Jumpgate Evolution Delayed

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NetDevil has announced that the planned launch of its sci-fi MMO Jumpgate Evolution has been pushed out of June due to feedback received from beta testers.

"Jumpgate: Evolution is nearly feature complete," said NetDevil president Scott Brown in a forum post, "but since entering the Friends & Family phase of testing we've been able to bring new eyes onto the game and get solid, crucial feedback from actual players and fans. Based on these results, it is clear that the product needs more time to meet its objectives." "Given that situation I can tell you that we would rather delay the release, than let you down by releasing an unfinished product," added Brown. "We will continue development past June while extending the test schedules and respond to the results of those tests."

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From The Chatty
  • reply
    May 27, 2009 6:27 PM

    I hope this game doesn't have the steep learning curve of EVE.

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      May 27, 2009 6:38 PM

      I couldn't disagree more

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        May 27, 2009 7:00 PM

        I couldn't disagree more with Zerog83.

        I'd add on top of Freakynipples69's remark - and I hope this game is actually FUN, unlike Eve Online or should I say "Mining Online"...or "Faux Politics" online.

        This game actually looks like it kept the fun without trying to be highbrow (while failing to achieve that, like Eve does).

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        May 27, 2009 7:02 PM

        So you want to be the only one playing? (exaggerated of course.)

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        May 27, 2009 7:58 PM

        Nobody can deny the steep learning curve of EVE and the time investment required to be successful. Some people love that and love EVE, its obviously successful and will be around for a while.

        However there is a market of people who want to play a space MMO and not need to have multiple accounts to have fun or be successful. And they don't want elaborate formula's to figure out of their turrets are going to successfully hit their targets.

        If this game can get the fun aspect without the time investment it will be a winner. I look forward to trying it out!

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      May 27, 2009 7:01 PM

      here's to hoping it's more challenging/engaging

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      May 27, 2009 9:32 PM

      Every time I see the words "learning curve" and EVE in the same sentence, it reminds me of: http://go-dl.eve-files.com/media/0803/LearningCurve.jpg

      EVE is a great game, though. It is getting a bit more user-friendly. Sort of...

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      May 28, 2009 12:34 AM

      I don't mind a steep learning curve, mandatory TIME is what bugs me.

      Simple example (overly simple in fact) if I want to advance in WoW and I have saturday and sunday free this week, I can sit down and grind out some levels and move up a bit (quite a bit in two days really). In Eve having Saturday and Sunday of a week free to play doesn't DO anything. If I have those days free to sit there and play then I can fly around and pick some fights and do some mining and shit, but it doesn't give me any way to advance myself in any serious manner.

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        May 28, 2009 6:08 AM

        But on the other hand, when you don't have free time, you're advancing your character in a serious manner. When you're in game, it's all about the ISK and tears you cause other players.

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        May 28, 2009 5:33 PM

        The course of a weekend can drastically change the EVE universe; more so than any other game out there, by far. A couple days can result in entire alliances being destroyed and kicked out of their space. A couple days is all that is needed for your corporation or alliance to claim their own bit of space. A couple days and you can inflict billions upon billions of ISK worth of losses to enemies. Losses that actually matter, because you don't just respawn when you die like in other MMOs.

        If you are speaking purely character progression, as in skilling up, yeah 2 days is nothing. But you skill up regardless of even logging in.

        You can be PvP-ready in like a week or less. Tacklers are always needed in any engagement; small or large.

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        May 29, 2009 7:55 AM

        The amusing part is, MMO players for years have been complaining about the "grinding" necessary to advance in games.

        Now that there is a game where there is NO grind( just like Guild Wars ) MMO players are complaining about the fact that they cannot advance "more quickly" because no matter what they do, it takes the same amount of time to complete!

        Can't have it both ways. Not knocking you for how you prefer to play an MMO, but I view those like WoW a complete and utter failure because of grind, the hand holding they do, and the artificial limitations you have in "popular" MMOs or games period. Think "chain link fence and inFamous" or "water and most GTA games!"

        Eve has none of this, the only "hand holding" it does is allow auto-pilot, IMO. And why wouldn't a spaceship have auto-pilot anyway?! :)

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