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Shack PSA: Resident Evil 5 Demo Hits Xbox 360

As it's been nearly two weeks since Capcom announced a January 26 release for the Resident Evil 5 demo for North America, now is probably good time to remind you that Xbox Live Gold subscribers can today download and play the Xbox 360 demo.

Packing two stages along with both offline and online cooperative multiplayer, the Xbox Live Marketplace download weighs in at 473 MB. PlayStation 3 owners will be able to snag the zombie-shooting demo next week from the online PlayStation Store.

The PlayStation 3 and Xbox 360 versions of Resident Evil 5 will hit North American and European retailers on March 13, with the Japanese version arriving on March 5.

Chris Faylor was previously a games journalist creating content at Shacknews.

From The Chatty
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    January 26, 2009 8:00 AM

    well, it's a shame the controls suck.
    felt way too clunky, as if there was an external force stopping me from killing zombies.

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      January 26, 2009 8:01 AM

      "doritos: dash of distruction" is better

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      January 26, 2009 8:04 AM

      You obviously have not played Resident Evil 4. No you cannot strafe while aiming, but that is purposeful. The game forces you to mind your surroundings, if you are getting swarmed it means you need to get the fuck out of that area. That means holing up in a building and making blockades, getting on top of buildings for better aiming, etc. Did you know you can quick turn as well.

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        January 26, 2009 8:11 AM

        Exactly. This isn't meant to play like an action FPS.

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        January 26, 2009 8:16 AM

        I still don't like them. I loved RE4 but I feel like the controls for the genre have evolved and RE series haven't evolved. Dead Space has perfect controls...RE5 does not.

        That said I'll still probably buy it and enjoy it but the controls just don't seem to suit the game anymore.

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          January 26, 2009 8:22 AM

          There are 4 control schemes and 3 types of aiming styles, try them out. Also, this game is not Dead Space, its about your knowing the level design and its surroundings to succeed. Dead Space was more an action game like Gears of War, plus you were way overpowered with the weapons you got so the gunfights were not that scary. The controls suit the game fine.

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            January 26, 2009 8:28 AM

            I played the demo and tried out some of the other control schemes. I just thought that with the amount of enemies they throw at you and the speed that they move at and how tight some of the areas are for you to maneuver that it just didn't work as well as it could have.

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              January 26, 2009 9:57 AM

              Thats the point, you need to restablish your position, the tight areas make it even more tense, making you have to move about the close quarters. The only real tight area was the beginning part of shantytown, but you can leave the house at anytime and go outside, not sure where you are finding such problems. It just sounds like you are not moving about that much, its all about quick turns, running to proper cover, height, etc. and taking out enemies. Enemies also slow down when they get close, its not like they run immediately at you and jump on you.

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                January 26, 2009 1:43 PM

                Yeah...I'll give it another go tonight. I tried the Japanese demo when it came out but I'll give it another chance tonight.

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      January 26, 2009 8:14 AM

      Haha your comment made me more excited about this game again! I was worried they were going to Haloize the controls for all you whiners.

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      January 26, 2009 8:16 AM


      I think the controls felt better than they ever have before, especially with the new look sensitivities and "Gears" style controls.

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      January 26, 2009 8:22 PM

      felt clunky here.
      a big step back from re4. it's not as well done and here's this partner to annoy you

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        January 29, 2009 11:13 PM

        Yeah, I hate to agree. I loved RE4 and the Control Setup A is like that game, I personally liked the Setup D.
        But, after the leaps and bounds in gameplay, not being able to move and reload/shoot niggles at your mind.

        I think Dead Space has taken me back to the old vein of survival horror... back to the days where Resident Evil felt isolated and alone and the scares were breathtaking.
        RE5 demo was not scary for me but more about the frustration of fighting the controls. If I had a zombie swarm, I just ran through them to another spot so I could take my time to kill them.

        Don't get me wrong, it's still good fun, especially with a friend. But it's not what the series use to be: A fright fest!

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