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EA Unafraid to Kill Games

"EA will kill a game or two a year," asserted Electronic Arts CEO John Riccitiello. "Forever."

Riccitiello made an example out of EA LA's Tiberium, a squad-based shooter set in the Command & Conquer universe, when it was cancelled last month. "When you burn the omelette, you don't serve it," he said in a Gamasutra interview.

Tiberium, canned for not meeting EA's quality standards

In the same interview, Riccitiello specifically countered concerns from analysts that the cancellation signalled problems inside the publisher. "It's a perverse notion--beyond perverse, bizarre, upside down, illogical, stupid to state that we've killed a project that wasn't going to yield what we thought wasn't a high enough quality product as indicative of problems."

Returning to conventional CEO-speak, he said, "This is a perfect example of EA investing in quality."

From The Chatty
  • reply
    October 15, 2008 5:12 PM

    Tiberium, canned for not meeting EA's quality standards


    • reply
      October 15, 2008 5:23 PM

      ... worse than Catwoman? Is that even possible?

    • reply
      October 15, 2008 7:45 PM

      It must not have had enough bugs or in-game advertisement.

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