Borderlands Detailed Live from the Take-Two Presser

13
Gearbox president Randy Pitchford revealed more details on his company's upcoming post-apocalyptic shooter Borderlands today at the Take-Two press conference. The game is billed as a cooperative shooter, with randomized items and level-based progression in the vein of Diablo.

Highlights:

  • Takes place on the planet Pandora.
  • "Soldier" and "Hunter" classes.
  • Halo-like dune buggies were shown, with two players cooperating to drive around and shoot at enemies.
  • Large level bar displayed on the bottom of the screen--like a first person Diablo.
  • Characters are persistent. Higher level characters can jump in and out of lower-level games created by friends.
  • Over half a million weapons--procedurally generated. A revolver sniper rifle was spawned during the demo that even surprised Pitchford.
  • One of the weapons had an electrical effect that exploded on contact. One weapon will be able to melt faces a la Raiders.
  • Plenty of gore and limb loss.
  • A cavernous mine "dungeon" was shown, with tribes of humanoid enemies to destroy.
  • At one point the game shifted into a cutscene as part of the overall story arc.
  • A lot of alien wildlife to deal with. A mad cow-like animal was shown.

We'll be getting our hands on the game later today and uploading the video walkthrough, so check back for more on Borderlands.

From The Chatty

  • reply
    July 16, 2008 11:33 AM

    Any idea on when it's shipping? This is one of my most desired games, simply because driving around in a buggy (I'm thinking BF2's marine buggy) while leveling alongside friends is going to be great. And I trust Gearbox to do it.

    I wonder how often a small dev like Gearbox has deals with so many different publishers (Sega, Ubi, and Take 2...right?)

    • reply
      July 16, 2008 12:10 PM

      Last I heard was late 2009, which at this point still seems a bit optimistic given the scope of the game. We can only hope, but I'll take a more polished product later over a buggy one today.

      And is a 150-person dev house now considered "small"? I know it's nothing like the major developers like MS/N/Sony/Capcom etc, but that seems more medium sized to me than really small.

      • reply
        July 16, 2008 12:19 PM

        Gearbox is an impressive place in every way. i definitely never think small in conjunction with them.

        • reply
          July 16, 2008 1:18 PM

          Perhaps instead of small I should say independent? Any developer with that many teams going is clearly not small. Also, small doesn't mean I don't think they are impressive :)