"We are going to monetize features so that we get to make them," said Wilson. "We kind of have to."
Wilson noted that whatever the content would be, it would have an appropriate value to users.
Fans of map hacking and other Diablo II modifications have little to look forward to with the sequel, as Wilson shot down any talk of mod support.
"We don't have a lot of plans to do that. It would make our lives so much harder" he said, adding that despite the fact that he and many other designers got their start in modding, the team takes a strong stance on the hacking of their games.
Wilson also used the panel to reemphasize the trading aspect of Diablo III, saying that no items outside of specific quest rewards will be bound to players.
I was okay with 2 expansion packs from the get-go.
I dunno. We'll see.
When Diablo 3 hits if its a great game WoW will lose over a million subscribers to Diablo 3. I know many of my guildmates are tried of the hassle of having to get enough good players to gather to do raid content and all the other tedious stuff that comes with World of Farmcraft. On top of losing some people to Warhammer.
Will Blizzard be hurting for money ?No. But when you run a business you want to maintain or increase your profits so you can design business models around it.