Ratchet & Clank Trailer: 'Play It Again, Ratchet'

This four-minute exploration of Ratchet & Clank Future: A Crack in Time sees Insomniac community manager Bryan Intihar and series creative director Brian Allgeier discussing the various incentives to play through and beat the platformer multiple times.

A PlayStation 3 exclusive, Ratchet & Clank Future: A Crack in Time his October 27.

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From The Chatty
  • reply
    October 20, 2009 4:43 PM

    What is with this trend of videos that show more of the dev team talking into camera than the actual game?

    It's not this video in particular; it's just the latest example of it.

    I'm sure the developers are great guys, and they're nice to look at as guys go, but I have no interest in seeing them talk. I just want to see the game. Show me the game. Not 5 second clips of the game that keep fading back to people talking. Keep the game on screen. I'm not watching this video because I'm interested in dating members of the dev team. I'm only interested in the game. The game. Got it? The game. Good.

    PS: The game.

    • reply
      October 20, 2009 5:11 PM

      There's nothing like seeing the entire game before its released.

      • reply
        October 20, 2009 5:31 PM

        If you don't want to see it, don't click on it?

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        October 20, 2009 6:00 PM

        Don't be stupid. I wasn't asking for the video to be the whole game. I was asking for the whole video to be of the game.

        If you have trouble with that distinction then sleep on it and see if you do better in the morning. :-D

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      October 20, 2009 6:29 PM

      It's because you won't listen to what they said if you had gameplay to look at. They let the gameplay show itself at the moment when they talked about the boss challenge and they showed part of the Insomniac Museum when they talked about that, but how are they supposed to show challenge mode with gameplay?

      I agree with you that game videos should generally show gameplay, but I think that having someone look at you can be effective too.

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        October 20, 2009 9:03 PM

        I won't listen to them anyway unless the game itself makes me interested enough to care. Even then it's very rare for a developer to say anything that I find worthwhile compared to simply seeing the game. When they only give cock-teasing glimpses of gameplay which immediately fade-out it does nothing but irritate me and make me care even less about what the developers are saying.

        Well, that and the fact I don't usually have sound switched on for my PC and don't want to have to turn it on just to hear what some talking heads are saying about how awesome their game -- that I'm not allowed to see for more than 0.5 seconds -- is and how it was only physically possible to make it on <whichever console they're exclusively tied to> etc. etc. (Dunno if that's what is said in this video but that seems to be the summary from most others I've watched.)

        Information on games and thoughts from devs is best in text form. Video is best for actually showing the game.

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      October 20, 2009 9:52 PM

      I agree w/ you here. It's not like talking about trophies is a really compelling thing I need to listen to. I think even a looping clip would be better.

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      October 21, 2009 8:17 AM

      Word. Hate it. All I heard, apart from some talk about trophies or something, was "TEETH. TEETH. BIG, WHITE TEETH". And that's because I was saying it over and over again in my head whenever that guy hit the screen. What's up with Americans trying to blind the world with their teeth anyway?

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