P.B. Winterbottom Launch Trailer Details Time Traveling, Pie Stealing 'Buttwitt'

With The Odd Gentlemen's pie-pilfering Xbox 360 puzzler "The Misadventures of P.B. Winterbottom" arriving as an 800 Microsoft Point / $10 download this Wednesday, February 17, publisher Take-Two has issued a trailer to help explain the situation:

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With The Odd Gentlemen's pie-pilfering Xbox 360 puzzler "The Misadventures of P.B. Winterbottom" arriving as an 800 Microsoft Point / $10 download this Wednesday, February 17, publisher Take-Two has issued a trailer to help explain the situation:

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From The Chatty
  • reply
    February 15, 2010 11:20 AM

    Hot damn thats some nice 2D and platforming / puzzle action.

    Almost make me wonder where Sonic, Mario could of progressed to had they really stuck to a 2D format?

    Man with the current tech and wide screens @ 1920x1080 I only dare dream of what I could be playing now.

    Yes 2d can live with its 3d brothers and sisters hand in hand.

    • reply
      February 15, 2010 1:23 PM

      The best thing to come along for 2D games is 3D technology.

      Either
      1) To create 2.5D worlds ala Shadow Complex, LBP or Klonoa that give the sense of immersion without the complexities of it, or
      2) To create create visual effects using z-layering, particle effects, fades and blurs etc. that are easily achieved in existing 3D engines.

      • reply
        February 15, 2010 1:36 PM

        100% agree, it a golden combination.

      • reply
        February 15, 2010 7:23 PM

        It works well, but thats not to say its always better than real 2D sprites. There is certain artistic styles that are difficult, if not impossible to really convert to 3D objects. Cube-ism comes to mind, or just generally any style that doesn't follow the normal rules of perspective that 3D models do by their very nature.

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      February 15, 2010 4:53 PM

      Comically enough, the art in this game was modeled in 3d in Maya and then converted to sprites. (According the Giant Bomb quicklook)

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        February 15, 2010 5:44 PM

        Comically?

        Actualy that is my approach I am doing with my XNA project (if I ever finish it).

        Its the best and most efficiant way to do animation in 2d that I found so far.

        Just simply pick you camera angle, do the animation in 3ds, maya or what ever then just render frame by frame the animation.

        Boom, there you go perfect 2d animation.

        By hand it insane you really have to know what your doing.

        Well thats my take, I am by no means an expert making games is not my primary job so don't take my word for it.

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          February 15, 2010 5:54 PM

          Eh sorry for that post, I re read and got your point you meant its ironic that they used 3d tech to do a 2d game, my bad.

          Been a long day...

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