazy people don't actually need to install townLevels+nationLevels (Still required for towns to actually "level").

        • reply
          November 26, 2010 12:07 PM

          A little message when you move between towns & wilderness.

          Very nice!

          • reply
            November 26, 2010 12:14 PM

            Oh that is definitely a much needed feature!

        • reply
          November 26, 2010 12:08 PM

          /town pvp will be a nice addition.

        • reply
          November 26, 2010 12:50 PM

          + Deafult town.
          If we're using this at spawn, can we all join as a nation so we can contribute to spawn as well?

          I'd like to build a nice roadway to spawn from my town, and some helpful info/tools for the new arrivals at the spawn.

          • reply
            November 26, 2010 12:51 PM

            worst case scenario admins can modify spawn so we can link your roads up

            • reply
              November 26, 2010 12:54 PM

              Alright then. We'll start building towards spawn (when we can ever log in) and when we get stopped by limits, we'll look for an admin.

              Who's city is on the other side of spawn, opposite of NewBrickton?

          • reply
            November 26, 2010 12:51 PM

            Allowing anyone to edit spawn is asking for griefing.

            • reply
              November 26, 2010 12:55 PM

              Actually what I was saying is that we could form a nation with our neighbours so that we both have access to make spawn changes if our neighbours are interested.

      • foo
        reply
        November 26, 2010 12:10 PM

        + Server option: Move mobs inside towns to underneath bedrock.
        And disable pvp in town

        There's the builder-only nation right there. No mobs, no pvp.

        Fucking perfect in every way

        • reply
          November 26, 2010 12:14 PM

          Underneath bedrock...as in gone? Huh. It's server-wide, right?

          • foo
            reply
            November 26, 2010 12:17 PM

            Yeah I thought it was town specific, my bad

        • reply
          November 26, 2010 12:17 PM

          if i'm interested in living in the builder nation should i worry about what i'm working on now? i really have no idea where i am, other than knowing that i'm nowhere near anyone else. or can i just make my own builder nation? no pvp and no mobs inside town, but still mobs outside town and no regenerating health sounds pretty much perfect

          • reply
            November 26, 2010 12:18 PM

            Technically you could found your own town and make it no PvP, no mobs sounds like it's server-wide.

            • reply
              November 26, 2010 12:25 PM

              I'm reading the no mobs as only moving mobs in a town to below bedrock, server wide. Wilderness would still have mobs.

              Sounds good, it was a pain fortifying to prevent mobs, also stopped people I wanted to visit from getting to my keep.

              • reply
                November 26, 2010 12:28 PM

                I would be ok with that, it's a pain trying to light everything up enough.

              • reply
                November 26, 2010 12:35 PM

                agreed. i am scared to leave the safety of my compound

              • reply
                November 26, 2010 12:36 PM

                That's not how I read it, heh.

                Is there a Towny forum thread? I can't find one.

                • reply
                  November 26, 2010 12:38 PM

                  I'm pretty sure that's what it means, no mobs allowed in towns but they are allowed everywhere else. I would be ok with this because mobs don't pose a threat to towns anyway, just a hassle until you block the town off with walls.

                  • reply
                    November 26, 2010 12:41 PM

                    Huh. I kinda see it now, maybe that is how it works. Be interesting to see it in action.

                    It's a pretty huge change, are we thinking of doing it on foo1?

                    • reply
                      November 26, 2010 12:43 PM

                      I don't know, that's up to foo. I would be ok with that change but I would also be ok with leaving it the way it is. Walling in your city definitely adds to the challenge and it might be a little too easy if you don't have to do it at all but I will say it can be a pain in the ass trying to wall in your whole city.

                      • foo
                        reply
                        November 26, 2010 12:45 PM

                        I think I might try it out. That way towns are safe-havens, but out in the wilderness, you need to watch your back. It would also buy some time for new people to get their town up and going

                        • reply
                          November 26, 2010 12:47 PM

                          foo, thats awesome, as Hemtroll mentioned, laying a bazillion torches and walls adds to the challenge, but is seriously dull gameplay.

                          I'd prbably leave walls up anyways for aesthetic purposes. it would just be nice to be able to expand without stacks of torches.

                          • reply
                            November 26, 2010 12:49 PM

                            This and also if you were ever attacked then you would have walls to keep troublemakers out :)

                            • reply
                              November 26, 2010 12:51 PM

                              You make an excellent point.

                              Are doors being locked out by towny yet for non-residents?

                              • reply
                                November 26, 2010 12:53 PM

                                I think so? It was locking me out yesterday.

                          • foo
                            reply
                            November 26, 2010 12:53 PM

                            I think it's going to depend on if this is monsters only, or if it also affects pigs/cows/chickens. If it does, then we can't use it, as our towns are going to rely on those for food

                            • reply
                              November 26, 2010 12:56 PM

                              foo, yeah that makes sense. I would think this would be a feature to block out monsters only.

                              Can we try it and see?

                              • foo
                                reply
                                November 26, 2010 1:06 PM

                                I just turned it in and a cow disappeared before my eyes. I'll leave it on for a while, maybe it's resetting or something

                                • foo
                                  reply
                                  November 26, 2010 1:30 PM

                                  Turned it back off. It definitely disabled all mobs in towns

                                  • reply
                                    November 26, 2010 1:40 PM

                                    Can we make towns about 10% of the current size? If we could do that then maybe the setting would work. You'd have a very small core base that'd be free of monsters and give regen, but outside of that it'd be wilderness.

                                    With the huge towns we have now it was way overkill, but maybe it could work with some adjustment.

                                  • reply
                                    November 26, 2010 1:42 PM

                                    That's good though isn't it? You should have to go out into the wilderness to forage for food.

