Split/Second Crashing on to the PSP this Holiday

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Disney Interactive has announced its recent racing release with a penchant for explosions, Split/Second, is coming to the PSP this holiday. The game's focus will remain in tact, following cars as they race through tracks rigged with various traps, route changes and hostile A.I. opponents. Sadly, online multiplayer has been left in a smoldering pile of rubble; however, up to four players will be able to race in local ad-hoc mode.

Split/Second on PSP will also feature "unique handling and controls" for Sony's handheld, along with an "exclusive new track and challenges." Whether the game will feature the same outrageous rubber-banding A.I. as the PC and console versions is unknown.

Although PC and console versions of Split/Second received generally favorable reviews from critics, the new property developed by Black Rock Studio failed to crack the May 2010, Top 20 in U.S. sales, according to statistics released by the NPD Group.

Xav de Matos was previously a games journalist creating content at Shacknews.

From The Chatty
  • reply
    July 7, 2010 10:17 AM

    I hope they fix the rubberbanding on both the consoles and the PSP. I had alot of fun with the game on my PS3, but that AI just made me rage quit one too many times, and I never got around to finishing. Too bad.

    • reply
      July 7, 2010 4:18 PM

      The ai is supposed to be like that....what is the point of being able to blow up cars if your just able to blow by them.....the racing ai itself isn't A+ material so they needed the rubber-banding to keep things interesting

      • reply
        July 7, 2010 6:43 PM

        Yeah, I agree. What's the point of blowing shit up if you don't have any opponents to blow away?
        This game isn't just about racing, it's about making tactical decisions on the fly.

        Do you use this shortcut at the expense of a Level 2 Powerplay or not?
        This should be going through your head, not... "Oh, dude, my car isn't going fast enough to overtake!"

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