Rushkoff's narratives will serve as the basis for Smoking Gun's games, in addition to other media such as novels.
"I'm going to get to work closely with them, writing narrative pathways that carry readers through the universe of the game world," said Rushkoff. "We'll all be writing for and stealing from one another, developing plot points, set pieces, and characters that have both stories in the books, and purposes in the games."
"Players who have read the books will have a richer game experience; readers who play the game will come to understand the stories from the inside," he added.
Rushkoff is known for his books Cyberia, Media Virus, Playing the Future, as well as his novels Ecstasy Club and Exit Strategy.
Read a little bit of his new book, Life, Inc yesterday, over at BoingBoing. I've got to admit, he is interesting.