"LoZ is a casual adventure game," Jolt CEO Dylan Collins wrote in a recent newsletter.
"We've designed it to be the kind of game that sneaks into your soul and steals about 20mins of your time each day. It's not an MMO (collective sigh of relief, I'd imagine)."
When the humorous revival was announced earlier this year, the accompanying press release claimed that it was "designed to provide gamers with a casual MMO game they can play on their laptop, desktop or Apple iPhone."
"We genuinely think it's a worthy addition to the Zork universe but at the same time we know that some of you won't agree," noted Collins. He added that "actual detail" will be revealed shortly and teased that the public will "have opportunity to try it out very soon."
They really should have let jolt die rather than buying it from Dom for what I assume to be $50, because that's all the money-losing company was worth