Evening Reading: Nintendo's Big Summer
So today was a big one for Nintendo as it held a media summit in San Francisco and set release dates for some of its major titles through June 2010. I wonder what they have cooking for Holiday 2010... Here's a quick recap of the new release dates:
- Monster Hunter Tri (Wii) - April 20, 2010
- Super Mario Galaxy 2 (Wii) - May 23, 2010
- Metroid: Other M (Wii) - June 27, 2010
- Dragon Quest IX (DS) - Summer 2010
For the full list, check out Mr. Faylor's comprehensive story. The tagging alone took the man an hour to do (it's a lot of games) so humor him, please. In honor of Metroid: Other M's release date, today's Game of the Evening is:
Super Metroid - "Not only is this my favorite game in the series, it is one of the best games ever made. Super Metroid has a great atmosphere focusing on exploring an alien planet in solitude, which in my opinion, no other game has been able to reproduce to its quality. Samus's journey almost has a sense of desperation as she overcomes obstacles with the use of her 'stacking' equipment and little other help. Let's hope Metroid: Other M can revive this theme." (c_man_tmt)
Agreed. Super Metroid is indeed tops. Shackers, how do you feel about CHAIR Entertainment's recent Shadow Complex? For me, it was a little too much (exactly) like Super Metroid.
ATTN: Shack Programmers, your language of choice is now obsolete with the Alpha 0.1 release of "Like, Python".
Shack New Year's Giveaway: There's still time to become a Mercury member for a chance to win a great prize package featuring Razer gaming gear (perfect for StarCraft II), 9 free games from PopCap, and more! You have until February 28th to sign-up for a chance to win. Current Mercury members are already entered.
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Supreme Commander 2 feels dumbed down to me over the original. :/
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been spamming this since the beginning of time but whatever:
http://springrts.com/
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Based on the demo, pretty much fuck-all. I mean, you've got the physics-based combat, which is still cool. Maybe more units. Strategic zoom. Large maps maybe, but that wasn't really demonstrated in the demo. More "accurate" movement behavior (aircraft actually move at aircraft speeds and move like aircraft, etc.).
So yeah, I'm going with "fuck-all".
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Normal RTS: You accumulate resources into a reserve via harvesting. When you go to build a unit or building, the entire cost is deducted immediately from your resource stores. If the resources aren't there, you can't build whatever it is. Accumulate and spend.
Total Annihilation and Supreme Commander: Resources flow into your reserves at a continuous rate. When you start building something, it places a continuous drain on your reserves for as long as it is building. The faster it is building and the more expensive it is, the faster resources flow out of your reserves. Some buildings (radar, base shields, cloaking devices, really big cannons, etc.) might drain some of your reserves just while they operate.
If the net flow, or throughput, is positive, your reserves will gradually fill. If throughput is negative, they will gradually empty. If throughput is negative and you have nothing in your reserves, all construction depending on the depleted resource will slow down, and any building functioning depending on it will stop.-
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I assume by "SC" in that post you mean Supreme Commander, not Starcraft.
My guess is that they're trying to appeal to the Starcraft people who are confused by or otherwise don't like the throughput model. This is a waste of goddamn time since the Starcraft people will never like SupCom's style regardless. So they're just going to piss off everyone.-
Yeah I was interchanging like an idiot, both the SC's I used were Supreme Commander - but I don't like Starcraft that much either (it's better than Supreme Commander though)
I think we both agree - I found SupCom such a whore, it took me like 5 hours to complete the SP game -mission #3, I'm like WHUT?
Tutorial was mostly shitty too :/
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You already mentioned the changes to the economy model, so I won't say anymore on that.
Engineers can't assist each other with building now, but can still assist factories thankfully.
If you tell one to assist another, it acts like it wants to build the building too but glitches out (bug or just quickly hacked removal of an engine feature?).
The UI is slightly improved and slightly screwed up at the same time. I kindof liked seeing the groups on the right side of my screen. It only shows the inactive factories/engineers/acu now.
Graphics:
Map - improved perhaps, need to see more.
Units - worse, lower poly count.
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Its all my worst fears realized.
- The engine is a lot nicer, lighting is good, there's a lot more potential for details, the water looks nicer, at one point I could see the reflection of the night sky in it. Splashes from destroyed naval units or crashing jets never get old.
- The music is uninspiring.
- Compared to FA, the information available to the commander via the UI is virtually nonexistent. This is a huge oversight, IMO.
- The economy is worse than in SupCom/FA; I actually prefer that constant resource economy style now because it's much more fluid to a commander queuing up several dozen units at once.
- The research system is a new resource to farm up and gather, and is a lot more complicated than the Tiered Tech system (amazingly enough). Addendum: The add-on system is interesting but there should be a specific pathway, not the ability to add EVERY add on.
- The units and buildings are terribly low poly and look bad in the cartoony color palette.
- THE FUCKING SALEM DESTROYER!!! HOW DO YOU FUCK UP THE COOLEST NAVAL UNIT EVER?!?!?!
- Every air unit should move about 100% faster, because they have jet engines strapped to their backs and not propellers. As it stands they move very slow for air units. This is a problem when you're naval units can move as fast as your interceptors.
- The fog of war system is shit; its so difficult to see the edge of your sensor range on certain textures.
- While on the topic of sensors, the radar system does not show the edge of your detection range.
- Quantum Visionworks? I'm going to have a fucking heart attack from the cheese that AI assistant force fed me.
This went from being "Day 1 Purchase" to "Wait for 50% or more off".
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The whole Quantum Visionworks thing is dumb. Trying to be like Starship Troopers/Portal/etc and it fails horribly, it's probably the tone the voiceover uses, it's not sarcastic enough or something.
I played through 3 portions of the tutorial and uninstalled it. I've played RTSs, it's just another RTS, with more units. -
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https://support.steampowered.com/kb_article.php?ref=4938-WTDF-9465
Legally, I believe they must give you a refund if you haven't received the product yet.
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Yeah, I don't like the changes.
I think the graphics engine is actually better, but the art style make it look worse (too cartoony)
They changed the resource model to be like every other RTS.
The tech tree removes any strategic targeting of high tech buildings.
It feels very little like the first supcom, which I enjoyed quite a bit =/ -