A Beginner's Guide to StarCraft 2 Multiplayer - Part 2

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Last week, I discussed race selection, economy, replays, and some assorted tips for getting into StarCraft II's multiplayer. This week, we're going to focus on scouting, expanding, and the importance of multitasking.

Too often, new players are content to sit in his or her base, only to be completely caught off guard by their opponent's army. To combat this, you'll need to scout your opponent as often as possible. What is most important, however, is to understand what your opponent is doing based upon what you see and correctly alter your play to counter what you see. Similarly, denying your opponent scouting information can give you an advantage.

You should start off with sending an early worker to your opponents base and keep it alive as long as possible. Any harassment you can do to get your opponent to pull workers off of minerals is a bonus, but don't sacrifice your own base-building for keeping your scout alive. If need be, just send your scout away and send it back in 30 seconds later. After that, each race has its own methods of scouting, discussed below:

  • Terran: Scanner Sweep on Orbital Command - Exchange 50 energy on the Orbital Command to reveal a section of the map temporarily. This should be used sparingly as that same energy can be used for MULEs, which help your economy. The Scanner Sweep will also reveal cloaked units like Dark Templars, Banshees, or burrowed Zerg units and should be saved if you suspect an attack from them.
  • Protoss: Observers from the Robotics Bay - Protoss players should generally get a Robotics Bay for Observers, which will also reveal cloaked units. Your first Observer should be sent directly to your opponents base with additional ones added to follow your army and hang out at your minerals if you fear cloaked harassment.
  • Zerg: Overlords, Overseers, and Changelings - The initial Overlord should be sent to the closest starting position, while the scouting Drone should check the other bases. Eventually, Zerg players will be able to make Overseers, which can spawn Changelings, and speed up their Overlords. If you need a clear picture of what your opponent is doing, just send one of these to the enemy base. If you can get a Changeling in, do so, as many players will overlook them and you'll get constant scouting information.
These aren't the only ways to scout, but they are generally the easiest and most effective. Now, you can see what your opponent is up to, but what do you do with that information. In the very early game, you want to figure out how quickly they are getting their army production going. Did they make two Barracks immediately for quick Marines? Is their Spawning Pool already finished meaning early Zerglings? Or are they going for more advanced tech, most often exhibited by taking a gas geyser early? For example, here are some common harassment builds and how to spot them:

  • Proxy Rush (Terran, Protoss) - If you don't see any Barracks or Gateways in your opponents base, it's likely that they are doing a proxy rush, meaning that they are building their army close to your base to minimize travel time for newly trained units. It is generally an all-in strategy.

  • Fast Reaper Harass (Terran) - Reapers are an effective unit for economy harassment early on. Tell-tale signs include the Terran opponent getting 1-2 gas Refineries early and adding a Tech Lab to the first Barracks before you see any Marines (some players may get 1 Marine).

  • Zergling Rush (Zerg) - If your opponent's Spawning Pool is finished or nearly done when your scout arrives, prepare for a Zergling rush. If it is already finished, count the number of hatching eggs to estimate the number of incoming Zerlings. Remember, there are two to each egg.
As the game progresses, figuring out a player's strategy based on scouting gets a bit easier--a Dark Shrine probably means Dark Templars, Starports with Tech Labs probably means Banshees--but you'll begin to get a feel for warning signs to popular builds. Again, watch your replays to find out what you could have done differently if you lost.

One of the most difficult things in StarCraft is knowing when the expand to a new set of minerals and gas. Most new players will never expand, but will rarely survive long enough to have this matter against a skilled player. As you improve, you will need to start taking expansions and securing economic advantages.

In general, unless you are doing a specific build that is designed to execute a fast-expand, either with containment of the enemy or a defensive wall-in outside of your main base, you'll want to expand after you have a significant skirmish victory. Did you decimate their army leaving them on the ropes without taking too many losses? Instead of committing those few units to an attempt at killing him entirely, use the momentum to take an expansion. By doing so, you place yourself at a much bigger advantage for the long-term. If you attack, you could do some damage, but if you are repelled, you might lose that advantage.

Deciding between going for the kill or expanding will always be situational, but the safer play will usually be securing the advantage. A better economy means that you can produce more units, tech up, and reinforce an attack much more easily than your opponent. Zerg players will want to try and secure their natural expansion--the closest set of minerals to their starting position--as additional Hatcheries create more larvae for unit production.

Also, since you've been creating workers non-stop, you should have more than you need at your main base. Transfer a nice chunk from your main to your expansion when it finishes building to immediately increase your economy.

