Epic Working on New Title for EA; No More Heroes, Resident Evil Creators Crafting New Effort Too

Electronic Arts today announced it will be publishing new efforts from acclaimed studios Epic Games and Grasshopper Manufacture as part of its EA Partners program.

The new Epic property is being developed for PC, PS3 and Xbox 360 by wholly-owned subsidiary People Can Fly, which previously created the action-shooter series Painkiller and handled the PC port of Gears of War.

"Epic is excited to work with EA Partners to launch our next big IP on the global stage," said Epic Games VP Mark Rein. "EA Partners gives independent developers like Epic the muscle of a global publisher like EA, along with the focus and flexibility of a smaller team committed to working with our individual needs."

Directed by No More Heroes (Wii) designer Goichi Suda, Grasshopper Manufacture's new title is an action-horror game in development for the PC, PS3, Xbox 360 and Wii. The yet-unnamed title is produced by Resident Evil creator Shinji Mikami, and developed in collaboration with Lumines and Rez developers Q Entertainment.

"Grasshopper Manufacture is excited to work with EA Partners to bring our new title to gamers around the world," stated Grasshopper CEO Goichi Suda. "They are a great partner who shares our commitment to quality and innovation while respecting our independence as a studio, which is very empowering."

Epic and Grasshopper join the ever-growing stable of developers working with EA Partners, including id Software (Rage), Valve Software (Left 4 Dead, The Orange Box), and Harmonix (Rock Band).

From The Chatty
  • reply
    August 14, 2008 2:12 PM

    " is excited to work with to launch our next big IP on the global stage," said .

    I want an exciting press release which tries to tell an entertaining narrative for all ages.

    • reply
      August 14, 2008 2:22 PM


    • reply
      August 15, 2008 7:40 AM

      Yeah I was about to post something similar. Why even bother saying stuff like that? It's just generic pablum. He didn't actually say anything of consequence. It was a waste of his time to say it, and it was a waste of mine to read it. So now of course, I have to waste even more time complaining about say-nothing press releases.

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