Morning Discussion
And with the pointless event of Valentine's Day fast approaching, Shacker mittense helpfully points out some cephalopod Valentine postcards for you to impress those you supposedly care for with a love not limited by a foolish skeleton.
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I'm surprised that hasn't come back to clamp its teeth upon Shepard's rear.
There have been a few times where the Paragon action has turned out to be 'wrong' and I get the feeling we'll be seeing more negative consequences to Paragon actions in Mass Effect 3. Which is why I'm getting a little more renegade in my actions, to ensure everything is stable and secure for ME3.-
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I maxed out my paragon but still managed to do some pretty sinister things. When pulling out Garus there's the guy working on the gunship that I not so discretely and very literally stab in the back. Then there are the dudes on Tuchanka standing above some kind of gas line that I took out, and also during the quest to save Miranda's sister I just shot the dudes up before they were even finished the first sentence. Oh oh and playing the bad cop during the interrogation portion of Thane's loyalty mission was extremely satisfying. Multiple punches to the guy's face. Damn this game is just too good. I need to replay the entire thing as a renegade.
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I'm kind of disappointed at how the decisions that seemed paramount in the first played little to no role at all in the second. That kind of blows. For example, saving the council granted me a single conversation with them in the sequel. What the fuck was that about. And similarly, (end game ME2 spoilers here) when deciding to turn over the collector base to the Illusive Man, I wondered how much of an impact that would have in the third.
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I'm pretty sure ME3 is going to be the turning point for all the little choices that you made such as The rachni queen, Saving the council (and then not being an ass to them), Anderson being on the council, etc and all the alternatives to this. Since it's pretty apparent at the end of ME2 that there is going to be a giant freaking battle and you're gonna need all the help you can get. The rachni queen already offered her help, and having Anderson on your side makes me think that he'll be more willing to help you than the other guy.
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I beat it last night. What a fantastic game from the start.
Level 28 Vanguard. Everyone was loyal except for Thane/Legion. So I let those 2 be part of the choices at the end of the game. I don't know if I am going to bring this character over for an Insanity playthrough or not. I may just start a new character/class. Adept looks fun.-
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I sent Thane down the first time but he died so I reloaded and then sent Tali. She lived for me. In fact, everyone did. I didn't lose a single member of the team or crew.
My decisions were:
Tali down the duct
Garrus to lead the fire teams (both times)
Jacob to escort the crew back to the ship
Jack to provide the biotic shield against the collector swarm
Everyone was loyal and I had all personal and ship upgrades completed. I mixed up the tactical squad between the stages. -
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Repost for great faster-loading justice. If you feel like you're spending a fuckton of time staring at loading screens, you probably are. Original link here: http://www.shacknews.com/laryn.x?id=22045810#itemanchor_22045810
Last night was the first chance I had to really play after finding out about this, and god damn did it make a huge difference. I don't dread wandering around the Normandy's decks anymore.-
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Aside from that weird issue, the worst part about the load times in this game is that with everything except elevators, the bink videos that play while the game loads always plays to completion rather than getting skipped. And most are like 15 seconds long when the game is actually done loading in 2-5 seconds. It's either a holdover from being the videos being used to mask the loads on the 360, but they were smart enough for the elevator vids to be skipped for some reason, so it must have been a design choice.
I've started replacing all those videos I've run into with image files made into 1 frame bink vids and my load times have dropped to 10-20% of what they were across the board.-
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After a while they get bothersome, especially the video that plays every time you load a save. Can be brutal in a rough section on a difficulty like hardcore or insane. Why do we need to see the wireframe mass really and the ship overlay thing in its entirety every single time when the game was loaded 12 seconds ago? Why do we need to see the wireframe diagram of the drop ship when the in game cutscene shows the same thing a few seconds later?
Some of it is really unnecessary. I'm super glad there is a way to fix manually, but there should be a way to skip them in game. Like where it says loading in the lower right it can say "done" when it's done and space would skip the rest or you could choose to watch it all. Oh well!-
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Unlike the startup logo vids, the game will crash if you remove them when it tries loading a segment that plays said videos, I've tried. So like I said, I ended up making 1 frame bink vids out of images that end up looping until the game is loaded seconds later.
They are all prefixed with load_ in the movies directory. load_f01.bik is the main one used when loading saved games. There are dozens of others in there for various situations. The only ones that seem to actually skip when the game is loaded are the all the elevator, like on the Normandy and Illium.
I've only replaced a dozen or so of the more common ones so far, and since this issue was only brought to my attention recently, I haven't replaced all of the ones I probably would want to yet.
Some nice ME2 concept art I've used for more than a few of my loading screen binks were posted by ysbreker yesterday: http://www.shacknews.com/laryn.x?id=22062956
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It's really easy to make a 1 frame bink with the "rad video tools"
Just pick the pick the image file you want to use and click bink it. You'll probably want to tweak the compression settings so it's not pixelated, but other than that it only takes a second.
Here's the one I'm using for the saved game load if you or anyone else wants to compare the time it takes to load a game vs the default one: http://sites.google.com/site/pyidefiles/load_f01.bik
Just back up the original first.
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ship upgrades question. weapons, shields, etc.
does it make any difference? or is it just a mining sink.
i beat the game, the weapons tore the shit out of the collectors ship but the shields and armor upgrades didn't look like they did fuck all since the collectors still grounded the normandy 2 pretty easily -
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Mining: I may be on the short bus with this and the last to hear, but I found an awesome mining trick yesterday. Move around the cursor (without rotating the planet or anything) all throughout the screen, flickering the LT button to keep popping in and out of scan mode. The cursor moves much quicker when not in scan mode and you can find the large deposits very quickly that way. I was able to take a Rich planet to Depleted in about three or four minutes, as opposed to my normal 10 with slow scanning.
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