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Sins of a Solar Empire 1.1 Patch Details Emerge; Updates Everything: Graphics, AI, Animation, More

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Publisher Stardock today revealed a preliminary change log for an upcoming update to Ironclad Games' space RTS Sins of a Solar Empire (PC), due out later this summer.

Bringing the game to version 1.1, the update includes an updated graphics engine and visual effects, new damage animations and more alongside the standard gameplay balancing changes.

The update will also debut with a new multiplayer system called Alloy, which the publisher says will eliminate the need to configure routers or change port numbers for online play.

The patch will launch as a public beta next month before its summer release. For more details, check out the complete change log.

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From The Chatty

  • reply
    June 30, 2008 12:16 PM

    I love how they show beautiful zoomed in shots and you never see it from that angle while playing.

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      June 30, 2008 12:19 PM

      I make a point to zoom in and admire my handiwork every once in a while.... you have to with those graphics!

      • reply
        June 30, 2008 12:33 PM

        Yeah. I zoom in a lot. Especially with planetary bombardment. It's too beautiful not too. Also fun to pause it and zoom in.

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          June 30, 2008 1:55 PM

          eh, I wish you could wipe out planets... Say if a planet has been over taken X number of times - it just goes PooF!

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      June 30, 2008 12:31 PM

      I play most of the game from the zoomed in and cinematic cams. I can control most of the game from the nifty unit/planet sidebar. Of course, that could be why I lose most of my games :)

    • reply
      June 30, 2008 9:12 PM

      i always play fully zoomed in because all my ships are skinned with pictures of kirsten bells ass