Brink Dev Diary Talks Up Game's Single and Multiplayer Connection

In case you were wondering how excited the developers of Brink are for their upcoming shooter to hit the market, the answer is "lots." In the third developer diary for the upcomi

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In case you were wondering how excited the developers of Brink are for their upcoming shooter to hit the market, the answer is "lots."

In the third developer diary for the upcoming shooter, the team at Splash Damage discuss how Brink will finally blur the lines between online gaming and offline gaming. This will be done, they explain, by having one character that carries over through both modes of play.

Brink is set to launch next spring. For more coverage makes sure to read our hands-on preview of the game from QuakeCon 2010.

From The Chatty

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    August 24, 2010 11:57 AM

    Been looking forward to this for a while, but I'm not sure I'll be able to run it.
    Still, will definitely try and get some gametime somehow.

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      August 24, 2010 12:10 PM

      If you can run Wolfenstein or Enemy Territory: Quake Wars then this game will run fine, as they're essentially from the same engine.

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        August 24, 2010 12:41 PM

        I don't know that you can say that. The renderer is entirely new, and Splash Damage describes the engine as about a third idTech 4.

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      August 24, 2010 3:15 PM

      Well, to put it another way, Wolfenstein (the new one) was targeted for consoles and this is too, so if you could run that then you should be able to run this.