The studio wasn't planning to unveil the game--its first effort--until later but "large amounts of X-Com fans are understandably a little put out that the sequel will not be in the format that they know and love... this seemed a great time for us to pop our heads up and say hello." As it explained:
Xenonauts is neither a sequel to X-Com, nor a remake of it. While it shares the same core mechanics that made the original so compelling, Xenonauts has been reinvented and re-imagined from the ground up to fit modern times. The result is a game with a fresh setting and story, a streamlined interface and updated game mechanics with countless new features.
Billed as a "strategic planetary defence simulation," the single-player game is currently expected to hit PC around Christmas 2010, with Goldhawk offering word that "ports will be considered closer to release." Thanks for the all the tips, folks.
My hopes is that this game will be good and sells well. Please, please, please let it be well polished on release.