BioShock 2 Concept Art: Prototyping Big Daddy

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A new post on the official BioShock fan site Cult of Rapture provides a look at the various prototypes of the Big Daddy Prototype player-character.

Several pieces of concept art are featured, along with a final version that shows the character's solidified design. "The artists had to imagine what the very first Big Daddy would have on him--this Big Daddy had to feel like he was a rough draft or a work-in-progress, an amalgam of Big Daddies to come," writes BioShock community manager Elizabeth Tobey.

Click through for a similar look at the evolution of the Big Sister:

Of the Big Sister concepts, Tobey says: "Some of these concepts were created more to explore her personality, and others to figure out her final form. I'll leave you to explore them yourselves, and ponder upon what each detail means."

From The Chatty
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    June 25, 2009 1:33 PM

    Can someone explain the timeline is BS2 to me?
    It's 10 years after Bioshock1, but you play as the prototype big daddy?

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      June 25, 2009 1:45 PM

      he's too old for this shit

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      June 25, 2009 1:48 PM

      yes. and the Multiplayer takes place during the Civil War.

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      June 25, 2009 1:58 PM

      Maybe the hero character is attending a rapture costume party when some dramatic event happens and blam you're in the game and you just gotta play it out in your big daddy super suit. Could happen.

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      June 25, 2009 4:39 PM

      It's after the first game, and they bring the original prototype big daddy (the player) out of some sort of slumber because Rapture is turning to shit again and they need someone to fix it.