Dead Space 2 E3 2010 Preview

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Quick Take: Isaac Clarke is back in a survival-horror games with bigger frights and more variety. Adding a little more variety and personality to a hugely successful formula, this sequel is all about more, more, more.

EA showed a live demo of Dead Space 2 behind close doors at its E3 2010 booth. The demo was roughly ten minutes and showed off several of the game's new features. In addition to the surivial-horror gameplay that made the original a hit, the sequel adds new effects, more varied environments, puzzle solving, and voice acting for the protagonist, Isaac Clarke. While it's easy for a developer to make a controlled demo look cool and fun, this brief glimpse at Dead Space 2 has me thinking that the sequel will outdo its forerunner.

The demo kicked off in the Church of Unitology. The people from Visceral found it amusing when I screamed, "Tom Cruise, use your witchcraft to put out the fire!" The European press in the crowd didn't seem to get the Scientology reference from Talladega Nights. Seconds after entering the bowels of the building, Isaac was surprised and attacked by a new Necromorph monster. This one had a vomit-like projectile attack. The action slowed down for a dramatic effect. Oddly enough, slow-motion vomit looked very cool.

To mix up the gameplay, Isaac had to solve a fairly standard switch puzzle. It wasn't mind boggling by any means, but it seemed like a good way to mix up the action. Hopefully this was just an introductory puzzle and other ones will be more complex.

Dead Space 2 has a bunch for new armaments for you to enjoy. Isaac can switch suits at checkpoints. Different suits will be better for different situations. The javelin gun shoots several long projects. It kind of resembles a futuristic crossbow. It looked wicked on screen and hopefully plays as good as it seems.

There will be several portions of the game in zero gravity. The zero-G portions of the game let you control the action in 360 degrees. In the demo, these portions were used to break up the action.

The game's graphics looked fantastic, particularly the monsters. The developers promised that the graphics will have more variety too, since the game's world will have the typical scary areas accompanied by common areas like malls and schools.

Even though I bombarded you with a laundry list of new features, I assure you that Dead Space 2 is very cool. The scares, graphics, and sound look like they'll add up to a delightfully frightening time. The new facets of the game should make it a more well-rounded time to boot.

Developed by series creator Visceral Games and published by EA, Dead Space 2 is due out for PC, Xbox 360 and PlayStation 3 on January 25, 2011, in North America.

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From The Chatty

  • reply
    June 16, 2010 6:15 PM

    awesome. more monsters, more fighting, more creeps, dead space 2 is going to good stuff.

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      June 16, 2010 6:22 PM

      I just hope it's not another RE5 all over again. That game -- which on its own is good -- really SUCKED when compared to RE4.

      I just don't want DS 2 to loose what I liked about the first.

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        June 16, 2010 9:23 PM

        This game should be pretty good, assuming that it sticks to what made the first great, and adds upon that ,instead of changing up gameplay too much. Dead Space 1 was the best survival horror game I have ever played, and hopefully this will be the better sequel. And I agree with the comments that say that Bioshock was a disappointment.

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        June 20, 2010 11:38 AM

        On it's own? That's why it sucked. You weren't on your own.
        You had that damn Sheva either expending ammo and healing items or being laden up as a mule.

        Luckily the E3'10 Demo for Dead Space 2looks like they've taken what made the first good and built on the formula. Instead of switching from a horror theme to holding-hands party!