In an effort to combat this, Riot Games has added a tutorial mode called "Battle Training" to League of Legends.
I was able to preview the mode last week and you can read my impressions now.Now, DotA games aren't for everyone, but they can be a lot of fun if you learn some basics and get some good experience. While we all wait for Valve's Dota 2, I recommend trying out League of Legends and its Battle Training mode. It's free to play, though the game does have a plethora of micro-transactions.
If you do decide to give it a go, add me to your friend list in-game. My account is "empathe" and I play every once and a while. I'd be happy to help out some new players and I'm sure other Shacknews members will do the same. If you're more hardcore, you could always try out Heroes of Newerth, which is likely to be much closer to what Dota 2 will be.
I disagree with the final comment "If you're more hardcore, check out Heroes of Newerth, because it will be more like DotA 2." Both the original DotA design and League of Legends are hardcore, though a lot of the annoying elements of DotA were removed in League of Legends (I'm looking at you, denying). I know of many ex-hardcore DotA players, including myself, who tried out League of Legends and never looked back simply because the annoying parts of DotA not only scare away newer players, but can annoy the hell out of seasoned ones as well.
Being similar to the flawed design of DotA and the upcoming DotA 2 is in no way a sign that the game is more "hardcore".
From what has been revealed about Dota 2, they are planning on bringing the whole DotA-Allstars roster and it will definitely have denying.
The goal is probably to steal the HoN audience back, while adding training/coaching for new players.
Also, denying is awesome and I miss it because it adds so much tension to playing a lane.
You can deny by using Gangplank. :\
It is more hardcore because the skill curve is completely crazy.
I used to be against denying but it would make the first 5-10 minutes of League more interesting. However I would like denying changed so that it did not make the early part of the game stretched out while hampering the other team still, namely letting the other team get XP but give something to the denyer. Still though my one big thing that I agree with changing is gold loss on death, because that just made the worse get worse and was way to much punishment for dying.
I will say that League of Legends is probably doing the most for this genre by changing it up instead of just fighting for the same chunk of population that DOTA 2, HoN, and DoTA are.
No, the article is actually right about this. The LoL community is indeed more casual. No denies, easier item system, slower movement speed.... Waaay more relaxed than the frantic raging in Heroes of Newerth.