EVE Online Capital Ship Change Prompts Community Revolt

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Because EVE Online skill training is a constant for all players, it can take nearly a year's worth of dedication in order to fly one of the game's massive capital ships, on top of the exorbitant monetary cost.

This would explain why the EVE community has been in a full revolt over the past two days, following an announcement by developers CCP that detailed proposed changes to the game--changes which would significantly weaken the power of both Motherships and Carriers

"What we want is pretty basic: We want to make fighter wielding capital ships more reliant on their support fleet and less of a direct über deathbringer," wrote newly-instated game designer Zulupark. "We feel that capital ships are being used way too much as better-than-battleships-at-killing-stuff ships, when we in fact think that they should be used more as the-ships-that-keep-other-ships-alive and provide-them-with-additional-firepower ships."

Dealing with a game that takes months to get into, and years to master, any far-reaching changes instantly become sensitive issues. Sensing imminent backlash, Zulupark stressed that the drastic proposal was only that, and requested feedback from the community. What he received was overwhelming.

In a 90-page forum thread--still growing at a rapid pace--reactions have ranged from cautiously optimistic, to calling for the developer's head.

"This is a great change," wrote Popperr of Goonswarm.

"While this change has a well-found base logic, this is not the way to apply a fix," wrote Akira Miyamoto. "With this change, a carrier has no way in hell to even minimally defend itself."

Others were not as kind, or as coherent.

"So for **** sick, first u telling that now we r the solopwn mobiles, after u saying wtf where my support was cuz i can't do solo atm , and triage mode, ROFL--buy a book CArrier--book for dummies--i can't move, can't deploy the fighters, so u don't know how the carrier works, so stfu pliz. U just ****** up urself dude," wrote a cogent Inturist.

"CCP you are a bunch of lying scumbags. Take a long walk off a short pier," said Druadan. "Accounts cancelled. Hellgate: London, here I come."

Dozens of players have pledged to cancel their accounts over the controversy. CCP developers have apparently made no final decision one way or the other, but the changes were already implemented on the EVE test server as of today.

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From The Chatty
  • reply
    October 23, 2007 1:06 PM

    Changes to MMO gameplay rules prompts revolt from zealot community members.

    How... typical...

    • reply
      October 23, 2007 1:08 PM

      [deleted]

    • reply
      October 23, 2007 1:11 PM

      If I were a developer I wouldn't touch my game's mechanics unless there was a significant amount of requests about it. It's like a ticking time bomb, don't just cut wires without knowing what you might be setting off.

      • reply
        October 23, 2007 1:14 PM

        whats the point in having a designer then?

        • reply
          October 23, 2007 1:24 PM

          What do you mean? Once a game is done, it's done. I understand improvements, but screwing with core mechanics always leads to complaints.

          However EVE players seem to bitch about everything so it's hard to gauge.

          • reply
            October 23, 2007 1:37 PM

            MMOs are NEVER done, ever. There are always things being added that must be balanced or changed, thus necessitating mechanic changes.

          • reply
            October 23, 2007 2:48 PM

            Motherships did not even exist when the game began, so your argument CANNOT apply (much less 'doesn't' apply)

        • reply
          October 23, 2007 1:24 PM

          To design a proper game before release maybe?

          • reply
            October 23, 2007 2:01 PM

            It's impossible to project how many humans with many hours will break your design....if MMO design isn't fluid it's not much of an mmo (ie no one is playing it).

          • reply
            October 23, 2007 7:19 PM

            Huh? Upon release, Eve only Had a handful of shiptypes and very few gameplay options. You think it should have stayed like that?

            So this upcoming graphics update is bad then? Because they should have got it right the first time?

      • reply
        October 23, 2007 1:21 PM

        If your gameplay is only heading into one direction at the cost of other gameplay elements then you have to make changes and making all the other gameplay elements stronger/better isn't always possible/practical. It is also something players will never request.

    • reply
      October 23, 2007 2:53 PM

      Calling someone who is immersed in something a "zealot" or a "fanboy" in order to look cool in front of your snob friends

      How... typical...

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