Nexuiz Using CryENGINE 3 for Upcoming Console Port

Nexuiz, originally released on the PC, Mac, and Linux in 2005 using a heavily modified Quake engine, is in development for release on PSN and Xbox Live Arcade. The console versions of the FPS will use Crytek's CryENGINE 3 and will become the first PSN and XBLA release to utilize the new engine.

"Switching to CryENGINE 3 has helped us stay true to our vision and build the Nexuiz arenas the way we see it without any limitations," explains IllFonic president Charles Brungardt. "We are incredibly proud that Nexuiz will be the first downloadable title developed on CryENGINE 3."

Nexuiz will be on the floor at PAX Prime with CryENGINE 3 in full effect. Shacknews will be in attendance for some old-school fragging. The game is scheduled for release this winter.

From The Chatty
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    July 13, 2010 2:50 PM

    Hmm, wonder if today's console players will be as interested in a game like this.

    If you haven't played it, it's a solid Quake-esque game with some neat improvements and things like grappling hooks that add to the craziness. Its main problem today is the PC community that mostly died a long time ago.

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      July 13, 2010 2:58 PM

      Yeah, I can't see myself playing something this fast-paced on a controller.

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        July 13, 2010 3:19 PM

        fast paced, weak weapons emphasizing precise aiming. Should work great

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          July 13, 2010 3:31 PM

          Bracing for auto-aim.

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            July 13, 2010 5:27 PM

            No auto-aim. I played it at GDC when it was still on their modded Quake engine and that's something they were adamant about -- no assists. It is what it is and they want to stay to that.

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