Resident Evil 5 to Sport 2P Co-op, Cover System

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Capcom's latest entry in the Resident Evil franchise will sport drop-in, drop-out online cooperative play throughout the entire campaign, according to a now-removed GamesRadar preview.

A cover system will be incorporated into the control mechanics for the first time in the franchise's history, allowing players to "lock to a wall and fire around the corner." A dodging mechanic in the style of Clover's God Hand, which used the right analog stick for quick movement, will also be featured.

Expected at some unspecified point in 2009, Resident Evil 5 (PS3, 360) pairs series lead Chris Redfield with an unnamed female mercenary as they investigate the root of all zombie-kind.

When another player is not present, the other character will be AI-controlled. The game will separate the duo at points, a la Gears of War, and sport more open areas than previous RE titles.

The preview further confirmed that the Mercenaries mini-game, a challenge mode first featured in Resident Evil 3 and refined in the fourth title, will return in RE5.

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From The Chatty

  • reply
    May 22, 2008 3:03 PM

    Finally , devs are starting to figure out people want co-op

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      May 22, 2008 3:05 PM

      a sign of the end

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      May 22, 2008 3:10 PM

      Yeah, it's totally a shock to see them impliment it in this of all things. FABOO!

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        May 22, 2008 3:12 PM

        somewhere midpost you turned really, really gay, sweetie.

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      May 22, 2008 3:12 PM

      also, a cover system would be a good fit for an RE game. If you see a zombie rockin' a skirt, you can pop, lock and drop it!

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        May 22, 2008 3:20 PM

        No, a cover system for RE would turn the game into a "take cover" game, and not a "kill zombies" game.

        Cover for fucking zombies? I bet most of them won't even have guns.

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          May 22, 2008 3:25 PM

          I think a cover mechanics are fine if they are implemented well. Gears of War had a lot of finding cover, and penalized you for going guns blazing. GTA4 also had cover mechanic, but you could still go in Rambo style if you wished. If RE offers the latter optional to gameplay cover system, I'm all for it.

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          May 22, 2008 3:29 PM

          Yeah. What are you taking cover from in Resident Evil? Hatchets?

          I don't have anything against cover systems, but that seems like a strange mechanic to wedge into the RE series.

          Co-op sounds great, though.

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            May 22, 2008 4:00 PM

            Did you view any of the RE5 trailers? I guarantee enemies with guns.

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            May 22, 2008 4:15 PM

            It's good to have anyways. If it was of only of me, I would release all future Shooters with a cover system. You don't have to use it but if you like it, than you use it.

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      May 22, 2008 3:13 PM

      Yeah I am excited, except I would bet money this won't allow co-op same console... =(

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      May 22, 2008 3:25 PM

      I don't think it's so much they didn't realize it before. It's just, when the ability to script events came to the fore in game development, it was often impossible to create a game with scripted events that also had co-op.

      What has happened is that, over the years, developers have both become smarter in how they implement scripted events, and begun to use more advanced alternatives to scripted events, like AI systems. The result is things have gotten refined to the point where co-op games are once again a design choice, not a limitation.

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        May 22, 2008 6:09 PM

        Publishers are more on board now too, which makes it easier to pitch coop ideas.

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      May 22, 2008 4:01 PM

      This game is perfect for that type of co-op. I can't wait!

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      May 22, 2008 5:18 PM

      I still like co-op but the novelty wore off a bit. I'm still a single player guy.