The full list of software and hardware sales follows:
- Prototype (Radical, 360) - 419,900 units
- UFC 2009 Undisputed (Yuke's Osaka, Xbox 360) - 338,300 units
- EA Sports Active Bundle (EA Sports, Wii) - 289,100 units
- Tiger Woods PGA Tour 10 (EA Sports, Wii) - 272,400 units
- Wii Fit (Nintendo, Wii) - 271,600 units
- Fight Night Round 4 (EA Sports, 360) - 260,800 units
- Fight Night Round 4 (EA Sports, PS3) - 210,300 units
- Mario Kart (Nintendo, Wii) - 202,100 units
- Red Faction: Guerilla (Volition, 360) - 199,400 units
- Infamous (Sucker Punch, PS3) - 192,700 units
- Nintendo DS - 766,500 units
- Wii - 361,700 units
- Xbox 360 - 240,600 units
- PlayStation 3 - 164,700 units
- PSP - 163,500 units
- PlayStation 2 - 152,700 units
I'd say that the real story here is that Infamous got in the top ten
Still not a very strong showing for a title that cost so much to make. And where is PS3 Prototype?
PS3 Prototype likely came in just below Infamous, considering its total was stated to be around 600k across both.
Saw that and was impressed. (Yes, that's about 350k total units? Not great, but not a bad showing for a summer game).
But yes, the fact that it beat out PS3 Prototype is an interesting point (as hinted by a story a few days ago here)
It could be for a number of reasons:
1. Sony was heavily marketing Infamous because it was an exclusive.
2. Infamous overall received higher review scores than Prototype, which might have influenced PS3 owners who were only going to buy one.
3. And owners of both systems might have bought Prototype for the 360 because of its superior and more entrenched achievements system. (Don't laugh - I have several friends who always buy cross-platform games on 360 for just this reason.)