                                    • foo
                                      reply
                                      November 26, 2010 1:54 PM

                                      Yeah but with the superfast regen, it's kind of easy-mode

                                      • reply
                                        November 26, 2010 4:44 PM

                                        So then what's the problem with having it on?

                            • reply
                              November 26, 2010 12:59 PM

                              i plan to rely on bread. wheat ftw

                              • reply
                                November 26, 2010 1:00 PM

                                don't forget fishing!

                                • reply
                                  November 26, 2010 1:02 PM

                                  Is fishing working already?

                                  • reply
                                    November 26, 2010 1:03 PM

                                    like a charm, I survived on fishing for the first couple of days.

                                    • reply
                                      November 26, 2010 4:48 PM

                                      Ooh interesting, I might try this next time I get on

                          • reply
                            November 26, 2010 1:52 PM

                            "seriously dull gameplay" that's what I suspected. Now we're implementing server mods to roll elements of that back? surprise :)

                            • reply
                              November 26, 2010 2:34 PM

                              Well in this case a server mod is the whole reason for the dull gameplay. If we didn't have these predetermined towns we would have to wall whatever we wanted to protect, now it actually gives you hard limits that you have to protect.

            • reply
              November 26, 2010 12:27 PM

              i think we should form a builder nation.

      • reply
        November 26, 2010 12:10 PM

        i just grabbed this too.

        • reply
          November 26, 2010 12:31 PM

          I don't like your server rules.

          • reply
            November 26, 2010 12:43 PM

            i know, im okie with you too. <3

    • reply
      November 26, 2010 12:33 PM

      Just got build 1.2.3.4.

    • reply
      November 26, 2010 12:48 PM

      for player not like VividVoid i have installed the following plugins:
      * Towny - everyone has creation rights
      * Stargate - to help port yourselves around and build your own portal networks

      • reply
        November 26, 2010 12:48 PM

        Tell me more about this Stargate

        • reply
          November 26, 2010 12:58 PM

          http://www.youtube.com/watch?v=EQyFcz5m_yc - like this

          • reply
            November 26, 2010 1:01 PM

            O_O

            8====D ~~~~~~~~~~~~

          • reply
            November 26, 2010 1:01 PM

            Interesting.

          • reply
            November 26, 2010 1:04 PM

            the beauty is that he added *networks* so you can make youre own portals and other people cant see or use them.

            just waiting for MC.net to come back online to test.

            sidenote: i really dont want to add a ton of mods, but these two (towny and stargate) really caught my eye

          • reply
            November 26, 2010 1:05 PM

            That's crazy, but I think it's too much. Even /home and /spawn can be 'cheap' in the PVE/PVP world...although they are a bit more limited since you have to build something.

            Hmm.

            • reply
              November 26, 2010 1:08 PM

              It's a nice thing to have until hell gets implemented.

          • reply
            November 26, 2010 1:08 PM

            wow that is fucking cool

          • reply
            November 26, 2010 1:26 PM

            That is SOO cool!

          • reply
            November 26, 2010 1:46 PM

            Nice implementation, I must say

          • reply
            November 26, 2010 1:51 PM

            holy SHIT

          • reply
            November 26, 2010 1:58 PM

            This game is now for babies. Back in my day we had to walk every where, and we were lucky if we only encountered ONE skeleton.

            • reply
              November 26, 2010 2:00 PM

              I don't like walking the 5 miles to my castle and this allows me to instantly hunt people. It's really all about me.

          • reply
            November 26, 2010 2:54 PM

            Oh my, that is wonderful looking.

          • reply
            November 26, 2010 3:05 PM

            Would this mod work well on Foo's test server?

          • reply
            November 26, 2010 3:11 PM

            but notch said 3rd party mods are bad!! :P

            • reply
              November 26, 2010 4:43 PM

              Did he? When?

            • reply
              November 26, 2010 5:57 PM

              He meant client mods--he is fine with server mods.

      • reply
        November 26, 2010 1:04 PM

        woah. stargate looks awesome.

      • reply
        November 26, 2010 2:06 PM

        Morfus, I love you. All pvp, stargates and towny is A+

        However, you might want to know someone put lava in the spawn.

        • reply
          November 26, 2010 2:08 PM

          Nm, thats just where I logged out at. HOT.

          • reply
            November 26, 2010 2:39 PM

            That's on PURPOSE! :D

            Please remeber: I allow griefing. Don't cry to me about your precious wood house catching on fire. The lava falls is actually Reptile's area.

            • reply
              November 26, 2010 5:01 PM

              Yeah, I meant that I thought spawn was IN the lava, it was just that I logged off there and when I came back he had built there. No big deal.

    • reply
      November 26, 2010 1:17 PM

      MC.net is back up!

    • reply
      November 26, 2010 1:31 PM

      ATTN: Arctic Fox, Goblin au and BarrowWight

      We've hit DIAMONDS!!!!!!!!!!!!!!

      • reply
        November 26, 2010 1:41 PM

        woooooooooooooooooooooooooooooooooooooooooooooooooo

    • reply
      November 26, 2010 2:04 PM

      i would like it if you could force a portal to go to another portal


      say in the normal world i have 4 portals and as such there are four in the nether.
      i want it so that i can control which portal links to another portal in the nether.

      if i placed a stone button on a specific location on a portal above ground and walk through it it woud take me to the normal portal in the nether. but if i then placed a stone button on a different portal in the nether in the same location on the portal those two portals would be linked.

      say

       
      
      above nether
      ] ---------> []

      then i place button in nether

      above
      ] ----------------- [] --------------------- ]
      }}/
      they only link when two portals are tagged in the same way