Fresh details have emerged today for the mode that will add even more simulation-like elements to a shooter that already contains destructible buildings and cover, and accurately simulates stuff like the range, velocity, and caliber of small arms. Apparently, Hardcore mode was created because "some organizations that use other Atomic training systems" were interested "in using a modified version of Breach as a training aid for their operatives." Hardcore indeed.
The January-due Breach will be a $15 download for PC and Xbox Live Arcade. You can check out our (pre-Hardcore mode) hands-on preview of Breach, here.
Here are some of the key components of Breach's Hardcore mode:
- Hardcore Mode:
- New "Sole Survivor" Game Type: Each player is given only one life and no re-spawns, causing them to move and shoot with much more care and precision in this Team Deathmatch-like competition.
- Minimal HUD experience: Aiming reticule and other items turned off, while certain other items are left in as real life affords greater situational awareness.
- Disabling of Mini-Map radar system: Removes the ability to use the radar to track enemy and friendly forces; players must be more aware of their surroundings.
- Disabling of ammo counter and weapon fire-mode display
- Disabling of Kill Cam system: No longer gives you a hint about the person who killed you or where they were located -- keeping your effective kill locations hidden.
- Modified Damage Settings creating a more lethal experience: More realistic damage from all weapons, making direct fire fights highly lethal. Use cover to gain the upper hand.
- Hardcore mode can be applied to any of the existing maps and Game types: Creating a unique twist for the serious gamers across the board.
- Filter match searchers by normal or hardcore to match your play style
Singleplayer Multiplayer? Looks good I like the RB6V cover system
nvm multi only