Havok Launches Independent Developer Program

Intel-owned middleware provider Havok today announced a program to attract indie and smaller developers by allowing them to prototype with the complete Havok suite for free.

The Independent Developer Program grants developers "unrestricted prototyping" with Havok's suite--which includes Havok Animation, AI, Behavior, Cloth, Destruction, and Physics--to evaluate all aspects before licensing those that suit their needs.

Havok products have been used in such games as Uncharted 2, Far Cry 2, Dead Space, and Assassin's Creed II, as well as movies including Watchmen and The Matrix.

The first developer to pipe up for the Independent Developer Program is Star Wars The Clone Wars: Republic Heroes developer Krome Studios, whose CEO Robert Walsh declared in a press statement, "This program gives our business the flexibility to innovate our game development processes and strategies."

"Krome has the unique opportunity to develop multiple prototypes... and then, if required, to license those technologies," he explained. "Havok enables Krome to manage its risk during development and allows it the freedom to explore fresh possibilities."

Reaching out to smaller developers has proved a popular idea as of late. Epic Games and Unity Technologies both recently released free versions of their development platforms in the form of Unity Indie and the Unreal Development Kit respectively.

From The Chatty
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    December 7, 2009 11:27 AM

    Lets just hope that Intel will keep it open and not play dirty like nVidia does with PhysX.

    "Runs best on i9 / Larrabee" would suck.

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      December 7, 2009 11:43 AM

      Intel announce Larrabee was cancelled on Friday (at least as a consumer product). It probably will get a "works best on i9" badge, but that's probably not such a big deal since most of Intel's software products work just fine on AMD (the common x86 instruction set help).

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      December 7, 2009 11:56 AM

      They've been working really hard on getting GPU accelerated physics, and have been working with AMD, so I doubt that.

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      December 7, 2009 9:48 PM

      It's no more 'open' than CUDA and Physx, each is now a proprietary API owned by the respective companies.

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        December 8, 2009 10:56 AM

        except HAVOK runs on any relatively modern x86 compatible CPU out there