Report: New Wii Zelda Coming This Year, Motion Control Planned for Future Handheld

An interview with Nintendo president Satoru Iwata in the Asahi Shimbun reveals that the new Legend of Zelda title for the Wii might arrive this year and that motion sensing could be planned for the successor to its DS handheld, according to translations by Kotaku and Silicon Era.

It's yet unknown whether the Wii's new Legend of Zelda game is planned for a 2010 release in Japan alone or worldwide--though the last Wii Zelda title Twilight Princess received a simultaneous worldwide release and the most recent DS entry Spirit Tracks was actually released in North America first. The game was given a very low-key announcement during E3 2009 by series creator Shigeru Miyamoto, who commented that he hoped to show the game at E3 2010. Miyamoto has hoped that Wii MotionPlus will be widespread enough for the game to be able to require it, as he's a big fan of archery and swordplay in Zelda.

On a successor to the DS line, Iwata said "[It will have] highly detailed graphics, and it will be necessary to have a sensor with the ability to read the movements of people playing."

The DSi is already able to achieve limited Natal-ish motion control through its built-in cameras, as seen in the DSiWare game WarioWare: Snapped! External accelerometers have been also used by games as far back as the GBA's Kirby Tilt 'n' Tumble in 2000.

Kotaku further relays that Nintendo will hold a press conference for the mysterious Wii Vitality Sensor in July "with the intention of putting it on sale as soon as possible."

From The Chatty
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    January 6, 2010 9:34 AM


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      January 6, 2010 9:44 AM

      Don't buy it? If nintendo is all gimmicks and kiddie games why do you care?

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      January 6, 2010 10:16 AM

      some see it as gimmicks others see it as advancing gaming

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      January 6, 2010 1:22 PM

      The newest feature actually requires you to turn your DS backwards and play in front of a mirror. While standing one foot. Nintendo is ahead of the game (pun intended) when it comes to innovation.

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      January 6, 2010 1:40 PM

      They figured the games that require you to speak/shout/blow into the microphone weren't embarrassing enough to play in public and have upped the ante.

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        January 6, 2010 2:37 PM

        Blow into the mic is annoying, yes. But in Spirit Tracks I have so far to see a time where I have to speak into the mic. There's a few places it asks me to, out loud, answer some question, but the mic just need to pick up some noise so I just tap the mic with the stylus and it moves on. It doesn't care what you "say".

        But I'm not through the game yet, so this maybe changes later.

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      January 7, 2010 1:09 AM

      Yeah, I'm kind of tired of them, too. Outside of the sports games on the Wii I have yet to see motion done well. And I hate it when they make me look like an idiot by talking into it or waving it around like a drunken moron.

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