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Team Fortress 2 Update Adds Multicore Rendering

The latest patch to Valve's multiplayer shooter Team Fortress 2 officially adds multicore rendering support, allowing users with fancy CPUs to take advantage of their myriad cores for faster framerates.

Though multicore support is now an official option rather than a hidden console command, Valve notes that it is testing the compatibility of the feature, so the option is turned off by default. To enable the option, go to "Options->Video->Advanced" in the game's menu. The brief patch notes follow:

Added Multicore Rendering

  • This initial release is aimed at testing compatibility, so the option is OFF by default
  • To turn it on, go to the Options->Video->Advanced dialog, and check the "Multicore Rendering" option
Other Changes
  • Several performance improvements to decals and client bone/flex setup
  • A variety of alt-tab and mode switch fixes
  • Improvements to the way the engine initializes surround sound, fixing some specific hardware cases
  • Fixed a crash on exit in Vista 64
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From The Chatty
  • reply
    March 18, 2009 6:48 PM

    I can report after just testing for 5 minutes my frames are definetly higher on my q6700.

    But I havent played long enough to find out whether its going to cripple me with crashes.

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