While this diary entry focuses on combat with Dante's multiform blade and magical cross, assistant producer Tracy Espeleta believes the action allegory might yet "Make you think about certain things that you may not normally think about in a video game."
Dante's Inferno arrives for Xbox 360, PlayStation 3 and PSP on February 9, 2010, developed by Dead Space creator Visceral Games--formerly EA Redwood Shores.
I played this at Gencon in July. While the concept is undeniably ridiculous, its hard to not enjoy the gameplay if you are a fan of action games. It was a lot of fun!
Yeah, if the game as a whole plays well then I think I will enjoy this.