Finally, multitasking, even at a base level, can lead to victory over a similarly skilled opponent. Use your hotkeys and do as much as you can without moving the camera back to your base to create units. Your Command Center/Nexus/Hatchery should be hotkeyed for quick worker production. Similarly, your unit production buildings should be hotkeyed to create reinforcements during an attack or defense.

During a battle, you generally do not need to micromanage every little movement. When you see a moment of freedom, queue up some more units using hotkeys and then start controlling your army again. By carefully setting rally points, you can ensure that a steady stream of reinforcements will join the battle as it goes on. If your opponent isn't doing the same, you'll most likely end up overwhelming them.

Protoss players will want to create a Pylon close to the enemy base so additional units can be warped in. It requires a bit more attention, but hotkey that Pylon so you can immediately focus the camera on the powered zone to warp in troops.

Try to work these tactics into your game, but don't sacrifice the basics discussed in part 1 to do so!

From The Chatty
  • reply
    August 3, 2010 4:41 PM

    enough with the starcraft 2 articles already. its making it hard to find gaming news.

    • reply
      August 3, 2010 4:56 PM

      Looking at your post history I would say roughly 90% of your posts are bitching.

      http://www.nintendopower.com/
      Check them out they do gaming. This sites for cock lovers beat it.

    • reply
      August 3, 2010 5:02 PM

      You heard him Leahy, SC2 is not a game, and certainly not a popular one. Shut it down, shut it all down.

      • reply
        August 3, 2010 5:14 PM

        But I was having so much fun....

      • reply
        August 4, 2010 12:24 PM

        I certainly haven't seen any articles of this kind for DoW, CoH, SupCom, Men of War or a C&C game...

        • reply
          August 4, 2010 12:31 PM

          on the Shack I mean

        • reply
          August 4, 2010 12:52 PM

          And I'm not good at multiplayer in those games.

          • reply
            August 5, 2010 11:39 AM

            Those games are all good in their own right, but Starcraft 2 has a level of polish none of those can even touch.

    • reply
      August 3, 2010 5:23 PM

      And here I thought the release of StarCraft 2 was part of the reason news in the industry has slowed down.

    • reply
      August 3, 2010 5:28 PM

      In the off chance this has any small impact on these articles being released - for the record, I really love the articles.

      I was a fan of SC1 but never really got into the multiplier much. These articles give me a short list of things to remember when playing SC2 online, rather than listing 100 important facts, none of which I could possibly remember.

    • reply
      August 3, 2010 6:57 PM

      obviously, you are all missing my point - its no different than when some big event happens, and that is absolutely *all* that the various news organizations report on, thus missing other "regular" news.

      Starcraft 2 is great and all, im sure, but its not the only thing out there.

      • reply
        August 3, 2010 7:06 PM

        Shacknews is showing other gaming news, it's just that starcraft has the most news. Your not missing out on anything else.

      • reply
        August 3, 2010 9:45 PM

        It's summer. There is no "regular" news.

    • reply
      August 3, 2010 7:25 PM

      I'm also a pc gamer and i'm sick of sc2 news. All Blizzard games are just overrated and overrated.

    • reply
      August 3, 2010 7:26 PM

      enough with the posting already. it's making it hard to find enjoyable discussion.

      • reply
        August 3, 2010 9:26 PM

        enough with the [meaningless posts] already. its making it hard to find [relevant comments].

    • reply
      August 3, 2010 9:50 PM

      Are there any other games out right now?

      I wouldn't know or care...

    • reply
      August 4, 2010 12:26 AM

      STFU! Noob! SC2 Rocks.

    • reply
      August 4, 2010 3:36 AM

      I only come to ShackNews for the SCII guides. Keep it up.

    • reply
      August 4, 2010 4:20 AM

      Are you kidding? This is PC gaming's most hyped, most coveted exclusive release since Crysis. Let them have this.

      • reply
        August 4, 2010 10:43 AM

        way more than Crysis... I would only compare this to Diablo, Team Frotress 2, Half Life 2, and Quake 3...

        • reply
          August 4, 2010 10:46 AM

          tf2 hl2 and quake 3 not PC exclusive

          • reply
            August 5, 2010 11:41 AM

            Although they play much, much better on PC. Basically PC exclusive if you want the better platform.

            • reply
              October 6, 2010 9:49 PM

              lol in your opinion, im saying playing while sitting on a couch makes these games better on console. (not tf2 lol). take your PC fanboy trash outa here

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