Shackpets | Available on iOS and Google Play Store

Brutal Legend Not in Danger of Being Canned, Says Developer Double Fine

Following word that newly-formed publisher Activision Blizzard will not be picking up every Vivendi title in the company's merger transition, developer Double Fine's upcoming heavy metal action title Brutal Legend was seen as a possible casualty.

Now a fresh update to the Double Fine Action News blog has assured fans that the game is in good hands.

Mouse-over text on an image of a dead weevil posted today reads simply, "Brutal Legend is fine." No further details were provided.

Starring Jack Black as a heavy metal roadie forced to battle demons in a fantasy realm, Brutal Legend is being headed up by longtime LucasArts developer Tim Schafer. The third person action game is planned for release on Xbox 360 and PlayStation 3.

Filed Under
From The Chatty
  • reply
    July 29, 2008 12:36 PM

    a while back i had read they were developing this using some agile methodologies; does anyone know of a precedent for this involving a game of this scale?

    • reply
      July 29, 2008 12:55 PM

      I'm not sure how many devs out there are using agile/scrum. It seems to be making some inroads into the industry however. On the Demigod team at GPG we're actively using sprints/scrums, but I'm not familiar enough with the Brutal Legend project to know if we are on the same scale or not.

    • reply
      July 29, 2008 1:33 PM

      There have been a few articles in the trade mags about agile stuff. I remember one in Develop, for certain.

      • reply
        July 29, 2008 3:01 PM

        i've seen a few articles here and there, but i haven't come across anything that goes into great detail regarding serious and specific usage of agile on an AAA-type game.

    • reply
      July 29, 2008 2:50 PM

      im sorry, what are 'agile methodologies'?

    • reply
      July 29, 2008 7:41 PM

      We used it in Test-Drive Unlimited.

      (Now replying to the correct post! :()

Hello, Meet Lola