I Am Alive Development Moves to Splinter Cell Engine

Ubisoft's upcoming survival adventure game, I Am Alive, has been delayed again for a fairly major development reboot.

The project, originally due in 2009, is being "totally re-engineered" and will use the Splinter Cell engine, Ubisoft CEO Yves Guillemot declared in a recent conference call covered by CVG. Back in March of 2009, we reported that I Am Alive's development, which had begun at Darkworks, had since shifted entirely to Ubisoft Shanghai.

"Everything we do is fresh now on that product and we think it can be very good quality," said Guillemot, "but it's not going to come this financial year," suggesting you won't be able to test your post-disaster survival skills until sometime after April 1, 2011.

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