Alpha Protocol Trailers Highlight 'Dialogue Stance System,' Questionable Allies

Alpha Protocol developer Obsidian Entertainment has rolled out a trio of new trailers for the espionage RPG, focusing on the 'Diaglogue Stance System' as well as two

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Alpha Protocol developer Obsidian Entertainment has rolled out a trio of new trailers for the espionage RPG, focusing on the 'Diaglogue Stance System' as well as two more of the contacts players will use the DSS to interact with, Mina Tang and Conrad Marburg.

The DSS offers players a variety of approaches to any conversation, ranging from sweet-talking and professionalism to plain ole violence as they try to get what they need.

Alpha Protocol arrives for PC, PlayStation 3, and Xbox 360 on May 28.

In the case of Ms. Tang here, she might need little persuasion to assist Agent Thorton at first but you never know when it might prove helpful to smash a bottle in her face.

Violence might seem like the best approach for the black ops veteran Conrad Marburg but who knows what a little politeness and professionalism might net Thorton?

From The Chatty
  • reply
    April 26, 2010 1:52 PM

    Ugh, I hate time limits on dialogue options. At least some of the choices appear to have meaningful consequences.

    • reply
      April 26, 2010 2:44 PM

      For this game, the time limit is a selling feature. They're trying to simulate what it's actually like being a secret agent...if you're undercover having a conversation with bad guys, you can't just sit there and stare blankly at them when asked a question. You have to think on your feet and keep moving.

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