- Takes place on the planet Pandora.
- "Soldier" and "Hunter" classes.
- Halo-like dune buggies were shown, with two players cooperating to drive around and shoot at enemies.
- Large level bar displayed on the bottom of the screen--like a first person Diablo.
- Characters are persistent. Higher level characters can jump in and out of lower-level games created by friends.
- Over half a million weapons--procedurally generated. A revolver sniper rifle was spawned during the demo that even surprised Pitchford.
- One of the weapons had an electrical effect that exploded on contact. One weapon will be able to melt faces a la Raiders.
- Plenty of gore and limb loss.
- A cavernous mine "dungeon" was shown, with tribes of humanoid enemies to destroy.
- At one point the game shifted into a cutscene as part of the overall story arc.
- A lot of alien wildlife to deal with. A mad cow-like animal was shown.
We'll be getting our hands on the game later today and uploading the video walkthrough, so check back for more on Borderlands.
Any idea on when it's shipping? This is one of my most desired games, simply because driving around in a buggy (I'm thinking BF2's marine buggy) while leveling alongside friends is going to be great. And I trust Gearbox to do it.
I wonder how often a small dev like Gearbox has deals with so many different publishers (Sega, Ubi, and Take 2...right?)
Last I heard was late 2009, which at this point still seems a bit optimistic given the scope of the game. We can only hope, but I'll take a more polished product later over a buggy one today.
And is a 150-person dev house now considered "small"? I know it's nothing like the major developers like MS/N/Sony/Capcom etc, but that seems more medium sized to me than really small.
Gearbox is an impressive place in every way. i definitely never think small in conjunction with them.
Perhaps instead of small I should say independent? Any developer with that many teams going is clearly not small. Also, small doesn't mean I don't think they are impressive :)