WoW: Cataclysm Bringing Massive Stat Changes


In a post to the World of WarCraft forums (spotted by Shacker das_runt), Blizzard's Eyonix detailed massive stat and system changes coming to World of WarCraft, saying that the company will "roll out these changes and modify all existing gear shortly before Cataclysm launches, though it' still too early to say exactly when."

The goal of these changes?

Our ultimate goal is make gear a more interesting (and less confusing) choice by making each stat valuable to more players. While the reasoning behind some of the following changes may be clear, we understand that you may have questions about some of the less obvious alterations, and we'll do our best to answer any questions you may have here on the forums.

Since I barely understand any of the notes, I turned to the Shacknews community for their response.

  • ChibiJosh: "I whole-heartedly support this. The current WoW stat system is way too convoluted."
  • multisync: "wow - the reforging is sweet as is defense/weaponskill/spell ranks. this is pretty awesome"
  • electroly: "Most of it sounds pretty good. The healer changes look terrible, but I mostly just dislike change. I'm not sure we really need intellect to be EVEN MORE important than it already is. And increasing our reliance on mana regen sounds awful. Every single patch since Wrath came out has increased our reliance on mana regen, and I've hated every single one."

The full list of what's being addressed can be found at the WoW forums, but it's pretty heavy with game-specific language. Enter at your own risk!

From The Chatty
  • reply
    March 2, 2010 7:37 AM

    What they're saying is that they're making the game more accessible. Although at this point in time I haven't played for probably a year, so making it more accessible probably means they're now targeting those who are only capable of low level function. Sea Bass, most insects, the elderly...really they've penetrated all markets, so they're looking for new revenue streams...

    • reply
      March 2, 2010 7:46 AM

      Well 70% of trial player quit before level 10 soooo....

      • reply
        March 2, 2010 7:58 AM

        70% of trial players are gold farmers, spammers, harassers, and those that exploited the Trial with the invite a friend to boost their own experience before it was discovered!

        90% of people are addicted from day 1. I guarantee you people don't hear about World of Warcraft and starts playing on their own without knowing anyone else that plays. If you play World of Warcraft you probably have at least 1 eFriend or RL friend that plays.

        • reply
          March 2, 2010 8:11 AM

          I got bored at lvl 42 and just quit yesterday. Eve, here I come!

          • reply
            March 2, 2010 12:32 PM

            Best decision you'll ever make and I wish you all the luck in the world scaling the learning cliff. Do yourself a favor and make the first corp you join EvE University.

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          March 2, 2010 11:19 AM

          I actually play by myself. I don't know anyone that plays it. I have no in-game friend or guild.

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        March 2, 2010 8:03 AM

        With 11 million subscribers and the most popular MMO on the market by far you can't exactly say they've been doing it wrong this whole time either, can you?

        Unnecessary changes much?

        I mean, fuck, they actually changed one of the human starting zone quests. The one where you had to kill wolves for their pelts turned into kill the DISEASED wolves and bring me back their pelts.

        1) Was that really necessary? and 2) Why the hell do you want the pelts of diseased wolves?

        • reply
          March 2, 2010 9:05 AM

          Variably Reinforced Behavior.

          If the subject is exposed to an environment where his behavior is continuously rewarded; the subject is more likely to repeat that behavior regardless of the reasons or meaning behind their actions. In order words, the subject wants the rewards and doesn't contemplate or is concerned with why he's doing what he's doing.

          MMO's based on gear progression are a very dangerous physiological beast.

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