Morning Discussion

Look, I gotta go. I'll talk to you later. I gotta... catch 'em all.

From The Chatty
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    April 5, 2010 5:01 AM

    /bind F5 quick_save

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      April 5, 2010 5:03 AM

      'bind' is not a recognizable command.

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      April 5, 2010 5:04 AM

      between quick-saving and refreshing latest chatty, you're gonna need a new f5

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      April 5, 2010 5:47 AM

      what about quick load? what's the consensus? F9? F8?

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        April 5, 2010 5:49 AM

        F9. I guess F8 would work. Not F6 (which I've seen on occasion). It's too easy to press accidentally when aiming for quicksave.

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          April 5, 2010 7:12 AM

          I'm an F9 kind of guy though I feel it's a toss up in games between F8/F9

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        April 5, 2010 6:21 AM

        i like F9. one of the things that turned me off to Bioshock 2 was that they had quicksave and quickload bound to some wacky keys, wtf.

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        April 5, 2010 6:21 AM

        I like F8. With F9 being at the start of a block of four keys just like F5, hasty hands can sometimes hit the wrong key and load rather than save, resulting in colossal amounts of rage.

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          April 5, 2010 7:19 AM

          I'm with you. I once had a keyboard with no spaces between groups of Function keys. Fucking impossible to use.

          I don't know what's worse: no space between F keysor that fucking rearrangement of the ins/del/home/end keys.

          So many good cheap keyboard are ruined by that.

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            April 5, 2010 8:02 AM

            Haha I remember one keyboard had the Power and Sleep buttons grouped with the ins/del/etc keys - I would constantly put my computer to sleep at the worst times.

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            April 5, 2010 9:09 AM

            Unbind quick load. Rage avoided.

        • Zek legacy 10 years
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          April 5, 2010 7:21 AM

          Err but F8 and F9 are literally right next to eachother.

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            April 5, 2010 7:24 AM

            yeah but in the dark and when not looking at keyboard, you can feel the gap with your index and know where you are.

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        April 5, 2010 9:00 AM

        FNiner

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      April 5, 2010 6:03 AM

      * Q U I C K S A V E D ' D * in Deus Ex I was once falling off a tall building and pressed quicksave instead of quickload, to lose alllll the progress. thanx.txt deus ex

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        April 5, 2010 6:16 AM

        That's why you regularly save often, I make it about every 5 quicksaves, that also keeps me from quicksaving too often.

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          April 5, 2010 6:23 AM

          What games should have is multiple quicksaves - F5 through F8 - and use F9 through F12 for loads... also they should have you hit the quickload button twice to load so there are no accidental loads when you meant to save :)

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            April 5, 2010 6:28 AM

            also they should just store your last 3 quicksaves or something so one mis-save isn't totally fatal. i think the valve games save 2 quicksaves.

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              April 5, 2010 6:30 AM

              Maybe a separate quicksave folder, and all your quicksaves are kept there and never overwritten (just quicksave1, quicksave2, quicksave_20100405, etc.)

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                April 5, 2010 6:31 AM

                If you're fancy, you can make a binding that cycles through quicksaves/quickloads!

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              April 5, 2010 6:33 AM

              Yeah just have 3 rotating quicksave slots.

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              April 5, 2010 7:40 AM

              I don't know why EVERY SINGLE GAME hasn't already done this for years. There should be at least 3-5 quick save slots that rotate automatically, plus a separate set of slots for auto-saves that rotate the same way. Ideally I think you'd have more like 10 slots for each. I'd rather err on the side of more slots since they don't take up much space and you don't even have to see them when quicksaving or resuming.

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                April 5, 2010 8:28 AM

                Why not keep every auto-save?

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                  April 5, 2010 8:35 AM

                  having thousands of autosaves for a playthrough is probably excessive, but assuming the saves are of trivial size there's no really good reason not to keep them all

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                    April 5, 2010 8:38 AM

                    Save states are so 2000's. They should have it like Prince of Persia where you can rewind if you get 0wned.

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                      April 5, 2010 8:44 AM

                      I'd love it if a game recorded your entire play through and played it in reverse at like x32 speed during the credits. Of course, it'd be ridiculous on your hard drive.

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                        April 5, 2010 8:46 AM

                        Well, they could just record it in demo format (record of all entities/etc. through your playthrough), so that would be pretty light on your hard drive.

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        April 5, 2010 6:22 AM

        ahahahahahahahaha

        I'm sorry dude, but that's fucking hilarious.

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        April 5, 2010 8:37 AM

        [deleted]

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          April 5, 2010 8:44 AM

          Half-life is pretty good at having an auto-save at the beginning of the level

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      April 5, 2010 6:30 AM

      Terribly terribly control scheme: KOTOR on the PC defaults F5 to Quick Load.

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      April 5, 2010 6:52 AM

      If Alice could do that for Pokemon, I'll bet she would.

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