Soul Calibur XBLA Stripped of Mission Mode, Contradicts Namco Promise of No Major Subtractions

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Despite assurances from developer Namco that the Xbox Live Arcade version of Soul Calibur would feature "no major additions or subtractions" over the beloved Dreamcast edition, the recent port lacks the original's substantial Mission Mode.

Essentially the game's single-player campaign, Mission Mode provided players with hours of additional gameplay through various objective-based fights, and also served as a means to unlock new content. All of the unlockable items, such as characters and concept art, are now immediately available at the game's outset.

Mission Mode's absence eliminates the bulk of the single-player gameplay from the fighter, which was released yesterday as a $10 download on the Xbox 360.

All of the title's other modes--Arcade, Time Attack, Team Battle, Practice, Survival, Extra Survival, Museum and the offline-only Vs Battle--remain intact.

Namco has yet to comment on the reason behind the exclusion. It is likely that the 188 MB title entered development while the previous 150 MB XBLA file size limit was in effect, though prioritizing bonus artwork over an entire gameplay mode seems curious.

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From The Chatty

  • reply
    July 2, 2008 11:31 PM

    Well that's a letdown. Mission mode was a lot of fun.

    • reply
      July 2, 2008 11:53 PM

      Yeah. I'm really, really bummed about it, and honestly feel cheated out of my $10.

      • reply
        July 3, 2008 2:45 AM

        why! why did you buy it :(

        • reply
          July 3, 2008 2:57 AM

          because he works for the site, and was able to report this as news due to firsthand experience?

          • reply
            July 3, 2008 2:58 AM

            but but he coulda saved his 10 bucks for something better

            like petz 2: the purge

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          July 3, 2008 7:12 AM

          Because I believed Namco, so I went ahead and bought the full thing instead of bothering with the demo.