nail'd Packs Free DLC in New Copies

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Call of Juarez developer Techland's over-the-top, off-road racer nail'd will follow the popular trend of discouraging used game sales by including a token for free downloadable content with new copies, publisher Deep Silver announced today.

The unnamed DLC pack will contain four new tracks for both single- and multiplayer, new vehicle point jobs, vehicle parts, driver suits, five new campaign events and the new game mode Detonator, where players must pass around a ticking bomb before it explodes. There's no word on how much the content cost if you don't have a token.

nail'd is slated for release on PC, Xbox 360 and PlayStation 3 on November 30 in North America, costing $39.99 on PC and $49.99 on consoles. Considering that the game's been delayed twice in the past three months, hopefully this time it'll actually come out.

From The Chatty
  • reply
    November 10, 2010 8:03 AM

    I had about 30 games on my NES and SNES each. I only had about 10 games for my PS1 mainly because I was in college at the time and didn't have much money nor time.

    Now, with plenty disposable income again I find myself disappointed with the direction of the industry as a whole. $60+15+15 pricing model on the COD games now. Destruction of used sales. Stupid DLC code tricks. Even if I don't sell my games very often, I'm simply not willing to watch that ability wash away.

    Now I only buy a few games a year now. This whole direction leaves a bad taste in my mouth. I feel like I have to spend considerable time researching what kind of deal I'm really getting when I buy a game. It's not just "pop a CD/cartridge in your PC/console" and play, or even sell that CD/cartridge. All shoved down consumers throats hiding behind ridiculous EULAs and poorly justified crying about piracy. I don't buy a bit of it.

    Fuck you, game industry. I'm not shutting up about it, and I'm not giving up on gaming industry either so you're stuck with my whiny ass for better or worse.

    • reply
      November 10, 2010 8:20 AM

      Don't worry, soon it'll all be digital downloads and you won't be able to sell your used games.

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        November 10, 2010 8:51 AM

        People will always find a way.

        You think people care about the EULA? LOL

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        November 10, 2010 2:22 PM

        I've been mixed about Steam. They've provided huge discounts and a decent and novel service in exchange for the change in delivery method which in some ways removes rights from the consumer. It seems to make sense that they can run such sales since the actual cost of distribution should be lower as it scales (which it seems Steam has) to a point where the investment pays off. No more shipping/distribution costs, boxing, paying retailers for frontage, etc. Just cost of servers, bandwidth, and support of their enterprise system.

        I still have serious reservations about what might happen if Valve goes under. While they have my balls legally due to EULA to some extent, what legal recourse do we have against them, or more importantly somebody who buys them out when they sell off as they fail, to make sure I get to keep the hundreds of dollars of games I've purchased over the years? Shit, at least I can still slap my Duke3D disk, or NES copy of Zelda in and play it, decades later. (also insert LOL about modern console reliability vs my NES and SNES still running flawlessly with some alcohol wipes on the cartridge pins, or hell, I think my old Atari 400 still runs).

        I even bought Batman Arkham on PC with its stupid 5 activation limit, but I only paid $12.49 for it on sale. I had passed on $20, though.

        Really one of the things that made me finally buy a console again was the fact that the games are still a physical and negiotiable good. I can always sell of my games or console if I want, which most of my PC games I cannot. If that goes away in the next round of consoles I am not sure I'll consider one at all. I didn't buy my 360 until about 3 years after release.

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          November 10, 2010 4:57 PM

          I hear you. It's tough to watch consumers hand over control like the masses have. If only gamers were able to make a stand and stick to it, game companies would find a way to give us the best without going under.