Epic Mickey Could Wind Up on Platforms Other Than Wii

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In a post-keynote interview yesterday at the DICE 2010 Summit, editorial outlet Gamasutra caught up for a group interview with Disney executives Steve Wadsworth and colleague Graham Hopper. The duo discussed, among other things, the decision to make Epic Mickey a Nintendo Wii-exclusive.

Hopper's initial explanation for choosing the Wii makes obvious sense. He notes that Epic Mickey's core ink-and-paint game mechanics seemed the most natural fit for the Wii's motion-controls when development of the title began. He then qualified that had Epic Mickey's development begun six months ago, after the announcements of the hands-free Natal peripheral for the Xbox 360 and the PlayStation 3's motion controller, things might have been different.

Wadsworth seemed to echo this sentiment. While recognizing the potential audience for Epic Mickey is quite significant on the Wii, he still managed to keep the door ajar for other platform possibilities, admitting, "That's not to say that we won't go to other platforms [in the future]."

Future platform speculation aside, the Warren-Spector-helmed Epic Mickey is due out sometime this fall, exclusively for the Nintendo Wii.

From The Chatty
  • reply
    February 18, 2010 7:47 PM

    man they really missed the mark visually compared to the concept work.

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      February 18, 2010 7:53 PM

      Completely, agree.

      With them switching to the Wii for the game, they obviously ditched that cool looking style they had with the concept art for a more "kid-friendly" look.

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        February 19, 2010 1:45 AM

        Switching? The Wii was always the target platform from what i've read. Also, his is MIckey, so family friendly. ;)

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      February 19, 2010 12:20 AM

      The group of reporters that went to see the game in October said that the screenshots don't do the game justice and that it looks much much more like the concept art than it seems. I guess we will have to wait and actually play the game before we assume the developers fucked it up.

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      February 20, 2010 6:00 AM

      The concept art that was shown way back when was apparently never approved.

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